I've redone so many things i can't remember all of them - most importantly fixed:
The motion blur,
The transitions from cave or interior to exterior,
The fog was corrected,no more near fog on Clear weather.
The sun is always visible,has a consistent size and it's not just a white spot on the screen.
Redone the clouds,
Redone the Land of Fables
Redone whole Skellige
Redone the swamps in No-Mans Land
Redone the caves
Redone the Weathers
Fixed an ingame bug in Toussaint , there was no material assigned for the sun.
Removed the annoying flare texture from some light sources like torches and fire.
Added a temporary env for more shafts on some weathers.
2 Versions- one with darker nights ,one without.
Weather codes for testing the mod with the console:
All regions:
changeweather('WT_Clear')
changeweather('WT_Rain_Storm')
changeweather('WT_Light_Clouds')
changeweather('WT_Mid_Clouds')
changeweather('WT_Heavy_Clouds')
changeweather('WT_Fog')
White Orchard only:
changeweather('WT_Light_Rain')
Skellige:
changeweather('WT_Heavy_Clouds_Dark')
changeweather('WT_Mid_Clouds_Dark')
changeweather('WT_Mid_Clouds_Fog')
Novigrad:
changeweather('WT_Mid_Clouds_Dark')
Toussaint:
changeweather('WT_Heavy_Distant')
The motion blur,
The transitions from cave or interior to exterior,
The fog was corrected,no more near fog on Clear weather.
The sun is always visible,has a consistent size and it's not just a white spot on the screen.
Redone the clouds,
Redone the Land of Fables
Redone whole Skellige
Redone the swamps in No-Mans Land
Redone the caves
Redone the Weathers
Fixed an ingame bug in Toussaint , there was no material assigned for the sun.
Removed the annoying flare texture from some light sources like torches and fire.
Added a temporary env for more shafts on some weathers.
2 Versions- one with darker nights ,one without.
Weather codes for testing the mod with the console:
All regions:
changeweather('WT_Clear')
changeweather('WT_Rain_Storm')
changeweather('WT_Light_Clouds')
changeweather('WT_Mid_Clouds')
changeweather('WT_Heavy_Clouds')
changeweather('WT_Fog')
White Orchard only:
changeweather('WT_Light_Rain')
Skellige:
changeweather('WT_Heavy_Clouds_Dark')
changeweather('WT_Mid_Clouds_Dark')
changeweather('WT_Mid_Clouds_Fog')
Novigrad:
changeweather('WT_Mid_Clouds_Dark')
Toussaint:
changeweather('WT_Heavy_Distant')