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MrCementKnight

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MrCementKnight

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45 comments

  1. Capey216
    Capey216
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    Any idea why this mod would simply show as "mods" in script merger? it currently does not work as is for me.
    I am using w3ee redux, so I could totally see that being an issue, but I can't even attempt to resolve the issue due to the script merger problem.
    1. MrCementKnight
      MrCementKnight
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      The folder hierarchy is probably incorrect.
      Mistake : Mods/Mods/modLootingOnHorseNG_MrCK
      Correct  : Mods/modLootingOnHorseNG_MrCK
    2. phol13
      phol13
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      When downloading this mod by the Vortex Manager, it extracts in the wrong folder, it extracts exactly in its example (Mistake)
    3. MrCementKnight
      MrCementKnight
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      • 22 kudos
      Vortex is not optimized for The Witcher 3 and is not recommended.
  2. PBLivingston
    PBLivingston
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    Why am I seeing "Update available" but no new files?
    1. MrCementKnight
      MrCementKnight
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      • 22 kudos
      The mod has not been updated, just the file description changed.
      It might be a bug in Nexus.
    2. PBLivingston
      PBLivingston
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      Ah, okay. Thanks
  3. emerald387
    emerald387
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    Can you please make it work with the mod "Use Signposts on Horse".
    1. MrCementKnight
      MrCementKnight
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      Oh, is it incompatible?
      I'll look into it when I have time.
    2. emerald387
      emerald387
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      Thank you. There's one conflict but I don't know how to merge it.
    3. MrCementKnight
      MrCementKnight
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      Updated the mod to take advantage of the mechanics added in Next Gen and avoid conflicts with Use Signposts on Horse.

      For Old Gen, merge as follows.

      • Select the code for Signposts on Horse.
      • Copy and paste the one line of code from Looting On Horse marked //modLootingOnHorse_MrCK.
      • Once the code is the same as below, complete the merge.
      // modUseFastTravelSignpostsOnHorse ++
      public function IsEnabledOnHorse() : bool
      {
      if( !thePlayer.IsCiri() && thePlayer.IsUsingHorse() && GetEntity().HasTag( 'HighlightedByMedalionFX' ) ) return true; //modLootingOnHorse_MrCK

      if (this.GetName()=="FastTravelInteraction")
      {
      return true;
      }

      return isEnabledOnHorse;
      }
      // modUseFastTravelSignpostsOnH
      Please also refer to How to Merge Scripts in the INSTALLATION section of this mod's DESCRIPTION page.
    4. Veanes
      Veanes
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      • 5 kudos
      Thank you !
  4. deleted165083833
    deleted165083833
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    finally!! nice.
    wish it'd work with complete animations redux mod tho. geralt jumps off the horse and gets stuck and becomes unresponsive. wondering if theres a way to cancel animations while looting on the horse ?
    thank you.
    1. MrCementKnight
      MrCementKnight
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      • 22 kudos
      I may make compatibility patches in the future.
      Or maybe I'll publish a modified version of CA Redux, which I personally use.
      In any case, I can't promise anything.
    2. frztdmn
      frztdmn
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      • 1 kudos
      please, do it.
    3. GoshuMoshu
      GoshuMoshu
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      • 4 kudos
      I would also like a patch or the modified version of CA Redux, this is a welcome addition to the game and would work great along with CA Redux
    4. dmostwanted
      dmostwanted
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      +1
    5. MrCementKnight
      MrCementKnight
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      Updated the mod so that looting animations are turned off while riding a horse.
      If you have looting animations turned on in the Complete Animations Redux settings, you can play looting animations when not riding a horse.
    6. GoshuMoshu
      GoshuMoshu
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      Tested the new version, v1.1 works fine with Complete Animations Redux, thank you very much for updating!
  5. stitches11
    stitches11
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    Question, is there a way to use the input commands and this mod to enable interacting with fast travel posts while mounted? no other fast travel on roach mods I've tried seem to work.
    1. MrCementKnight
      MrCementKnight
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      I think this mod will be useful.
      Use Signposts on Horse
  6. jammydizzelXtra
    jammydizzelXtra
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    This mod is going to save me so much time lol. Also in case anyone here is incredibly stupid like I was, you need to copy the lines from the text file into the correct sections of input.settings. Don't just cntrl V them at the top like I did initially then wonder why it isn't working.
    1. MrCementKnight
      MrCementKnight
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      If there are multiple identical sections in input.settings, the game will automatically merge them, so you can just paste the contents of input.text into the top of input.settings and it should work.
      If that doesn't work, you'll need to check that you've added the correct keybindings to each section.
  7. Zotraaa
    Zotraaa
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    I just started playing The Witcher 3, and it's true that I quickly felt the need for this mod. It works, but it's not really useful for me since 'picking up' while on horseback is mapped to the X button instead of △. That same button is also used for jumping on horseback. I'll keep dismounting to pick things up. I don’t want to feel like I’m playing My Little Pony lol
    1. MrCementKnight
      MrCementKnight
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      In the vanilla game, the × button on a DualShock controller is assigned to gallop, so you should have no problem picking up items with the same button.

      If you want to get items with the △ button, you need to edit input.settings.
      If you look at the input.text that comes with this mod, you'll find a lot of codes starting with IK_Pad_A_CROSS in the [Horse] section. Those are the key binds you need to pick up items.
      If you change those key binds from IK_Pad_A_CROSS to IK_Pad_Y_TRIANGLE, you'll be able to pick up items with the △ button.
      However, in this case, it will conflict with the mounted attack, so you'll need to delete IK_Pad_Y_TRIANGLE=(Action=VehicleAttack) in the [Horse] section.
  8. GoshuMoshu
    GoshuMoshu
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    Hey, regarding your comment:
    "I may make compatibility patches in the future.
    Or maybe I'll publish a modified version of CA Redux, which I personally use.
    In any case, I can't promise anything."
    Could you share the modified version of CA Redux?
    1. MrCementKnight
      MrCementKnight
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      The modified version contains changes intended to be used in conjunction with my unreleased mods, so I cannot share it as is.
      And currently I am busy with other things and don't have time to work on compatibility with CA Redux.
  9. uniquemoduser
    uniquemoduser
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    i wanted to set right trigger for looting. i changed for gather herbs. but what i have to do for loot other things. cuz im using improved horse control mod when i press A for loot its toggles canter gallop
    1. MrCementKnight
      MrCementKnight
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      You need to edit input.settings to separate acceleration and interaction keybinds.
      I recommend binding the actions required to accelerate the horse (Canter and Gallop) to IK_Pad_LeftThumb.
  10. Zowbaid
    Zowbaid
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    Hi there. Fantastic idea for a mod. Although it doesn't seem to work for controller. The Icon for the herbs pops up, but not the icon for the button 'A' button to loot. However, when I switch to KB/M, the 'E' button properly shows up allowing me to loot it. For some reason, it's not detecting the input of the controller.

    Any help? Here's a screenshot of what I mean: https://imgur.com/HSrNryy

    Thank you.
    1. MrCementKnight
      MrCementKnight
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      I primarily play with a gamepad, so all the mods I've ever made are also available on a gamepad.

      Open input.settings and check if IK_Pad_A_CROSS=(Action=GatherHerbs) is added to the [Horse] section.
    2. Zowbaid
      Zowbaid
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      Oh my God. I'm such an idiot. I thought I had originally copied all the input settings into my file, but I fudged up. So sorry for wasting your time. I was just being totally stupid.