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alt4

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asdron777

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49 comments

  1. Keiji84
    Keiji84
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    • 2 kudos
    Thank you !
  2. asdron777
    asdron777
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    Hi! I'm a bit far from this game right now so I can't say for sure, but it's important that the lines belonging to one mod are not mixed with the lines of another. By choosing both options B and C, you do this, i.e. inserting the code of another mod into the Kill Count lines. Try merging without my mod by selecting the lines from your mod, then manually insert the lines of my mod listed in the posts below into the already merged file.
    1. Damoceles
      Damoceles
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      yes is saw that post and did it before posting and now i tried it again but i get this error:
      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12637): Found unexpected '}'

      Edit: and when i try to manually merge it when script meger tirgger the error i get this:
      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12100): syntax error, unexpected TOKEN_SAVED, expecting TOKEN_FUNCTION, near 'saved'
    2. asdron777
      asdron777
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      Find a place where } is not needed. It is redundant. String 12637.

      Give me a link to the mod, I'll take a look when I have time
    3. Damoceles
      Damoceles
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      https://www.nexusmods.com/witcher3/mods/5012?tab=description
      here

      I'd really appreciate it thank you very much.
    4. asdron777
      asdron777
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      You can download the merged file here: https://cloud.mail.ru/public/pQeH/wMyfqBWs3
      I checked it in the game, everything works. True, the animation of collecting plants is strange, but this is not related to my mod, perhaps it is done this way. The animation of food and drink works well.
      The file shows how it is done, first a part of one mod goes, then a part of another. There are comments there. If you do not have other mods that use this file, then you can put it in Mods\mod0000_MergedFiles\content\scripts\game\player, replacing your merged file. If there are other mods, then later merge it so that it is like in my file. Use it as an example.
    5. Damoceles
      Damoceles
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      I have other mods so i had to insert it into the file manually and it workded!
      Thanks a million! I'm forever grateful.
    6. asdron777
      asdron777
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      Great!
  3. Damoceles
    Damoceles
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    Hi, i was using this mod with complete animation redux and no problem, but today i installed the updated complete animation redux(v2.1.0) and they won't work together anymore. In merge options i have chosen both B and C choices but to no avail.

    Can you help me how to fix this?


    private saved var _kills : array< SKillEntry >;
        private var _killConfirmed : bool;
        private var _dbgStr : string;
        
        function SetDbgStr( dbgStr : string )
        {
            _dbgStr = dbgStr;
        }
        function GetDbgStr() : string
        {
            return _dbgStr;
        }
        
        function SetKillConfirmed( set : bool )
        {
            _killConfirmed = set;
        }
        
        function IsKillConfirmed() : bool
        {
            return _killConfirmed;

    This part for killcount mod





    //+++ Complete Animations Redux +++
        public function GetCompleteAnimationsRedux() : CCompleteAnimationsRedux
        {
            return completeAnimationsRedux;
        }

        public function GetPerformingAnimationState() : CCompleteAnimationsReduxStatePerformingAnimation
        {
            return completeAnimationsRedux.GetPerformingAnimationState();
        }

        timer function ContainerProcessLootDelayed ( dt : float, id : int )
        {
            var lootData : W3LootPopupData;

            lootData = new W3LootPopupData in completeAnimationsRedux.container;
            lootData.targetContainer = completeAnimationsRedux.container;
            
            theGame.RequestPopup('LootPopup', lootData);
        }

        timer function ConsumeItemDelayed ( time : float, id : int )


    and this part from complete animation redux have conflicts with each other.
  4. lcy1998666
    lcy1998666
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    • 7 kudos
    Can I publish the translation of this mod?
    1. asdron777
      asdron777
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      No problem
  5. asdron777
    asdron777
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    • 5 kudos
    An update is available for version 4.04. Please report if there are any problems.
    1. DarkDaes
      DarkDaes
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      • 1 kudos
      Is the mod compatible with SSSlots?
    2. asdron777
      asdron777
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      If you merge it correctly, I think it will work. A long time ago, back in 1.32, these 2 mods worked for me. I haven’t tried it on nextgen. The main thing is that the sequence of scripts described below is not disrupted by parts from other mods.
    3. evgen812
      evgen812
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      DrakDaes
      Yes, mod compatible with SSSlots
    4. GladiusVictorius
      GladiusVictorius
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      • 7 kudos
      How do you make it compatible with SSSlots?For me the game dont start if i have both Mods.When i Merge it the Tool ask me nothing and make all alone so i can not change any Conflict if there is one.
    5. asdron777
      asdron777
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      • 5 kudos
      Привет. Ниже я описал, как лучше всего выполнить слияние. Попробуйте.
    6. 1uia
      1uia
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      • 8 kudos
      ¿?
    7. Correys
      Correys
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      Hi, i made a short video where i showed how to make these two mods work together. Try it. If you dont understand it from the video, there is a description under the video. Read it. https://www.youtube.com/live/8bxwBn0cAQI
  6. dfdfdfdzfgzdda
    dfdfdfdzfgzdda
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    Здравствуйте. После многих часов и дней плясок с бубном копания в коде мне удалось совместить этот мод с W3EE Redux. Счетчик убийств появляется в игре, но не меняется, остается все по нолям. Не могли бы вы подсказать, какие файлы или какие строчки отвечают именно за изменение счетсика?
    1. asdron777
      asdron777
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      Здравствуйте, ниже приведён весь кусок кода из файла playerWitcher.ws, нужно, чтобы он нигде не разрывался другими модами. Там все строчки связаны друг с другом.
  7. LA1exei
    LA1exei
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    • 1 kudos
    Привет asdron777, начал играть с этим модом с русской локализацией, и вижу, что как будто он некорректно работает. Убитые животные считаются как монстры, или не считаются вовсе, сможешь проверить пожалуйста? И не все надписи переведены. 
    1. asdron777
      asdron777
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      Привет, изначально, ещё автор мода, упоминал о том, что мод не всегда корректно работает с невраждебными животными. Закинь пару скринов, в т.ч. где нет перевода, я посмотрю, когда смогу, но не обещаю ничего.
    2. LA1exei
      LA1exei
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      В двух словах, там в бестиарии, не переведено название раздела "--STATISTICS--", и под убийствами, не переведено "Detailed moster kills:" вместе c перечислением убитых врагов.
      Благодарю за ответ.
    3. asdron777
      asdron777
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      • 5 kudos
      Ок, подправил перевод по твоим замечаниям.
    4. evgen812
      evgen812
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      • 0 kudos
      Привет, Вы забыли подправить "Detailed moster kills:" вместе перечисления убитых врагов
  8. DarkDaes
    DarkDaes
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    • 1 kudos
    Good job
  9. mquiny
    mquiny
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    Broken on V4.04. Any chance of an update :D
    1. Kalel9
      Kalel9
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      • 30 kudos
      +1 must have mod.
      Edits: works still but tricky merging scripts after 4.04
  10. aleksandr0109
    aleksandr0109
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    • 0 kudos
    Please, let me know that you will update it for 4.04!!)
    Just start a new game few days ago with this awesome mod and new patch has broke it of course(((