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teresatiger

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teresatiger

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About this mod

A creative conceptual overhaul that completely reimagines Gwent and fully detaches it from the world of the Witcher.

Permissions and credits
Changelogs
Description

The idea of Geralt going around collecting cards of himself and his friends is extremely awkward and unimmersive to me. If anyone else out there feels the same, welcome.

This mod redoes Gwent to have nothing to do with the witcher's world while changing up all the details, stats, and general integration of the card game. The pacing of the turns has been drastically sped up as well.

Decks

There are 5 factions available from the start of the game.

You will receive near-full decks for all factions, which means you don't need to rely on one particular deck from the start.

The remaining cards can be acquired by winning games, completing quests, and visiting merchants. Many extra cards to strengthen your decks can be bought or won along the way.

There are no neutral cards. Every faction has its own special cards.

A number of new cards have been added and all cards have had their stats and abilities completely redone to support more specialized play styles.

Deck banners and card backs have been recolored to better fit each theme, some icons were changed, and regional coats of arms for each deck have been removed.

Factions

Each faction has a unique visual theme and play style:

Gods and Demons
Melee and siege focus with a number of champion cards and heavy-hitting comrades-in-arms and camaraderie cards.

Elven Guard
Ranged and melee focus with a large number of double agents and several strong rally groups.

Magical Beasts
Melee and ranged focus with several very strong siege cards and a high number of multi-row rally groups.

Guardians of the Realm
High mobility focus with most cards playable on any row, plus several rally groups and strong comrades-in-arms sets.

Northern Mercenaries
Siege and ranged focus with many heavy-hitters and comrades-in-arms groups, plus a transformation focus.

NPCs

All 5 decks have been evenly distributed to the various NPCs you play.

Each NPC has a varied, specially curated card collection to support different play styles.

Difficulty levels only affect NPC AI and not which cards are in their decks.

Installation

You can install this mod mid-game without a problem, but for balancing reasons, I recommend starting a new game unless you're just looking to test it out and see if you like it.

Like all Gwent mods that alter the base decks, you should not uninstall this from an active save or the missing cards will bork your deck. If you decide to remove it, you'll need to go back to the save where you first installed the mod. This is true of every Gwent mod, so I strongly recommend a test play to ensure you like it before proceeding with your playthrough.

If installing the mod on an active game or a HoS/BaW-only start, please use the console command fantasygwent to clear out the old cards and set up the new decks.

Do not use this mod with NG+. In fact, don't use NG+ in general. CDPR added it as an afterthought and it's an unbalanced mess. It's better to begin a new game and just console in whatever gear, recipes, etc. you want at the start.

Compatibility

This mod is compatible with virtually everything except for other Gwent mods (obviously) or expansive mods like W3EE or Vladhud, which significantly change the interface and would need a patch.

Immersion

When you get to the Skellige tournament storyline in Blood and Wine, the changes made here will contradict what the characters say in the game, as they reference the "Skellige deck," which has been renamed. Similarly, any scene in which a character has spoken dialogue referencing a particular card or deck (doesn't happen much until Blood and Wine, but may occur here and there) will use different names/wording from the card/deck text. Not much to be done about that without revoicing those lines, and I personally don't consider it to be a problem, but fair warning!

Credits

Many, many thanks to PetyaBiszeps, eNoodles, and Fabian for their massive amounts of help with editing the fiendish swfs and teaching me the under-the-hood mechanics of Gwent in this game. Could not have completed the mod without their patience and assistance.