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- Active Medallion
Active Medallion
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Version2.13
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Last updated
Original upload
Created by
plasticmetalUploaded by
plasticmetalVirus scan
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This page was last updated on 26 January 2024, 1:23AM
- Changelogs
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Version 2.13
- Fixed medallion behavior on Eskel and Lambert when using mod Dynamic Outfits For Everyone
- Fixed a bug where NPC medallions and Vesemirs body could disappear
- changed files: activemedallion.ws (local file), actor.ws (new file)
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Version 2.12
- Fixed a bug where medallion could disappear when wearing unsupported third party armor. Now mod will retain the default medallion when there's no valid replacement medallion
- Tweaked medallion detection after dream sequence so that it activates after Vesemir hears the ghouls
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Version 2.11
- Fixed a bug where Book Medallion wasn't working on npc witchers
- Fixed a bug where npc witcher medallions wouldn't update when toggling Static Medallion Mesh
- changed files: activemedallion.ws (local file), commonIngameMenu.ws, npc.ws, playerWitcher.ws
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Version 2.10
- Added optional physical medallion vibration in response to magic
- Fixed a bug where the inactive medallion for White Tiger and Elven armors contained duplicate armor meshes
- Fixed a bug where some settings wouldn't update unless you reloaded or changed armor
- Fixed a bug where places of power near cutscenes could cause unintended behavior and slowdown (Bald Mountain)
- changed files (Prev Gen & Next Gen): activemedallion.ws (local file), dlcactivemedallion, activemedallionconfig.xml (bin file), localization files
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Version 2.08
- Added optional HUD Medallion response when detecting magic
- changed files (old gen and next gen): activemedallion.ws (local file), focus.ws, activemedallionconfig.xml (bin folder), localization files and w3strings
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Version 2.07
- Fixed a bug where Geralt commentary was constantly suppressed
- Added mod options for Commentary Chance, and Commentary Cooldown (default 0.5, and 40). Set them to your liking if you don't wish to reset that settings page.
- changed files (Next Gen and Prev Gen): activemedallion.ws (local file), activemedallionconfig.xml (bin file), localization files (w3strings and translation folder)
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Version 2.06
- Added medallion detection for Contract: The White Lady
- [NG Only] - Updated for 4.04. NOTE: Installation steps involving dx11filelist.txt and dx12filelist.txt need to be performed again
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Version 2.05
- Added medallion detection for the quests: Equine Phantoms & Greenhouse Effect
- changed files (next gen): activemedallion.ws (local file)
- Updated Old Gen version (gains everything in changelog from 2.00 to 2.05). Changed files : dlcactivemedallion, activemedallionconfig.xml (in bin folder), localization and w3strings files, activemedallion.ws (local file), focus.ws, playerWitcher.ws, gameParams.ws (new file), gameplayEntity.ws
- Changed Illusion target to its interaction entity, aiding detection in some instances
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Version 2.04
- Updated scripts for 4.03
- changed files: playerwitcher.ws, commonIngameMenu.ws
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Version 2.03
- Updated base scripts to be compliant with game version 4.01
- Added default settings initializer for first launch, also invoked through console command amdefault
- Added missing component detection from incorrect installs
- changed files: dlcactivemedallion, activemedallionconfig.xml (bin file), activemedallion.ws (local file), focus.ws, hud.ws, playerWitcher.ws, gameplayEntity.ws, gameParams.ws (new file), localized strings
- **fixed nexus folder misnaming**
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Version 2.02
- Updated base scripts to be compliant with the recently release NGE 4.00 Hotfix 2
- changed files: playerWitcher.ws, npc.ws
- *Nexus filename fix - contents are the same as previous 2.02
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Version 2.01
- Added medallion detection for the quest In the Eternal Fire's Shadow
- Added Witcher Hearing for the quest In the Eternal Fire's Shadow
- Added inactive medallion meshes for Dol Blathanna and White Tiger of the West
- Added corrected medallion vfx origin for Netflix Armors
- Fixed a bug where teleporting wraiths would reproc medallion fx even though they never left detection range
- Tweaked backend scripts to do fewer entity scans and identification per tick
- Reverted Witcher Hearing change to beast detection to now only flag hostile entities
- Removed GameplayScene check that could block medallion vfx and sfx unecessarily
- changed files: dlcactivemedallion, activemedallion.ws (local file), hud.ws (newly added)
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Version 2.00
- Next Gen Patch **Please note the updated instructions on the mod page**
- changed files: soundspc.cache, every non-local scripts file
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Version 1.40
- ***The order of sound FX options changed. Note down the sound option name you had before updating if you wish to reuse it***
- Added a visual fx and sound fx preview and selection tool for easier customization. Enable either or both toggles in the mod options then unpause the game to launch.
