First time using this mod and it looks great. After spending some time off of Witcher 3 due to mod conflicts I decided to come back and start from scratch with which mods to install. I have found some that I think would be really fun to play with and enhance the Witcher 3 experience. Unfortunately I am coming up with 4 script conflicts. I am not a coder and the problem is beyond my capabilities to solve at the moment. I know that the conflict has to do with this mod as the engine sights modBCEm in the report. Below I will paste the exact error report I am talking about. I am using script merger to solve any problems and that went down okay with no issues.
Error [modbcem]game\npc\npc.ws(41): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC' Error [modbcem]game\npc\npc.ws(122): Property 'hitCounter' already exists in class 'CActor' Error [modbcem]game\npc\npc.ws(123): Property 'totalHitCounter' already exists in class 'CActor' Error [modbcem]game\npc\npc.ws(124): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I would deeply appreciate any assistance anyone can give in solving this issue. The C++ code thing, I have no idea what it means nor how to go about fixing it.
Thank you in advance to anyone who can spend the time to help me. ~ Vatruvius
I think: _______________________ There are a lot of 'vestigial errors' that 'randomly pop up'. (This happens rather often while mod-testing.) Errors like: Hud perma disappears, select video options does nothing, launching game with working mod now doesnt work. Etc-? OR perhaps its causing things like
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Error [modimprovedhorsecontrols]game\player\r4player.ws(2168): Could not find function 'NoticeAchievementProgress' Error [modimprovedhorsecontrols]game\player\r4player.ws(2547): Could not find function 'NoticeAchievementProgress' Error [modimprovedhorsecontrols]game\player\r4player.ws(2987): Could not find function 'SetIsInDlg' Error [modimprovedhorsecontrols]game\player\r4player.ws(2990): Could not find function 'SetIsInDlg' Error [modimprovedhorsecontrols]game\player\r4player.ws(3496): Could not find function 'MonsterCategoryToOilNames' Error [modimprovedhorsecontrols]game\player\r4player.ws(10155): Could not find function 'HapticStart' Error [modimprovedhorsecontrols]game\player\r4player.ws(11235): Could not find function 'IsSuperchargedSign' Error [modimprovedhorsecontrols]game\vehicles\horse\horsecomponent.ws(276): Could not find function 'IsMountedByPlayer' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
When WMM enable/disable s mods it may leave behind some mod files, and those mod files may cause errors with other mods or the game will error or fail to launch. -.-
It can be fixed by reinstalling the witcher gamefiles. It happens rather often so i recommend having a backup of VANILLA CLEAN gamefiles on your c drive for quick copy-paste reinstall when nessisary. It should only take a minuite. If using WMM, dont forget to move away your mods folder and then move it back after. If using Common patches then you'll need to redo the content0 overwrite again. Any other manually installed mods will have to installed again (ie. Random encounters), so you may want to keep those zips in a seperate archive folder. There is no 'cooldown' for 'vestigial errors' so in modtesting you may have to do this almost repeatedly. _______________________ The game may fail to launch and error beacuse: - wrong game version mod file - vestigial errors - multiple mods not playing nice together/manual merge fail - mod has special install instruction/req - mod just doesnt work for some reason _______________________ If you try to enable/disable mod and WMM says "win error: [4556] cannot file something\somethingg\modfilg\modblueeyes" I dont know why it happens, i do know that restarting your computer should fix it. _______________________
Hi! I had the 1.21 version of the mod installed and then my game updated. Now I can't uninstall it as the mod runs into a script error. I tried using the recent 1.21 mod but that ran into a script error as well. I've done a fresh install of the game, and no new saves are affected (as far as I can tell) but my current playthrough and any NG+s of it are still partially affected, as though they're running halfway between vanilla and BCE.
I do not get the secondary sign functions, at all, or their mutations; but I do seem to get whirlwind and rend without their mutations. I think I'm missing some other mutations as well, but I don't know them all well enough to know which I'd be missing and which I'm not. I don't think I am experiencing the stat changes either. Basically, the only problem is that I can't use the secondary mode of signs.
(Also but I've no guarantee that this is caused by this mod though I have my suspicions, sometimes in combat the game 'freezes'. I can open the start and select menues (I use a controller) but I cannot move. Sometimes, I can bring up the radial menu which un-'freezes' the game. Also, when aiming bombs (but not the crossbow) time slows and then the game 'freezes' similarly to in combat, but I can never open the radial menu.)
