Any idea why this mod would simply show as "mods" in script merger? it currently does not work as is for me. I am using w3ee redux, so I could totally see that being an issue, but I can't even attempt to resolve the issue due to the script merger problem.
if (this.GetName()=="FastTravelInteraction") { return true; }
return isEnabledOnHorse; } // modUseFastTravelSignpostsOnH Please also refer to How to Merge Scripts in the INSTALLATION section of this mod's DESCRIPTION page.
finally!! nice. wish it'd work with complete animations redux mod tho. geralt jumps off the horse and gets stuck and becomes unresponsive. wondering if theres a way to cancel animations while looting on the horse ? thank you.
I may make compatibility patches in the future. Or maybe I'll publish a modified version of CA Redux, which I personally use. In any case, I can't promise anything.
Updated the mod so that looting animations are turned off while riding a horse. If you have looting animations turned on in the Complete Animations Redux settings, you can play looting animations when not riding a horse.
Question, is there a way to use the input commands and this mod to enable interacting with fast travel posts while mounted? no other fast travel on roach mods I've tried seem to work.
This mod is going to save me so much time lol. Also in case anyone here is incredibly stupid like I was, you need to copy the lines from the text file into the correct sections of input.settings. Don't just cntrl V them at the top like I did initially then wonder why it isn't working.
If there are multiple identical sections in input.settings, the game will automatically merge them, so you can just paste the contents of input.text into the top of input.settings and it should work. If that doesn't work, you'll need to check that you've added the correct keybindings to each section.
I just started playing The Witcher 3, and it's true that I quickly felt the need for this mod. It works, but it's not really useful for me since 'picking up' while on horseback is mapped to the X button instead of △. That same button is also used for jumping on horseback. I'll keep dismounting to pick things up. I don’t want to feel like I’m playing My Little Pony lol
In the vanilla game, the × button on a DualShock controller is assigned to gallop, so you should have no problem picking up items with the same button.
If you want to get items with the △ button, you need to edit input.settings. If you look at the input.text that comes with this mod, you'll find a lot of codes starting with IK_Pad_A_CROSS in the [Horse] section. Those are the key binds you need to pick up items. If you change those key binds from IK_Pad_A_CROSS to IK_Pad_Y_TRIANGLE, you'll be able to pick up items with the △ button. However, in this case, it will conflict with the mounted attack, so you'll need to delete IK_Pad_Y_TRIANGLE=(Action=VehicleAttack) in the [Horse] section.
Hey, regarding your comment: "I may make compatibility patches in the future. Or maybe I'll publish a modified version of CA Redux, which I personally use. In any case, I can't promise anything." Could you share the modified version of CA Redux?
The modified version contains changes intended to be used in conjunction with my unreleased mods, so I cannot share it as is. And currently I am busy with other things and don't have time to work on compatibility with CA Redux.
i wanted to set right trigger for looting. i changed for gather herbs. but what i have to do for loot other things. cuz im using improved horse control mod when i press A for loot its toggles canter gallop
You need to edit input.settings to separate acceleration and interaction keybinds. I recommend binding the actions required to accelerate the horse (Canter and Gallop) to IK_Pad_LeftThumb.
Hi there. Fantastic idea for a mod. Although it doesn't seem to work for controller. The Icon for the herbs pops up, but not the icon for the button 'A' button to loot. However, when I switch to KB/M, the 'E' button properly shows up allowing me to loot it. For some reason, it's not detecting the input of the controller.
Oh my God. I'm such an idiot. I thought I had originally copied all the input settings into my file, but I fudged up. So sorry for wasting your time. I was just being totally stupid.
45 comments
I am using w3ee redux, so I could totally see that being an issue, but I can't even attempt to resolve the issue due to the script merger problem.
Mistake : Mods/Mods/modLootingOnHorseNG_MrCK
Correct : Mods/modLootingOnHorseNG_MrCK
It might be a bug in Nexus.
I'll look into it when I have time.
For Old Gen, merge as follows.
// modUseFastTravelSignpostsOnHorse ++
Please also refer to How to Merge Scripts in the INSTALLATION section of this mod's DESCRIPTION page.public function IsEnabledOnHorse() : bool
{
if( !thePlayer.IsCiri() && thePlayer.IsUsingHorse() && GetEntity().HasTag( 'HighlightedByMedalionFX' ) ) return true; //modLootingOnHorse_MrCK
if (this.GetName()=="FastTravelInteraction")
{
return true;
}
return isEnabledOnHorse;
}
// modUseFastTravelSignpostsOnH
wish it'd work with complete animations redux mod tho. geralt jumps off the horse and gets stuck and becomes unresponsive. wondering if theres a way to cancel animations while looting on the horse ?
thank you.
Or maybe I'll publish a modified version of CA Redux, which I personally use.
In any case, I can't promise anything.
If you have looting animations turned on in the Complete Animations Redux settings, you can play looting animations when not riding a horse.
Use Signposts on Horse
If that doesn't work, you'll need to check that you've added the correct keybindings to each section.
If you want to get items with the △ button, you need to edit input.settings.
If you look at the input.text that comes with this mod, you'll find a lot of codes starting with IK_Pad_A_CROSS in the [Horse] section. Those are the key binds you need to pick up items.
If you change those key binds from IK_Pad_A_CROSS to IK_Pad_Y_TRIANGLE, you'll be able to pick up items with the △ button.
However, in this case, it will conflict with the mounted attack, so you'll need to delete IK_Pad_Y_TRIANGLE=(Action=VehicleAttack) in the [Horse] section.
"I may make compatibility patches in the future.
Or maybe I'll publish a modified version of CA Redux, which I personally use.
In any case, I can't promise anything."
Could you share the modified version of CA Redux?
And currently I am busy with other things and don't have time to work on compatibility with CA Redux.
I recommend binding the actions required to accelerate the horse (Canter and Gallop) to IK_Pad_LeftThumb.
Any help? Here's a screenshot of what I mean: https://imgur.com/HSrNryy
Thank you.
Open input.settings and check if IK_Pad_A_CROSS=(Action=GatherHerbs) is added to the [Horse] section.