The Witcher 3
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Philozoraptor

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Philozoraptor

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About this mod

This mod completely rebalances all enemies in the game. It also fixes some of the useless and OP skills. Enemies will scale with your level according to custom made scaling (this mod doesnt use vanilla scaling values). Game will be challenging at all levels. Potions, oils and decoctions were rebalanced too. When you start NG+, game will be even mor

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Mod no longer supported - only useful for people who want to use the mod files for whatever reason.

Features of the mod:

Rebalanced enemies: All enemies have new custom made stats. All the bigger monsters have certain strenghts and certain weaknesses - these stats are based on lore and common sense. So for instance reptiles and insectoids are immune to poison (since they are poisonous), but they are vulnurable to freezing.

Smaller group enemies are more vulnurable to critical effects (crowd control, DOTs) than big monsters, but can be still very dangerous if you underestimate them even on high levels.

Big monsters are now immune to instant kills and stagger from your hits and, so you can no longer spam them to death. They also take reduced damage from DOTs, so you can no longer kill them with just poison / bleed. Burning will now have short duration on big monsters and they will be no longer stunned by fire.

Changes to lvl scaling: All enemies are scaling with you. Instead of static vanilla bonuses per lvl, they now gain percentage of their hp, armor and dmg per level. So if Alghoul is 5 times stronger than ghoul on lvl 5, it will be 5 times stronger on lvl 30 as well (just an example).

This mod contains NoGreyQuest mod by Michel 7890. This means that all the quests will give you full XP now, so you dont have to do them in specific order. You can do any quest at any level now.

Changes to skills: Tier 4 Signs: Aard and Yrden AOE dmg now scales with your sing intensity. Pyromaniac now increases dmg of igni and igni firestream in addition to increasing burning chance (which was useless in vanilla, since you had 100% burning chance at that point). 
Tier 3 Signs: Buffed from 5% intensity per rank to 20% - so now they are not useless and All Out Skill in swords tree is worth it now too.
Igni firestream is more powerfull than in vanilla.
Exploding shield dmg (tier 1 quen skill) now scales with your sing intensity and deals more dmg tahn in vanilla.

Alchemy: Ignore pain is now activated at 70% toxicity instead of treshold. This mod also includes Alchemy side effects cat removal by Kurtney, so side effects skill will never proc cat potion.

Swords: Crippling strikes have very little base dmg now, but now they scale with your level. 
All Out is now very usefull thanks to changes in sign tree.
Rend now always crits, and charges up twice as fast.

Perks: Metabolism Control: now gives 80 bonus max toxicity instead of 30 ( which was very weak in comparison with Acquired Tolerance).
Focus: now gives 50 % sign intensity instead of 10 % per adrenaline point.
Steady shot: increases dmg by crossbow by 1000 % instead of 25 % (now crossbow does at least visible dmg, though its not OP).

Changes to potions: Most of the potions had their toxicity and duration increased (this is familiar to BCE). Some of them were bit nerfed to compensate. White Raffards decoction immortality effect removed.
Changes to decoctions: Almost all decoctions were rebalanced. Basically weak ones were buffed, OP ones were nerfed.
Changes to oils: Every oil can be now  used on both swords vs every enemy. Every oil has now new unique effect. Every oil has many uses now.
New icons with names on them for potions, decoctions, oils and petards.

General changes:
Critical strikes now cause 100 % more dmg instead of 25 % more.
Signs had their stamina regen delay increased, so you cant spam them so much (mostly Quen).
Quen now absorbs one additional hit for every 100 bonus sign intensity instead of absorbing certain amount of damage. Every 100 bonus sign intensity will also add 1 more spark to your Quen (visual effect). Quen duration now scales with your sign intensity.
All the skills are now available from the start, you dont have to spend certain amount of points in one tree to unlock other skills.

This mod contains Elys - AllSkillsActive (beta) - version 0.6 by Elys. This means, you dont have to put ability into item slot for ability to work, you just have to put points into it.

This mod also contains Default inventory tab set to potions by Marnah 93, along with many other mods we co-authored together. Your inventory will now always open at the potions tab.

Geralt is very experienced witcher: This had to be reflected somehow. So now when you start new game or load your saved game you will gain 10 magic acorns, each of them will give you 2 skill points. This migh seem OP but enemies are very tanky at early levels (its hard to balance game for very early levels and high levels at the same time).

New Game plus: NG+ now makes enemies much more difficult. They are thougher, deal more dmg, are more resistant (but not immune, unless they are immune to some effect in normal playthrough) and regen their health.

Credits:
Many of the mods included in this mod are co-authored by Marnah93.

Special thanks go to CDPR for creating the vanilla game.

Also special thanks goes to Amioran (Lautreamont) for creating Better Combat Enhanced, lot of features of this mod are directly inspired by features of his mod. Increased delay for signs, longer duration for potions, all abilities unlocked at the start just to name a few.

Also I would like to thank to these authors, whose mods are incorporated in mine mod.

Elys - for creating Elys - AllSkillsActive mod.
Michel7890 - for creating NoGreyQuest mod.
Kurtney - for creating Alchemy side effects cat removal mod.
Camreth - for creating Everlasting Oils mod.