I've ported the mod scripts to be initially compatible with 1.21 patch: https://mega.nz/#!AAs3HJ6T!juIDYa_1YM8O_YQtoOHBFYNdIPVlp4Mg_BcaQuXXvTU
Obligatory warnings: * xml files are not proofread for possible changes (simply transferred as-is) so bugs are highly probable and to be expected; * NG+ hasn't been tested; * BaW is only briefly tested yet and might be imbalanced or even broken; * no uninstallation as the original one does not work correctly for some reasons.
just did a quick test from a fresh start, it seems "Whirl" and "Rend" are no longer functioning, although they're nowhere to be found in the GUI (as expected".
Re-checked XMLs, fixed few misprints (Whirl and Rend should now function), made some 'cosmetic' additions, repacked properly and uploaded as the separate mod: http://www.nexusmods.com/witcher3/mods/1653
It works pretty well with Hearts of Stone (Some bosses like the Sand Mage and the Iris Nightmare are pretty insane tho). For Blood and Wine some changes to the orginal mod have to made. For example, White Honey would need at least 2 charges instead of 1 since in Blood and Wine you have enemies who higher your toxicity. I hope they update this once the last patch/Enhanced Edition for TW3 is out.
this is fked up, you need to uninstall this or the new 1.2 mutation skill tree wont work(your game data file and your save file is permanently changed by this mod, it will stay that way even without the mod file loaded in the mod folder), but since the uninstall file is for 1.12, theres no way for you to uninstall it! even if you magically somehow managed to reroll the game to 1.12, you will need to load a save file that is prbbly 10s of hours back before you started playing BW to uninstall the mod, make a clean save, then start BW for the new mutation skill tree of BW to work!
this is totally fked up, somebody pls at least update the uninstall mod so we can uninstall it in the current 1.2 game.
after some digging i found that you can wait for the update of Safedevelop mod, which will truly reset your characters without losing items or levels,
or you can try the console command Cleardevelop, which will rest your character to game initial status, then use setlevel or levelup command to level up, you need to drop every single item before that and then pick them up after reset(use drop quest item mod to drop quest items)
I have been using the mod here. http://www.nexusmods.com/witcher3/mods/1349/?. you use cleardevelop, and he has it setup in a way to not remove items. So you just need to re-add lvls and skills. Also, its a combat that is fairly close to this one and it quite fun.
guys, i found that even Cleardevelop wont fix the problem this mod left to the save file, i tried both the modded and un modded Cleardevelop command, neither will make the mutations upgrade work, the problem stays the same, you can see upgrades but cant activate(research) them, yet your ability points will be spent(with a sound effect),
maybe we need to manually add the new mutation abilities to geralt through console command
Please update this to patch 1.20 and Blood and Wine. I really can't play the game in any other way since downloading this. Keep up the good work, cheers!
This mod is not working after patch 1.20, and the uninstall method also not worked after patch 1.20.... just noticed that Steam doesn't support game downgrade/rollback... please update the mod, thanks a lot
231 comments
First time using this mod and it looks great. After spending some time off of Witcher 3 due to mod conflicts I decided to come back and start from scratch with which mods to install. I have found some that I think would be really fun to play with and enhance the Witcher 3 experience. Unfortunately I am coming up with 4 script conflicts. I am not a coder and the problem is beyond my capabilities to solve at the moment. I know that the conflict has to do with this mod as the engine sights modBCEm in the report. Below I will paste the exact error report I am talking about. I am using script merger to solve any problems and that went down okay with no issues.
Error [modbcem]game\npc\npc.ws(41): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC'
Error [modbcem]game\npc\npc.ws(122): Property 'hitCounter' already exists in class 'CActor'
Error [modbcem]game\npc\npc.ws(123): Property 'totalHitCounter' already exists in class 'CActor'
Error [modbcem]game\npc\npc.ws(124): Property 'customHits' already exists in class 'CActor'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I would deeply appreciate any assistance anyone can give in solving this issue. The C++ code thing, I have no idea what it means nor how to go about fixing it.
Thank you in advance to anyone who can spend the time to help me.
~ Vatruvius
_______________________
There are a lot of 'vestigial errors' that 'randomly pop up'. (This happens rather often while mod-testing.)
