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The meditation animation can be triggered in places not intended for this, which can lead to control blocking.
Added anti-stuck ( animation/control ) system for any unusual/unforeseen situations.
Version 2.8.6
Fixes:
Any new notification repeats the notification with a previously read book.
Version 2.8.5
Fixes:
Unable to read book from a pop-up (during clue exploration animation).
While reading a quest note, cutscenes start immediately, preventing you from reading the text of the note.
Version 2.8.4
Fixes:
At the Toussaint tournament, Geralt approaches the targets while shooting with a crossbow, which does not allow him to pass this competition.
Version 2.8.3
Fixes:
Corrects "CPatch" compatibility between "Immersive Meditation" (Original and Standalone) and "Alchemy" (Primer).
Version 2.8.2
Fixes:
Corrects the language file.
Fixed messed up meditation file.
Version 2.8.1
Fixes:
Removes camera zoom when animation camera is disabled.
Corrects the animation speed of "Complete Animations/Primal Needs" launched from the inventory (Potions/Food/Oils etc).
Fixes:
Corrects the language file.
Version 2.8.0
New:
Added option: When closing the panel, the animation item can change to the item corresponding to the last opened menu.
Added option: You can choose which item you want to return to your hands (Swords / Usable) after the end of the animation.
Added support for Immersive Meditation.
Fixes:
In some cases, the "Reading" animation behaved incorrectly.
Fixed some intersections of IA animations with Complete Animations and others.
Fixed vanilla bugs of Immersive Meditation (Meditation menu disappears after opening other panels, etc.)
Version 2.7.6
New:
The "Primer" option is separated from the meditation option. Which allows to install a "CPatch" for "Friendly Meditation" and "Primer" at the same time.
Fixes:
The animation of "Primer" has been redone, now it is an animation of the book of alchemy and not meditation.
Small changes in the mod DLС for more stability.
Changed CPatch mechanics for better compatibility.
Version 2.7.3
Fixes:
Stuck camera when starting some quests/cutscenes.
A bug causing inability to draw weapons during some quests/cutscenes.
Camera jerking during fast travel.
Some code optimizations.
Version 2.7.2c
Fixes:
Fast travel ( W3EE / FTFA / Other similar mods ) while on a horse/water, etc. is impossible.
Version 2.7.2a - 2.7.2b
New:
Aded new type of animation - "Drawing" ( Additional "Reading" animation for images that are not "Painting" ). Enable the new animation in the mod menu.
Fixed:
"Animation block ( Holding an item )" option preventing the menu from opening in some cases.
Version 2.7.1
Fixes:
Fixed a bug where changing the sound settings changed the camera settings.
Fixed an issue where interacting with a vanilla stash would cause inventory animations.
Improved transfer of information about opening inventory ( Improves compatibility with "Chill Out" and other mods )
Fixed a bug where mod animation interrupts "Chill Out" animations.
Version 2.7.0
New:
Animation camera. You can set the camera view from the side or top.
You can select sounds when playing the animation: " Item sounds, Geralt's voice or turn off ".
The "Stash" animation has been reworked (FS/W3EE). Now the chest appears under Geralt's feet.
Compatibility/Animation for "Primer" mod.
Option to animate meditation from the radial menu.
Option to animate the "Quick Inventory" from the radial menu.
Option for "Reading" animation "Quick Inventory" from the radial menu.
The patch for "Books Panel Keybind" is now built into the mod.
The patch for "Friendly Stash" is now built into the mod.
Option "Quest ( Updated )".
Fixes:
The animation launch system has been completely redesigned.
Launching panels now takes into account the settings of other mods.
Compatible with any gamepad without additional patches.
Compatible with most mods that change the control without additional patches.
The "W3EE Redux" bug does not allow you to exit meditation with a gamepad (now also from the radial menu).
The "W3EE Redux" bug does not allow you to exit meditation with a gamepad.
The number of CPatches has been reduced, now they are built into the mod.
Not showing the "Mods" tab in the game menu in some cases.
The mod menu filename has been renamed.
Huge number of minor fixes and optimizations.
Version 2.5.0
New:
Added new options for "Quest" - Completed/Failed. (Must be enabled in settings).
Fixes:
The animation of the "Journal" interrupts the animation of the investigation (footprints / clues), and in some other cases.
"Witcher Lore Collection" mod options did not work correctly.
Fixed (Adding state 'Start' to class 'InterfaceAnimC)" error during compilation in some cases.
Changed the encoding of some files, now it is correctly installed through W3MM.
Version 2.4.0
New:
Added animation for "Witcher Lore Collection" "Books" panel. (Install CPatch and enable option in IA/Mods section).
Added support for gamepads (use "Ultimate Native Controller" mod) including "WLC" "Book" panel (configure the button in IA/Mods).
Fixes:
Fixed broken "Signposts" panel option.
Version 2.3.0
New:
Added "Map" animation when using "Signposts". (Turn on in the IA\"Panels" section).
Added toggle to enable/disable "Note" animation for "DLC Event" mod. (Turn on in the IA\"Mods" section).
Fixes:
Fixed the work of the mod with the "MQS" compatibility patch (the patch itself remained unchanged).
Added compatibility patch for "Fast Travel From Anywhere".
Version 2.1.1
Fixes:
"Journal" items get stuck in hands when animation is interrupted.
"Feather" from the "Journal animation" remains in the hands after the animation.
Animations are interrupted by the right stick on the controller.
If the cutscene starts while the animation is playing, an invisible item appears in the inventory.
