This mod is converted from the original and excellent "Enemy Scaling Overhaul and Level Cap Increase" mod, by user acbatchelor, which allows users to scale enemies based on player level.
V1.1 - Archive file structure changed for mod compilations. There is no change in the mod itself.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Original Mod: Enemy Scaling Overhaul and Level Cap Increase - https://www.nexusmods.com/witcher3/mods/3039 Uploaded by user: acbatchelor - https://www.nexusmods.com/witcher3/users/13754475
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This mod require some extra steps for installation and may require script merger depending on which other mods you already have installed.
1. Extract and copy "modEnemyScalingOverhaulNG" folder to your Witcher 3 mods folder. 2. Copy bin folder to your Witcher 3 root installation folder (you should see a bin folder already there) 3. Open both dx11filelist.txt and dx12filelist.txt files located in <Witcher 3 install folder>\bin\config\r4game\user_config_matrix\pc\ 4. Add this line at the very top of both files: EnemyScalingOverhaul.xml; 5. Save and close both files.
For full details on the mod see original mod description here: