The Witcher 3

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Amioran Lautreamont

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yuxxx034

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231 comments

  1. Vatruvius
    Vatruvius
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    Hello everyone,

    First time using this mod and it looks great. After spending some time off of Witcher 3 due to mod conflicts I decided to come back and start from scratch with which mods to install. I have found some that I think would be really fun to play with and enhance the Witcher 3 experience. Unfortunately I am coming up with 4 script conflicts. I am not a coder and the problem is beyond my capabilities to solve at the moment. I know that the conflict has to do with this mod as the engine sights modBCEm in the report. Below I will paste the exact error report I am talking about. I am using script merger to solve any problems and that went down okay with no issues.

    Error [modbcem]game\npc\npc.ws(41): Property 'suppressBroadcastingReactions' already exists in class 'CNewNPC'
    Error [modbcem]game\npc\npc.ws(122): Property 'hitCounter' already exists in class 'CActor'
    Error [modbcem]game\npc\npc.ws(123): Property 'totalHitCounter' already exists in class 'CActor'
    Error [modbcem]game\npc\npc.ws(124): Property 'customHits' already exists in class 'CActor'

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I would deeply appreciate any assistance anyone can give in solving this issue. The C++ code thing, I have no idea what it means nor how to go about fixing it.

    Thank you in advance to anyone who can spend the time to help me.
    ~ Vatruvius
    1. M5Modsmodsmodsmodsmods
      M5Modsmodsmodsmodsmods
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      I think: 
      _______________________
      There are a lot of 'vestigial errors' that 'randomly pop up'. (This happens rather often while mod-testing.) 
      Errors like: Hud perma disappears, select video options does nothing, launching game with working mod now doesnt work. Etc-? OR perhaps its causing things like
      Spoiler:  
      Show
      Error [modimprovedhorsecontrols]game\player\r4player.ws(2168): Could not find function 'NoticeAchievementProgress'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(2547): Could not find function 'NoticeAchievementProgress'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(2987): Could not find function 'SetIsInDlg'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(2990): Could not find function 'SetIsInDlg'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(3496): Could not find function 'MonsterCategoryToOilNames'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(10155): Could not find function 'HapticStart'
      Error [modimprovedhorsecontrols]game\player\r4player.ws(11235): Could not find function 'IsSuperchargedSign'
      Error [modimprovedhorsecontrols]game\vehicles\horse\horsecomponent.ws(276): Could not find function 'IsMountedByPlayer'
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
      When WMM enable/disable s mods it may leave behind some mod files, and those mod files may cause errors with other mods or the game will error or fail to launch. -.- 

      It can be fixed by reinstalling the witcher gamefiles. 
      It happens rather often so i recommend having a backup of VANILLA CLEAN gamefiles on your c drive for quick copy-paste reinstall when nessisary. It should only take a minuite. 
      If using WMM, dont forget to move away your mods folder and then move it back after. 
      If using Common patches then you'll need to redo the content0 overwrite again. 
      Any other manually installed mods will have to installed again (ie. Random encounters), so you may want to keep those zips in a seperate archive folder. 

      There is no 'cooldown' for 'vestigial errors' so in modtesting you may have to do this almost repeatedly.
      _______________________
      The game may fail to launch and error beacuse: 
      - wrong game version mod file 
      - vestigial errors 
      - multiple mods not playing nice together/manual merge fail 
      - mod has special install instruction/req 
      - mod just doesnt work for some reason 
      _______________________
      If you try to enable/disable mod and WMM says "win error: [4556] cannot file something\somethingg\modfilg\modblueeyes" 
      I dont know why it happens, i do know that restarting your computer should fix it. 
      _______________________
    2. M5Modsmodsmodsmodsmods
      M5Modsmodsmodsmodsmods
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      oh i just saw that was in 2017. 
      .-.
  2. ligonflarius
    ligonflarius
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    Does this updated version still require the lame Java? or not anymore? And BTW does this mod work at all?
  3. zosoab70
    zosoab70
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    heh, now the update is out of date.
  4. LordMala
    LordMala
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    Does it work with 1.31?
    1. KCIV4
      KCIV4
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      Let me know if you find out this answer.
  5. kquiarsh
    kquiarsh
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    Hi! I had the 1.21 version of the mod installed and then my game updated. Now I can't uninstall it as the mod runs into a script error. I tried using the recent 1.21 mod but that ran into a script error as well. I've done a fresh install of the game, and no new saves are affected (as far as I can tell) but my current playthrough and any NG+s of it are still partially affected, as though they're running halfway between vanilla and BCE.

    I do not get the secondary sign functions, at all, or their mutations; but I do seem to get whirlwind and rend without their mutations. I think I'm missing some other mutations as well, but I don't know them all well enough to know which I'd be missing and which I'm not. I don't think I am experiencing the stat changes either. Basically, the only problem is that I can't use the secondary mode of signs.


    (Also but I've no guarantee that this is caused by this mod though I have my suspicions, sometimes in combat the game 'freezes'. I can open the start and select menues (I use a controller) but I cannot move. Sometimes, I can bring up the radial menu which un-'freezes' the game. Also, when aiming bombs (but not the crossbow) time slows and then the game 'freezes' similarly to in combat, but I can never open the radial menu.)

    1. kquiarsh
      kquiarsh
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      IGNORE THIS.

