The Witcher 3

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Cursed Witcher

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CursedWitcher

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About this mod

Have you ever felt unsatisfied by The Witcher 3 current experience curve and leveling system? Me too, so I made this mod to correct the situation once and for all

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I always been bothered to see this game's experience curve, in which, reaching the level 21 from level 20 requires the exact same amount of experience points (2000) as reaching level 100 from level 99. It felt too monotonous and I think completing every level from 21 to 99 should not be the same task.

I believe reaching the maximum combat level in a game is something to be proud of and it should feel like it once you achieve this. Especially when the stronger you become, the easier it get to gain experience points. This mod is something I've been working on in my free time for a while, to make it usable by everyone and I've been inspired by many mods of the past, that improved experience curve and changed the leveling system from level 2 to level 50, until infinite levels caps occur. Infinite levels caps is something that make every level identical, from level 50 to level 100, so even if someone would change the leveling system in xml files, it would not apply because of some scripts. This mod also fix this! So you'll get a fully customized experience curve from level 1 to level 100, that is directly scaled from the level you're actually at / trying to reach. So the curve feel smoother and fit more for an optimized RPG leveling experience.


To properly use this mod and make it effective, you must either start a new playthrough from scratches or you can use "cleardevelop" console command to reset your character's progression. Which is an inconvenience when you already worked hard enough to develop to this stage. In this case, I strongly recommend you to use Clear Develop Next Gen Edition from Whghost81 , this mod will help you to reset your current experience table without voiding everything you ever acquired during your current playthrough. 

  • cleardevelop - unequips all items, skills and mutagens, clears all effects and skills, rebuilds the skill tree and then restores player level and all the skillpoints and mutagens you've spent on character development. From the player's perspective it works like a clearing potion.
  • resetLevels(level) - changes player level and resets character development. Exemple : If you're currently at level 66 and you'd like to reset your character's experience table to make this mod effective, simply write "resetLevels(65)" without the " " and it will work without anymore inconvenience! At this moment, when your level with be reset to 65, the required experience you'll need to gain to reach level 66 will be 3300 (50exp x lvl66)
This mod also bring a more adjusted experience gaining system, with which your exp gains will be scaled depending on which creature you're slaying, so killing a drowner and killing a golem will be two completely rewards in term of experience gain. I thoroughly attributed different multiplicators based on your current level, from a creature to another, depending on rarity and level of threat to The Witcher.

How the new experience table works now is that in order to reach a certain level, you'll need to gain 50 exp * targeted level. Exemples of required levels :
Spoiler:  
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Level 9 to 10 : 500 exp
Level 19 to 20 : 1000 exp
Level 29 to 30 : 1500 exp
Level 39 to 40 : 2000 exp
Level 49 to 50 : 2500 exp
Level 59 to 60 : 3000 exp
Level 69 to 70 : 3500 exp
Level 79 to 80 : 4000 exp
Level 89 to 90 : 4500 exp
Level 99 to 100 : 5000 exp

 
Which make it a grand total of 252450 required experience points to reach the maximum level of 100, while the vanilla game requires 84000, 3 times more. So yes, keep in mind this mod was also made to make the leveling experience feel more challenging and reaching new levels feel more satisfying. Because from my own experience, I reached the maximum levels too often for my tastes and disliked this lazy experience table. But don't panic, the new experience gaining multiplicators on each creatures, based on rarity and threat is going to make it achievable.

I also strongly recommend you to use this mod : Random Encounters Reworked by Aeltoth so it makes the game a more exciting and unpredictable journey, in which you'll be more likely to encounters creatures and you will gain these increased amount of exp more often! This should also fix the experience gain penalty from quests that is applied when you're playing on harder difficulties and depending on your level. Experience gained should be shown aswell. Now you're set for that new leveling experience!

Installation steps : 
- Extract & Place "modImprovedLevelingExperience" in "The Witcher 3 Wild Hunt GOTY\Mods"
- Run Witcher Script Merger
- Merge conflicting files or give this one priority, otherwise it might not work as intended.
- If you like this mod and want to encourage me to do more, you can comment/endorse/vote to let me know you appreciate, thank you!


I did not have any issue for this one in my own experience except on Old Gen (Exp bar on UI was getting all messed up!), that is why a Pre-Next Gen release is unlikely, so don't count on it, but most mods and even more were finally updated on Next Gen Edition so there's no more reason to stay on Old gen, sorry.

I still consider myself as a modest modder, I'm not one of those incredible modders who fixed the entire game or release perfect mods at every first tries, but I usually do my best to improve everyone's experience including mine. If there's anything that doesn't seem to work like expected, please keep that in mind and respectfully report it, I will do what I can to help, whenever I have free time and energy to do so. I will also appreciate if you comment that you like it! Thank you:)


Credits :
CD Projekt Red for creating these amazing games
Nerstubin for inspiring me to make this mod, I spent a lot of time, analyzing his mod to bring the experience gain system and make a new experience curve