The Witcher 3
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FloStone

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flo5581

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119 comments

  1. StraightJohn
    StraightJohn
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    Can you make like this but for secondary weapon?
  2. DamienXIII
    DamienXIII
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    • 4 kudos
    Is this mod compatible with Next-Gen Update.....?????
  3. tuldor88
    tuldor88
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    Do it add any text to game? Or language version doesnt matter? :)
  4. zsadik52
    zsadik52
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    For anyone who wants to use this mod on the latest patch, you can find it here.
  5. KOLPON345
    KOLPON345
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    working in next gen?
  6. abrancruz
    abrancruz
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    Endorsed
  7. hevertonpaz23
    hevertonpaz23
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    For me it worked perfectly in the next gen without the need to make any changes or install any extra mod.
  8. FoxDotDie
    FoxDotDie
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    I think i managed to "fix" this for next gen.
    All you really gotta do is is find "guiEnchantingInventoryComponent.ws" inside The Witcher 3\content\content0\scripts\game\gui\_old\components
    make a copy of that file and open both that and the mods file and just copy the boots, pants and gloves part in the middle from the mods file to the one you made a copy of. Should look like this after you're done.

    (catName== 'steelsword' || catName== 'silversword' || catName== 'armor' || catName== 'boots' || catName== 'gloves' || catName== 'pants') && !_inv.ItemHasTag(item, 'SecondaryWeapon');

    Now all this does is it make boots, pants and gloves show up if they have 3 rune slots. Since i know nothing about modding i didn't dare change anything else and instead got "Rune Slots with DLC" which adds 3 rune slots to everything.

    Now save it and replace the file in the mod with the one you edited. Seems to work as far as i can tell, i put rotation on boots and it worked.
  9. gaymej
    gaymej
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    i have solved it
    1. JimKiller81
      JimKiller81
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      how?
  10. Emiel22Regis
    Emiel22Regis
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    Will there be an upgrade?