      I hadn't seen the wonderful k336184's fork and update. This has appeared to fix the game.
  6. k336184
    k336184
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    I've ported the mod scripts to be initially compatible with 1.21 patch:
    https://mega.nz/#!AAs3HJ6T!juIDYa_1YM8O_YQtoOHBFYNdIPVlp4Mg_BcaQuXXvTU

    Obligatory warnings:
    * xml files are not proofread for possible changes (simply transferred as-is) so bugs are highly probable and to be expected;
    * NG+ hasn't been tested;
    * BaW is only briefly tested yet and might be imbalanced or even broken;
    * no uninstallation as the original one does not work correctly for some reasons.
    1. wallacefu
      wallacefu
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      Haven't tested it, but thank you so much!
    2. wallacefu
      wallacefu
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      just did a quick test from a fresh start, it seems "Whirl" and "Rend" are no longer functioning, although they're nowhere to be found in the GUI (as expected".
    3. k336184
      k336184
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      @wallacefu

      Cannot reproduce on my system (for me Whirl and Rend are working as intended even at fresh start) but will look unto.

      Also, it seems that ModKitchen sometimes work incorrectly with .bundles, next time should repack everything by 'pure' wcc_lite.
    4. k336184
      k336184
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      Re-checked XMLs, fixed few misprints (Whirl and Rend should now function), made some 'cosmetic' additions, repacked properly and uploaded as the separate mod: http://www.nexusmods.com/witcher3/mods/1653
    5. User_3126381
      User_3126381
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      You are a godsend.
    6. wallacefu
      wallacefu
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      THANK YOU THANK YOU THANK YOU! I will be testing and reporting issues if any to your mod page.
    7. 915557736
      915557736
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      whirlwind gone after installing the mod ? what ?
    8. cannasteam
      cannasteam
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      thank you so much! I was just about to finish the game when the 1.21 came out and didn't wanted to switch to vanilla for the last missions.
  7. timmieee
    timmieee
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    1.20 please please, i can't play the the game without this anymore haha
    1. FrancisCadigan
      FrancisCadigan
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      Yes, pretty please! I need this!
    2. IossifStal
      IossifStal
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      Me toooooo!
    3. 23585780
      23585780
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      +1
  8. wonderifhellever2
    wonderifhellever2
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    If this could be updated to the latest version and adapted to the expansions, it'd be exactly what I'm looking for.
    1. r3v4n21
      r3v4n21
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      It works pretty well with Hearts of Stone (Some bosses like the Sand Mage and the Iris Nightmare are pretty insane tho).
      For Blood and Wine some changes to the orginal mod have to made. For example, White Honey would need at least 2 charges instead of 1 since in Blood and Wine you have enemies who higher your toxicity.
      I hope they update this once the last patch/Enhanced Edition for TW3 is out.
  9. KonW
    KonW
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    this is fked up, you need to uninstall this or the new 1.2 mutation skill tree wont work(your game data file and your save file is permanently changed by this mod, it will stay that way even without the mod file loaded in the mod folder), but since the uninstall file is for 1.12, theres no way for you to uninstall it!
    even if you magically somehow managed to reroll the game to 1.12, you will need to load a save file that is prbbly 10s of hours back before you started playing BW to uninstall the mod, make a clean save, then start BW for the new mutation skill tree of BW to work!

    this is totally fked up, somebody pls at least update the uninstall mod so we can uninstall it in the current 1.2 game.
    1. timmieee
      timmieee
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      i will seriously pay $20+ for a 1.21 uninstall file

      any takers?
    2. KonW
      KonW
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      after some digging i found that you can wait for the update of Safedevelop mod, which will truly reset your characters without losing items or levels,

      or you can try the console command Cleardevelop, which will rest your character to game initial status, then use setlevel or levelup command to level up, you need to drop every single item before that and then pick them up after reset(use drop quest item mod to drop quest items)
    3. Overron
      Overron
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      I have been using the mod here. http://www.nexusmods.com/witcher3/mods/1349/?. you use cleardevelop, and he has it setup in a way to not remove items. So you just need to re-add lvls and skills. Also, its a combat that is fairly close to this one and it quite fun.
    4. KonW
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      guys, i found that even Cleardevelop wont fix the problem this mod left to the save file, i tried both the modded and un modded Cleardevelop command, neither will make the mutations upgrade work, the problem stays the same, you can see upgrades but cant activate(research) them, yet your ability points will be spent(with a sound effect),


      maybe we need to manually add the new mutation abilities to geralt through console command
  10. artoria5
    artoria5
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    Please update this to patch 1.20 and Blood and Wine. I really can't play the game in any other way since downloading this. Keep up the good work, cheers!
    1. althrioan
      althrioan
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      I'd love to see an update to 1.20 too but I guess for B&W it'll take a while to update the whole thing
    2. zaza19824
      zaza19824
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      This mod is not working after patch 1.20, and the uninstall method also not worked after patch 1.20....
      just noticed that Steam doesn't support game downgrade/rollback... please update the mod, thanks a lot
    3. r3v4n21
      r3v4n21
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      IM sorry to be that guy, but the author of this wasn't online in 4 months. This might be the end of Better Combat Enhanced
    4. Overron
      Overron
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      Hopefully he comes back to update like he did for the last few patches