About this mod
An 'All in One' looting customization suite, without removing or breaking the existing looting gameplay mechanic.
- Permissions and credits
- Changelogs
I still want to tag the person behind this idea and let him/her know. I will obviously never debate if (s)he want me to remove it at some point, or to give it an even better update, Thank you!
As Tinnaib said:
- Modding should be fun, it is a hobby. Creating compatibility patch after compatibility patch takes all the joy out of it. This is one of the reasons, why my output slowed down that much.
- I completely understand though, that you might find other mods more important in comparison!
- I don't want to be ignorant or have my head in the clouds, so open permissions for anyone wanting to create compatiblity patches!
And that's why I like to make mods/patches to work together, to relieve Authors from some work, I don't request updates often, I try to make them work first.
All credits, kudos & endorsements to Tinnaib.
Standalone version of the integrated Convenient Looting mechanism of W3EE for use without this overhaul.
Also include my French Translation of the mod!
Noteworthy differences to the original Convenient Looting:
- Radius for area-looting is now taken from the player position, instead of the container position.
- Herbs container and actor remains loot won't mix. So looting a herb, you will only see other nearby herbs inside the container, likewise for actor remain loot bags.
- Limited and more realistic Z looting area.
- Fixed the bug: Container backround not scaling for the scrollbar.
- With many customization options to fit everyone's needs.
- Fully supports localized presets for Community Patch - Menu Strings for each provided submenu.
Tinnaib created three different presets to choose from:
- Default: How I suggest using this mod, very balanced middle ground IMO.
- Original: Close to the original Convenient Looting, so all container types get mixed normally. For people who prefer the old system.
- Vanilla: Choosing this option basically deactivates the mod, as the scan results will be reduced to 0 and only the current container gets opened.
Mod menu options explained:
- Enable Stealing: Displays even "stolen" items from other containers, which would cause guard reactions. (Still displays "stolen" items from the currently opened container, basically ignoring this setting when accessing containers manually).
- Enable Guards Reaction: If you steal items, guards do react on it.
- Scan Range (Herbs): Uses this range to scan for herbs.
- Scan Range (Remains): Uses this range to scan for actor remains.
- Scan Range (Container): Uses this range to scan for containers. (If 'Mix Different Container Types' = On, herbs and actor remains are considered as containers as well).
- Vertical Scan Range: Uses this range to scan vertically.
- Maximal Scan Results: Number of containers, which are scanned each time you open a loot popup.
- Mix Different Container Types: Like the original mod. Basically a legacy option. Not very immersive IMO.
Installation:
1) Unzip and drag & drop everything into your Witcher 3 main directory, if you take ''mods'' and ''bin'' folder and extract them to the main game directory, everything will go in place automatically. Otherwise, simply take ''modConvenientLootingNextGen'' and put it in ''mods'' folder.
2) Then either copy ''bin'' to your main directory, or follow more steps on purpose, take modConvenientLootingNextGen.xml that is actually inside ''bin\config\r4game\user_config_matrix\pc from the mod you installed, and put it in ''The Witcher 3 Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc''.
3) Copy modConvenientLootingNextGen.xml; and paste the highlighted part in dx11filelist.txt AND dx12filelist.txt , then save.
4) Use Script Merger and merge every conflicting script together
Based on, credits and thanks to:
- Tinnaib for creating this mod
- Convenient Looting by SkylineR390
- Witcher 3 - Enhanced Edition by ReaperAnon
Thumbnail Credits: kaathika_ (Original Artwork: CDPR)