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File credits
ScoutBr0
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Changelogs
Version 1.04
(Only for Next-Gen) Converted mod to use the script annotation system. No more merging required, increasing compatibility and reducing conflicts.
Remove the prior version if you've had it installed.
Version 1.03a
Fixed borked upload
Version 1.03
Improved scripts - thanks to 01DarkLord04
Version 1.02a
Fixed typo pertaining to 1.02 update
Version 1.02
Updated script for version 4.03 of the game (file for game version 1.32 does not get updated as there are no new features or bugfixes added to the mod)
Version 1.01
Made blood trail textures standalone, reducing possible conflicts with other mods
This mod adds blood trails to every sword swing that connects to the enemy, leaving a very pretty bloody and circular trail. This feature was first seen on the 2015 GDC Demonstration of the game, but was for some reason absent from the game's release. This mod brings it back, and adds specific blood trails to specific monsters, like insectoids will have green blood, vampires will have black blood, and animals/human/common monsters will have the usual red blood.
Installation
1. Download the file; 2. Extract it using the unpacker of your choosing (eg. winzip/winrar/7zip); 3. Drag and drop the "modBloodTrails" folder into your "/The Witcher 3/Mods/" directory (if it doesn't exist, create it); 4. Play the game.
Uninstallation:
1. Remove the modBloodTrails folder from the Mods folder.
Note: If you are playing the game on version 1.32 (also known as Classic or Oldgen), please the use the associated mod file with it.
Credits:
CD Projekt RED for the game 01DarkLord04 for the only critical hits version