The Witcher 3
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curme

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curme

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51 comments

  1. boota
    boota
    • member
    • 7 kudos
    Something to ease the pain of question mark hunting around Skellige. Underwarer combat in W3 is so boring, it makes you wonder why they even added it.
  2. portgasDace08
    portgasDace08
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    • 0 kudos
    Quest related bugs' only solution is to install > uninstall > finished quest > re-install. 
  3. daleg
    daleg
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    • 0 kudos
    have the bugs what has been reported fixed yet
  4. YeungChiLongtimyeung
    YeungChiLongtimyeung
    • supporter
    • 0 kudos
    great
  5. TRFAN9396
    TRFAN9396
    • supporter
    • 0 kudos
    Still works excellent on next-gen!
  6. MaximShtiba
    MaximShtiba
    • member
    • 0 kudos
    бло бы не плохо если привязать к определенным крафтам предметам с иными текстурами
  7. HiroofBread
    HiroofBread
    • member
    • 0 kudos
    Everyone talks **** until the Witcher pulls out the Semi Crossy
  8. haidangt757
    haidangt757
    • member
    • 1 kudos
    i am on 1.31, Work great!
  9. ecstatic2336
    ecstatic2336
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    • 0 kudos
    Hey i just wanted to give everybody a heads up, if you combine this mod with the firearms mod...it’s pretty damn funny, and rather enjoyable :)
    1. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      I can vote for that :D
  10. PinoIsReading
    PinoIsReading
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    • 30 kudos
    the mod works well, the only problem is the bug with torch that disappears if you jump... to fix this is simple delete the mod and do what "Xeroeth" said in the comments, but if you want to use SEMI AUTO the only line you have to change is:

    -if ( animEventName == 'ProjectileThrow' )
    shotCount += 1;

    change the 1 to 0

    -if ( animEventName == 'ProjectileThrow' )
    shotCount += 0;

    :')
    1. samsung1001
      samsung1001
      • member
      • 0 kudos
      I downloaded semi auto and looked and it's already set to shotCount += 0;

      You sure ?
    2. DontBlnkBadWolf
      DontBlnkBadWolf
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      You are supposed to delete this mod then change things manually in the file. @Xeroeth explained in a post what to do. I'll bring it in here:

      Mod is outdated, to use double or quad barreled options with the 1.31 version, simply go to "installation directory\The Witcher 3\content\content0\scripts\game\gameplay\items\rangedWeapons" and open rangedWeapon.ws with any text editor. Next, find the lines 673/674:
      default shotCountLimit = 1;
      default shotCount = 0;

      and change it like that for double or quad barrel:
      default shotCountLimit = 2;
      default shotCount = 1;

      Use shotCountlimit 2 for double barrel or 4 for quad (or any other value, but I don't recommend it, it breaks the immersion as it is). Simple like that, no bugs like aim problems or disappearing torches anymore.

      For Quad you would change it by x2

      default shotCountLimit = 4;
      default shotCount = 2;

      There is nothing for Semi Auto but, you could play around with the numbers and see what works for you.
    3. DontBlnkBadWolf
      DontBlnkBadWolf
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      If you try to change the 'ProjectileThrown' I do believe that is for Bombs.