- Repackaged sound fx with normalized volume levels and hard blocked them from playing during cutscenes. Keychain Louder was removed as it is now redundant with the new setup.
- Added a separate volume control specifically for medallion sound fx. Vanilla Effects Volume and Master Volume retain control over medallion sound fx as well
- Added more sound fx options: some from vanilla game, some custom made, and Nightmare of the Wolf
- Added custom visual fx to simulate Nightmare of the Wolf, added a preset for it, and tweaked the Minimalist and Book Medallion presets
- Modified Double Sonar Bubble and Inward Sonar Sweep vfx so that they properly stay anchored to Geralt
- Removed dark glow from Sonar Bubble that was present when not using BlitzFX
- Tweaked the Sonar Pulse and Double Sonar Pulse visual fx to have a less abrupt ending.
- Tweaked Focus Mode White and Focus Mode Red visual fx to have a more natural looking animation end, and removed their fadeout when camera is close to medallion. Focus mode fx from witcher senses and Witcher Hearing are unaffected
- Added smaller variants of the focus mode visual fx
- Refined origin point of medallion visual fx to closer match medallion position for each armor rather than an average position. Most noticable when using any of the focus mode small variants
- Added medallion detection for the quests A Knight's Tales and Dead Man's Party
- Fixed a bug where baked audio wasn't properly removed from the 3 sonar pulse fx
- Removed invisible monsters from being detected in cases where they're preloaded in some cutscenes. Report any unusual behavior as it should still detect invisible Foglets and the like.
- changed files: dlcactivemedallion, soundcache.pc (in the modactivemedallion folder), localization files, activemedallion.ws (local file), activemedallionconfig.xml (in the bin folder) (basically everything except stuff scriptmerger might touch)
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Version 1.31h
- Fixed a bug where Witcher Hearing could activate while playing as Ciri
- Witcher Hearing - Removed hostile attitude check when detecting Beasts. Better detects idle wolves in certain situations
- changed files: activemedallion.ws (local file)
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Version 1.31g
- Removed Vivienne medallion detection for after curse is handled. Checks vanilla fact if you choose to remove curse. Moving curse uses makeshift fact that requires you to not skip Geralt's last line of dialogue before the ritual is complete.
- Removed false positive detection for Gregoire de Gorgon (vanilla flags him as a monster)
- changed files: activemedallion.ws (local file)
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Version 1.31f
- Added medallion detection for Vivienne (B&W)
- Removed unintended detection of invisible actors. Game sometimes loads invisible actors early in cutscenes causing false detections, as was the case for Vivienne
- changed files: activemedallion.ws (local file)
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Version 1.31e
- Fixed a bug with unresponsive place of power map icons if discovered when in combat range of a monster
- changed files: activemedallion.ws (local file)
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Version 1.31c
- Fixed a bug where medallion fx and/or a double medallion could appear when changing equipment
- Changed files: activemedallion.ws (local file), playerWitcher.ws, inventoryMenu.ws (removed)
- Changed placeofpowerentity.ws for easier merging courtesy of TakitIsy
- Adjusted commentary cutoff to adjust with timescale, removing frequency of unintended full dialogue commentary during timeslow.
