File information

Last updated

Original upload

Created by

crthdr

Uploaded by

crthdr

Virus scan

Safe to use

Tags for this mod

About this mod

Alternative skill system

Permissions and credits
Changelogs
You get random skills, mutations and enchantments from items. You cannot choose them as usual.

Skills occupy specific slots
Skills from armor go to upper left slots, skills from boots go to bottom right slots...

Up to 3 skills for armor, up to 2 skills for weapons
Number of skills on an item depends on its quality (blue/yellow/relic/witcher)
Crafted items get +1 skill, so even common (white) crafted item has 1 skill
Any silver sword has at least 1 skill
Skill levels are random
Same skills on different items will result in skill level summed (up to maximum)
Skills are limited by item level
"Points in branch to unlock row" used as item level requirement
Last row skills start from item level 18 in Next-Gen or Old-Gen + FCR3 (and from item level 30 in vanilla Old-Gen)
Mutagens still work, all mutagen slots unlocked from the start but you cannot easily align colors since you cannot choose skill slots

Enchantments start from item level 30
Enchantments can appear on any gear (not just swords and chest armor)
Silver, steel, gloves - runewords
Chest armor, pants, boots - glyphwords
For runewords to work, holding weapon in hand is not required, equipping it is enough

Mutations start from item level 35
Can have multiple mutations active

Witcher sets
Cannot have enchantments/mutations
Skills not limited by item level
Upgraded witcher set item is guaranteed to have "not worse" skill levels (can be same if already maximum)

Generated skills/enchantment/mutation depend only on item name, item level and item quality
So crafting recipes always remain the same
But you find different non-crafted items as you level up

On early levels you are expected to be "overskilled" since you can acquire a lot more skills than in vanilla

Uninstall
Before uninstall - fully undress and save
Skill points are not used in the mod but still preserved and can be used after mod uninstall

See also: Path Of The Tough, Ingredients