Errors like: Hud perma disappears, select video options does nothing, launching game with working mod now doesnt work. Etc-? OR perhaps its causing things like
Error [modimprovedhorsecontrols]game\player\r4player.ws(2547): Could not find function 'NoticeAchievementProgress'
Error [modimprovedhorsecontrols]game\player\r4player.ws(2987): Could not find function 'SetIsInDlg'
Error [modimprovedhorsecontrols]game\player\r4player.ws(2990): Could not find function 'SetIsInDlg'
Error [modimprovedhorsecontrols]game\player\r4player.ws(3496): Could not find function 'MonsterCategoryToOilNames'
Error [modimprovedhorsecontrols]game\player\r4player.ws(10155): Could not find function 'HapticStart'
Error [modimprovedhorsecontrols]game\player\r4player.ws(11235): Could not find function 'IsSuperchargedSign'
Error [modimprovedhorsecontrols]game\vehicles\horse\horsecomponent.ws(276): Could not find function 'IsMountedByPlayer'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
It can be fixed by reinstalling the witcher gamefiles.
It happens rather often so i recommend having a backup of VANILLA CLEAN gamefiles on your c drive for quick copy-paste reinstall when nessisary. It should only take a minuite.
If using WMM, dont forget to move away your mods folder and then move it back after.
If using Common patches then you'll need to redo the content0 overwrite again.
Any other manually installed mods will have to installed again (ie. Random encounters), so you may want to keep those zips in a seperate archive folder.
There is no 'cooldown' for 'vestigial errors' so in modtesting you may have to do this almost repeatedly.
_______________________
The game may fail to launch and error beacuse:
- wrong game version mod file
- vestigial errors
- multiple mods not playing nice together/manual merge fail
- mod has special install instruction/req
- mod just doesnt work for some reason
_______________________
If you try to enable/disable mod and WMM says "win error: [4556] cannot file something\somethingg\modfilg\modblueeyes"
I dont know why it happens, i do know that restarting your computer should fix it.
_______________________
.-.
I do not get the secondary sign functions, at all, or their mutations; but I do seem to get whirlwind and rend without their mutations. I think I'm missing some other mutations as well, but I don't know them all well enough to know which I'd be missing and which I'm not. I don't think I am experiencing the stat changes either. Basically, the only problem is that I can't use the secondary mode of signs.
(Also but I've no guarantee that this is caused by this mod though I have my suspicions, sometimes in combat the game 'freezes'. I can open the start and select menues (I use a controller) but I cannot move. Sometimes, I can bring up the radial menu which un-'freezes' the game. Also, when aiming bombs (but not the crossbow) time slows and then the game 'freezes' similarly to in combat, but I can never open the radial menu.)
I hadn't seen the wonderful k336184's fork and update. This has appeared to fix the game.
https://mega.nz/#!AAs3HJ6T!juIDYa_1YM8O_YQtoOHBFYNdIPVlp4Mg_BcaQuXXvTU
Obligatory warnings:
* xml files are not proofread for possible changes (simply transferred as-is) so bugs are highly probable and to be expected;
* NG+ hasn't been tested;
* BaW is only briefly tested yet and might be imbalanced or even broken;
* no uninstallation as the original one does not work correctly for some reasons.
Cannot reproduce on my system (for me Whirl and Rend are working as intended even at fresh start) but will look unto.
Also, it seems that ModKitchen sometimes work incorrectly with .bundles, next time should repack everything by 'pure' wcc_lite.
For Blood and Wine some changes to the orginal mod have to made. For example, White Honey would need at least 2 charges instead of 1 since in Blood and Wine you have enemies who higher your toxicity.
I hope they update this once the last patch/Enhanced Edition for TW3 is out.
even if you magically somehow managed to reroll the game to 1.12, you will need to load a save file that is prbbly 10s of hours back before you started playing BW to uninstall the mod, make a clean save, then start BW for the new mutation skill tree of BW to work!
this is totally fked up, somebody pls at least update the uninstall mod so we can uninstall it in the current 1.2 game.
any takers?
or you can try the console command Cleardevelop, which will rest your character to game initial status, then use setlevel or levelup command to level up, you need to drop every single item before that and then pick them up after reset(use drop quest item mod to drop quest items)
maybe we need to manually add the new mutation abilities to geralt through console command
just noticed that Steam doesn't support game downgrade/rollback... please update the mod, thanks a lot