- changed files: activemedallion.ws (local file), placeofpowerentity.ws
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Version 1.31b
- Activating witcher senses now resets Noise VFX cooldown for heard entities - reducing its frequency
- Fixed bugs where WH Noise VFX would activate in combat, and could persist on dead enemies
- Lengthened Noise VFX cooldown in all presets, and halved Noise VFX duration in Legacy Plus preset
- Changed files: activemedallionconfig.xml (bin file), activemedallion.ws (local file), gameplayEntity.ws
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Version 1.31
- Added option for persistent visual sound waves (Noise VFX) from monsters/beasts outside of witcher senses. Can be paired with legacy Witcher Hearing (WH), or enabled on its own for a less intrusive version of WH.
- Minor change to medallion cooldown - eyes toggling are unrestricted by cooldown duration while other vfx and sfx are
- Added more presets for many settings
- Fixed a bug where WH wouldn't activate after spawn delay if hearing entity was already in detection range
- Fixed a bug where medallion eyes would activate when exiting a shop menu
- Fixed a bug where medallion deactivation delay was incorrectly applied on spawn and on inventory screen exit
- changed files: activemedallion.xml (bin file), activemedallion.ws (local file), playerWitcher.ws, scenePlayer.ws, gameplayEntity.ws, focus.ws, localization files
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Version 1.30b
- Fixed a bug where Geralt Commentary and Witcher Hearing weren't working
- changed files: activemedallion.ws (local file)
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Version 1.30
- NOTE: You will need to reset mod settings to default after installing this patch. If updating, first note any settings that you liked before installing
- Added Line of Sight (LoS) detection restrictions for medallion and Witcher Hearing. Settings explained in Posts section
- Place of Power (PoP) detection range can now exceed range for other magic sources
- Added waiting period before deactivating medallion, preventing excessive fx when rapidly entering and exiting detection range. Witcher Hearing gains a similar delay
- Blocked commentary, vfx and sfx if player spawns next to a magic source. Mesh state (glowing eyes) and PoP commentary isn't restricted
- Blocked Witcher Hearing from activating on spawn if audible target is already in range
- Added more checks to prevent commentary, medallion vfx and sfx during cutscenes. Mesh state (glowing eyes) isn't restricted
- Changed medallion state sequence on spawn, removing brief glowing eye deactivation when spawning near from magical sources
- Blocked medallion fx and commentary when exiting inventory panel while in range of magic
- Fixed a bug where PoP commentary wouldn't occur if other magic was already detected
- Fixed a bug where invisible voice entities other than Xenovox Keira would trigger the medallion
- Fixed a bug where inactive magic lamp instances were still detected as active
- Fixed some detection issues in Fool's Gold
- New console command for testing medallion vfx and sfx: amtest
- New console command for pinpointing detected magic: amdebug
- Changed Files: activemedallionconfig.xml (bin file), Localization files, activemedallion.ws(local file), inventoryMenu.ws
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Version 1.20b
- Bugfix: Removed leftover debug text from action log ("Teleport")
- changed files: activemedallion.ws(local file)
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Version 1.20
- Made fake witcher's wolf medallion active
- Added Focus Sound FX Red and Focus Sound FX White as visual fx options for medallion activation
- Added Avallachand willowisps to detection list
- Fixed a bug where active Eskel medallion (affecting Eskel and Lambert) wouldn't show up
- Fixed a bug where activating a place of power would force deactivate medallion even if other magic is nearby
- Fixed a bug where sorceress teleport wouldn't get detected after sorceress leaves
- Fixed a bug where visual fx wouldn't line up with torso height when meditating or on horseback
- Ciri not wearing the wolf medallion will now cause vfx to be waist height where the cat medallion is. Checked by gameplay facts so mods that force the wolf medallion for Ciri will still have waist high vfx.
- Fixed a bug where Geralt commentary could activate when playing as Ciri
- Fixed a game crash bug when other witcher's medallions activate - soundfx no longer apply for npcs
- Fixed a bug where medallion could get stuck active when a new cutscene loads
- changed files: dlcactivemedallion, activemedallion.ws (local folder), npc.ws, ciri.ws, activemedallionconfig.xml (in the bin folder), w3strings
- new files: scenePlayer.ws (re-added)
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Version 1.19
- Restored original quiet keychain soundfx. Moved louder keychain soundfx as a separate option (last in the list)
- Fixed a bug where some activation sounds could loop indefinitely if interrupted by a pause menu or a cutscene starting
- Fixed a bug where soundfx mod option changes wouldn't register immediately
- Fixed a bug where vertical magic detection could greatly exceed the detection range. Detection is now a sphere with Geralt at its center.
