Open combat.ws
search if(parent.HasAbility('Runeword 2 _Stats', true))
Origin like:
if(parent.HasAbility('Runeword 2 _Stats', true))
{
if(data.attackName == 'attack_heavy_special')
{
data.rangeName = 'runeword2_heavy';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('heavy_trail_extended_fx');
}
else if(data.attackName == 'attack_light_special')
{
data.rangeName = 'runeword2_light';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('light_trail_extended_fx');
}
}
modify:
if((W3PlayerWitcher)parent)
{
if(data.attackName == 'attack_heavy_special')
{
data.rangeName = 'runeword2_heavy';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('heavy_trail_extended_fx');
}
else if(data.attackName == 'attack_light_special')
{
data.rangeName = 'runeword2_light';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('light_trail_extended_fx');
}
else if(data.attackName == 'attack_light')
{
data.rangeName = 'runeword2_light';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('light_trail_extended_fx');
}
else if(data.attackName == 'attack_heavy')
{
data.rangeName = 'runeword2_light';
weaponEntity = thePlayer.inv.GetItemEntityUnsafe(thePlayer.inv.GetItemFromSlot(data.weaponSlot));
weaponEntity.PlayEffectSingle('light_trail_extended_fx');
}
}
default light/heavy attack now has 1.1 range increase, certainly you can change the range into 1.9 by replace
data.rangeName = 'runeword2_heavy';
weaponEntity.PlayEffectSingle('heavy_trail_extended_fx');
Enjoy^^
Install: just put into mods