About this mod
Makes the camera angle while aiming the crossbow more like Sword of Destiny trailer
- Permissions and credits
- Donations
v1.2
- Removed lock on while aiming (not for tapfire) so that the camera movement is smoother
v1.1
- Geralt no longer slide/rotates while aiming
Installation:
Put the modCrossbowCameraChange into your Mods folder
Uninstall:
Take it out of there....
Recommended to use with my other mod Sword of Destiny Igni Camera :) (self promoting, wohoo!)
Conflicts:
This mod modifies the aimThrow.ws so use Scriptmerger if there are any conflicts
Customizing:
navigate yourself to: TheWitcher3WildHunt\content\content0\scripts\game\player\states\aimThrow.ws
line 191
if ( rawToCamHeadingDiff > -45 && rawToCamHeadingDiff < 45 )
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
else if ( rawToCamHeadingDiff >= 45 && rawToCamHeadingDiff < 135 )
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
else if ( rawToCamHeadingDiff <= -45 && rawToCamHeadingDiff > -135 )
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
else
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
}
else
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
if ( parent.rangedWeapon && parent.rangedWeapon.GetCurrentStateName() == 'State_WeaponReload' )
{
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
}
change the values as you want!
so, the last set of:
camOffsetVec.X = 0.69f;
camOffsetVec.Y = -0.9f;
camOffsetVec.Z = -0.1f;
is while reloading, and the second to last is while standing still, others are for moving in a certain direction. best to test is with the standing still one.
z is height, y is distance, and x is horizontal (-left +right)