Hi! I'm a bit far from this game right now so I can't say for sure, but it's important that the lines belonging to one mod are not mixed with the lines of another. By choosing both options B and C, you do this, i.e. inserting the code of another mod into the Kill Count lines. Try merging without my mod by selecting the lines from your mod, then manually insert the lines of my mod listed in the posts below into the already merged file.
yes is saw that post and did it before posting and now i tried it again but i get this error: Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12637): Found unexpected '}'
Edit: and when i try to manually merge it when script meger tirgger the error i get this: Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12100): syntax error, unexpected TOKEN_SAVED, expecting TOKEN_FUNCTION, near 'saved'
You can download the merged file here: https://cloud.mail.ru/public/pQeH/wMyfqBWs3 I checked it in the game, everything works. True, the animation of collecting plants is strange, but this is not related to my mod, perhaps it is done this way. The animation of food and drink works well. The file shows how it is done, first a part of one mod goes, then a part of another. There are comments there. If you do not have other mods that use this file, then you can put it in Mods\mod0000_MergedFiles\content\scripts\game\player, replacing your merged file. If there are other mods, then later merge it so that it is like in my file. Use it as an example.
Hi, i was using this mod with complete animation redux and no problem, but today i installed the updated complete animation redux(v2.1.0) and they won't work together anymore. In merge options i have chosen both B and C choices but to no avail.
Can you help me how to fix this?
private saved var _kills : array< SKillEntry >; private var _killConfirmed : bool; private var _dbgStr : string;
function SetDbgStr( dbgStr : string ) { _dbgStr = dbgStr; } function GetDbgStr() : string { return _dbgStr; }
function SetKillConfirmed( set : bool ) { _killConfirmed = set; }
function IsKillConfirmed() : bool { return _killConfirmed;
This part for killcount mod
//+++ Complete Animations Redux +++ public function GetCompleteAnimationsRedux() : CCompleteAnimationsRedux { return completeAnimationsRedux; }
public function GetPerformingAnimationState() : CCompleteAnimationsReduxStatePerformingAnimation { return completeAnimationsRedux.GetPerformingAnimationState(); }
timer function ContainerProcessLootDelayed ( dt : float, id : int ) { var lootData : W3LootPopupData;
lootData = new W3LootPopupData in completeAnimationsRedux.container; lootData.targetContainer = completeAnimationsRedux.container;
theGame.RequestPopup('LootPopup', lootData); }
timer function ConsumeItemDelayed ( time : float, id : int )
and this part from complete animation redux have conflicts with each other.
If you merge it correctly, I think it will work. A long time ago, back in 1.32, these 2 mods worked for me. I haven’t tried it on nextgen. The main thing is that the sequence of scripts described below is not disrupted by parts from other mods.
How do you make it compatible with SSSlots?For me the game dont start if i have both Mods.When i Merge it the Tool ask me nothing and make all alone so i can not change any Conflict if there is one.
Hi, i made a short video where i showed how to make these two mods work together. Try it. If you dont understand it from the video, there is a description under the video. Read it. https://www.youtube.com/live/8bxwBn0cAQI
Здравствуйте. После многих часов и дней плясок с бубном копания в коде мне удалось совместить этот мод с W3EE Redux. Счетчик убийств появляется в игре, но не меняется, остается все по нолям. Не могли бы вы подсказать, какие файлы или какие строчки отвечают именно за изменение счетсика?
Здравствуйте, ниже приведён весь кусок кода из файла playerWitcher.ws, нужно, чтобы он нигде не разрывался другими модами. Там все строчки связаны друг с другом.
Привет asdron777, начал играть с этим модом с русской локализацией, и вижу, что как будто он некорректно работает. Убитые животные считаются как монстры, или не считаются вовсе, сможешь проверить пожалуйста? И не все надписи переведены.
Привет, изначально, ещё автор мода, упоминал о том, что мод не всегда корректно работает с невраждебными животными. Закинь пару скринов, в т.ч. где нет перевода, я посмотрю, когда смогу, но не обещаю ничего.
В двух словах, там в бестиарии, не переведено название раздела "--STATISTICS--", и под убийствами, не переведено "Detailed moster kills:" вместе c перечислением убитых врагов. Благодарю за ответ.
Please, let me know that you will update it for 4.04!!) Just start a new game few days ago with this awesome mod and new patch has broke it of course(((
49 comments
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12637): Found unexpected '}'
Edit: and when i try to manually merge it when script meger tirgger the error i get this:
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12100): syntax error, unexpected TOKEN_SAVED, expecting TOKEN_FUNCTION, near 'saved'
Give me a link to the mod, I'll take a look when I have time
here
I'd really appreciate it thank you very much.
I checked it in the game, everything works. True, the animation of collecting plants is strange, but this is not related to my mod, perhaps it is done this way. The animation of food and drink works well.
The file shows how it is done, first a part of one mod goes, then a part of another. There are comments there. If you do not have other mods that use this file, then you can put it in Mods\mod0000_MergedFiles\content\scripts\game\player, replacing your merged file. If there are other mods, then later merge it so that it is like in my file. Use it as an example.
Thanks a million! I'm forever grateful.
Can you help me how to fix this?
private saved var _kills : array< SKillEntry >;
private var _killConfirmed : bool;
private var _dbgStr : string;
function SetDbgStr( dbgStr : string )
{
_dbgStr = dbgStr;
}
function GetDbgStr() : string
{
return _dbgStr;
}
function SetKillConfirmed( set : bool )
{
_killConfirmed = set;
}
function IsKillConfirmed() : bool
{
return _killConfirmed;
This part for killcount mod
//+++ Complete Animations Redux +++
public function GetCompleteAnimationsRedux() : CCompleteAnimationsRedux
{
return completeAnimationsRedux;
}
public function GetPerformingAnimationState() : CCompleteAnimationsReduxStatePerformingAnimation
{
return completeAnimationsRedux.GetPerformingAnimationState();
}
timer function ContainerProcessLootDelayed ( dt : float, id : int )
{
var lootData : W3LootPopupData;
lootData = new W3LootPopupData in completeAnimationsRedux.container;
lootData.targetContainer = completeAnimationsRedux.container;
theGame.RequestPopup('LootPopup', lootData);
}
timer function ConsumeItemDelayed ( time : float, id : int )
and this part from complete animation redux have conflicts with each other.
Yes, mod compatible with SSSlots
плясок с бубномкопания в коде мне удалось совместить этот мод с W3EE Redux. Счетчик убийств появляется в игре, но не меняется, остается все по нолям. Не могли бы вы подсказать, какие файлы или какие строчки отвечают именно за изменение счетсика?Благодарю за ответ.
Edits: works still but tricky merging scripts after 4.04
Just start a new game few days ago with this awesome mod and new patch has broke it of course(((