What this mod does is make it so that every kill with Aerondight will give a permanent damage increase regardless of the number of current charges. Charges are still necessary for the Critical Hit Chance bonus, though. So this isn't too OP, it just reduces the amount of grinding necessary, fixed for next gen.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
I reached out to original mod author khoover and have permission to update the mod
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Original mod Here please go support it and khoover, all i did was update the scripts for next gen
None of the Aerondight mods currently up solved the issue I had with the Aerondight sword. When Geralt can one or two shot enemies getting ten stacks in a single battle becomes nearly impossible, even if you are able to not get hit. So getting a kill while at 10 stacks, to get the permanent damage increase, is very difficult. Then you need to do it 50+ times.
What my mod does is make it so that every kill with Aerondight will give a permanent damage increase regardless of the number of current charges. Charges are still necessary for the Critical Hit Chance bonus, though. So this isn't too OP, it just reduces the amount of grinding necessary.