Version 2.1.0
New:
At the end of the animation, Geralt will take out a lamp/torch or other items if he was holding that item before the animation.
Animation that is triggered while running stops the character and starts with a delay so that there is no such a quick transition. (He is still there but smaller).
Fixes:
Fixed a rare bug where the quick item pull animation would start to loop if the panel was opened right after it started.
Animation did not play correctly while moving/running.
CA/PN/W3EE/Lazarus animations sometimes didn't play at low fps.
Fixed a rare bug where the mod item would get stuck if the animation was playing during the start of the cutscene.
In some cases the interruption of the animation was triggered by the button that started the animation, which caused the animation to be canceled by the same button that was called.
At different animation speeds, the timings of the sounds and putting away the notepad were slightly out of sync with the animation.
Some action that interrupts the animation continues to work (For example, bombs not only interrupt the animation but are applied immediately).
Version 2.0.4
Fixes:
The option "Quest (Upgrade)" working even when turned off.
The "Journal" animation (while reading a book) did not work properly under some conditions.
The "Journal" animation could trigger multiple times in half-second, causing jerky animation.
The "Menu" animation can be played even if the menu cannot be opened (For example, when Geralt doesn't have a Gwent deck)
New:
Added sounds at the start of animations.
Added a limit (10 seconds) to the "Journal" animation to prevent it from playing too often.
Created a Next-Gen version.
Version 2.0.3
Fixed crashes when /starting a new game /some mods installed/some other cases.
Fixed a rare bug where it was impossible to use items in quick slots and signs.
Fixed a bug where reading books did not add information to the journal.
Fixed a rare bug due to which mod items were not deleted.
Built-in menu fix for "FHUD" or other mods that change the game menu.
Version 2.0.2
Re-repaired (Now for sure, sorry) a bug where the panels stopped opening after using the navigation buttons in the menu.
Fixed the issue of opening some panels on the gamepad.
Version 2.0.1
Fixed a bug where the panels stopped opening after using the navigation buttons in the menu.
Version 2.0
Fixes:
The mechanics of the mod has been changed ( redone about 95% of the entire code ).
Fixed a "FM / W3EE" mods bug that allowed the meditation animation to start/end before the current one ends.
The mod now checks/removes "Animation Items" after the game is loaded ( In case there was a save/load during the animation / the item got stuck in the hands ).
Two identical animations in a row will no longer play until the first one plays.
Now patches do not change other mods. "CA" / "PN" and some other mods do not need patches.
Tons of small bug fixes.
New:
Added texture option for "Vladimir UI" mod.
Added new "Stash" opening animation ( for MQS / W3EE mods ).
Added new option - "Return to inventory" while reading.
Added new option for "Blocking Animation" while holding an item. For example: Do not play the animation when holding a torch ( Does not hide the torch ).
"Inventory" opening animation now works for Quick Inventory ( "MQS" and "W3EE Series" mods ).
"Reading" animation now works from Quick Inventory ( "MQS" and "W3EE Series" mods ).
Version 1.5
Fixed a bug where during the animation the item of the quick slot was removed and the animation looped.
Fixed a bug where after reading a book from a notification led to a permanent notification about it when updating the journal.
Fixed some possible bugs/code optimization.
Version 1.4
Fixed sticking items on Gerald's back in the inventory.
Minor menu language fix for W3WW/Lazarus.
Minor code fixes.
Version 1.3
Fixed a bug where the animation of reading from the inventory did not work
Fixed a bug where the animation would freeze when holding an item from quickslot (lantern, torch, etc.).
Fixed a bug where the mod item could get stuck in the hand.
Added compatibility patches for W3EE and Lazarus.
Version 1.2
Fixed a bug where mod items were not deleted.
Fixed acceleration of animation when running the mod with "E3 Improved Combat Animations".
Some animation improvements.
The mechanics of patches have been redone.
Version 1.1
Fixed a bug where crossbows/signs/quick items didn't work
Fixed an issue where mod items would get stuck during cutscenes.
-Description- 1) Adds animations for opening panels. Such as: Inventory / Character / Bestiary / Meditations, etc.
2) Adds animations for some events. Such as: Getting a quest / Map pins from the noticeboard / Finding a treasure / Logging a new monster / New recipe, etc.
"Animations break " - You can choose to interrupt animations (Disabled/Instantly/Delayed). Interrupting with a delay (about half a second) is made so that you don't accidentally interrupt an animation (e.g. spamming a space during dialogue) but still be able to interrupt it.
"Animation block" -You can block the animation while holding an item. For example: Do not play the animation when holding a torch ( Do not hide the torch ).
"Animation chance" - Is made so that animations do not annoy and are not always played.
-Installation- Basic: 1) Unzip the archive container to the root folder of the game (or use W3MM). 2) Use Script Merger to find and resolve conflicts.
Сompatibility patches: 1) Do not use "The Witcher 3 Mod Manager" or any other software to install patch. 2) Make sure that the version of the CPatch matches the version of the mod (for which you are installing it), otherwise the work may not be correct. 3) Unpack with replacement "mod_InterfaceAnim" folder over installed "mod_InterfaceAnim" ( Basic mod ). 4) Use "Script Merger" to find and resolve conflicts. 5) Always select "A" (mod_InterfaceAnim) when merging local files (read more in the patch text file). -Credits- LeutnantJoker For help in finding bugs and some fixes. yrik1083 For help with testing and finding bugs. crthdr For help with the w2ent timers. speartooth For help with testing on the gamepad. mutantspicyFor help testing with "Ultimate Native Controller - NEXT GEN"