thanks for your effort lambert looks so cleanš„ but can you make it separate please? I'm ok with all of them except for vesemir I like my good old vanilla papa vesemirš
Yeah, i don't like Vesemir with red shirt, neither i like him without the vanilla mustache (Because it's different from the game start trailer) but i managed to change it with wolvenkit.
Hi, amazing work on bringing back the concept version of the witchers! I just have a question in regard to Lambert's belt.
The mod you linked has the standard belt for Lambert, however, another mod by the same modauthor has another version of the belt that is close to the studded appearance of it in the concept art. The thing is tho, it removes the shoulder pads that are also a part of the character design of Lambert. I'm fairly new to modding Witcher 3 so I do apologize in advance, but would it be possible through the script manager to have the appearance of Lambert in this mod, but also implement the studded sword belt in the other mod?
Another interesting option for Lambert (not as "concept-looking", but IMHO the best around in terms of coolness) would be bringing back, posibly as an optional file, the belt form NPC Overhaul:
Vesemir reverts back to the blue-textured armor (Vanilla) only in the early cutscene in the game when he says āas soon as sheās back, weāll set her to polish all the swords in Kaer Morhenā, when Ciri went to search for the helmet of the dummy. However, after that in the rendered game, his armor is reverted to this modās textures
Nono. It's fine. You actually encounter the pre-rendering cutscene, where the game load video (thus not loading any texture and entities). There is a Classic 1.32 mod (and one of the integrated Next Gen mod) that load rendering cutscene instead: Immersive Realtime Cutscenes
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thank you for this mod!!
but can you make it separate please? I'm ok with all of them except for vesemir
I like my good old vanilla papa vesemirš
I didn't want to make a problem and tried to edit the files on my own using modkit + volvenkit but I didn't succeed.
The mod you linked has the standard belt for Lambert, however, another mod by the same mod author has another version of the belt that is close to the studded appearance of it in the concept art. The thing is tho, it removes the shoulder pads that are also a part of the character design of Lambert. I'm fairly new to modding Witcher 3 so I do apologize in advance, but would it be possible through the script manager to have the appearance of Lambert in this mod, but also implement the studded sword belt in the other mod?
Thanks in advance :)
Another interesting option for Lambert (not as "concept-looking", but IMHO the best around in terms of coolness) would be bringing back, posibly as an optional file, the belt form NPC Overhaul:
https://staticdelivery.nexusmods.com/mods/952/images/6396/6396-1647099470-1947079406.jpeg
? Can both be installed? Thank you!
You actually encounter the pre-rendering cutscene, where the game load video (thus not loading any texture and entities).
There is a Classic 1.32 mod (and one of the integrated Next Gen mod) that load rendering cutscene instead: Immersive Realtime Cutscenes