- Fixed a bug where old medallion would persist in barber haircut scene
- Fixed a bug where the location of a closed rift would activate the medallion
- Fixed a bug where an inactive teleport would activate the medallion
- Fixed detection bugs related to magic lamp ghosts - corpse monster clues and the resulting ghost dialogues now activate the medallion and deactivates when scene can no longer be replayed
- Fixed a bug where a duplicate armor would load in on medallion deactivation for armors using pendant_01_mg__common_medium_lv2 (Redanian halberdier's armor (magic) and others)
- Fixed detection fx not playing when playing as Ciri (eyes do not glow because they don't in The Wolf Medallion)
- Added the following to magic detection list: xenovox kiera, megascope npcs, hillock voice, hillock horse, crones tapestry during communication
- Added option to limit detection range for places of power to avoid place of power commentary when it's way above or below ground. Must be set to a value smaller than medallion activation range. Vanilla horizontal range is 30.
- changed files: dlcactivemedallion, activemedallionconfig.xml (in the bin folder), activemedallion.ws(in the local folder), playerwitcher.ws, w3strings
- new files: scene_functions.ws, ciri.ws
- removed files: scenePlayer.ws
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Version 1.18
- Made "keychain jingle" sound effect louder
- Removed built in sound effect from Sonar Disc VFXs (previous sound matched Sonar Boat Loop/Sonar Boat Loop Long)
- Fixed a bug where last used sfx stuck after changing sfx to None - sound option change still requires opening and closing inventory to take effect during gameplay
- added files: soundspc.cache in the content folder
- changed files: activemedallion.ws in the local folder, dlcactivemedallion
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Version 1.17
- Medallion can now detect: Transformed Regis, Teleports, Rifts, Godlings
- changed files: activemedallion.ws
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Version 1.16
- Medallion can now detect: Eye of Nehaleni Illusions and pigs from Fool's Gold
- changed files: activemedallion.ws
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Version 1.15
- Fixed a bug where double medallions could exist in some cutscenes
- Fixed a bug where Vesemir would load incorrect model state on medallion activation (bloody, wounded, and dirty vanilla meshes now supported for him)
- Added option to disable Active Medallion for other witchers
- changed files: dlcactivemedallion, activemedallionconfig (in the bin folder), activemedallion.ws (local folder), playerwitcher.ws, w3strings
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Version 1.14
- Other witchers now also have active medallions
- Due to how active medallions for other witchers was implemented, if a new dlc armor for Geralt uses the Eskel medallion mesh then it should now incidentally be supported.
- Fixed issue where not wearing vanilla armor would cause broken functionality
- Added Russian commentary support courtesy of nikich340
- Blocked commentary while swimming
- changed files: dlc folder, activemedallion.ws, playerWitcher.ws
- new files: npc.ws
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Version 1.13
- Tweaked how settings are read - should have fewer merge conflicts
- added file: commonIngameMenu.ws; removed file: ingameMenu.ws
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Version 1.12
- Fixed a bug where two medallions would be present during fist fight minigame
- changed files: playerwitcher.ws, sceneplayer.ws
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Version 1.11
- Added missing localization files
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Version 1.1
- Added Camera Shake on activation and settings
- Added man Sound FX options and the ability to disable sfx on activation
- Added Witcher Hearing and related options - Temporarily activates witcher senses when in hearing range of monsters/beasts
- Fixed a bug where some settings wouldn't update
- changed files: activemedallion.config(in the bin folder), activemedallion.ws (local file), ingameMenu.ws
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Version 1.04
- Added controller vibration support along with related mod settings
- Fixed a bug where medallion would activate in response to an inactive place of power
- changed files: activemedallion.config (in the bin folder), placeofpowerentity.ws, activemedallion.ws
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Version 1.03
- Fixed a bug where place of power commentary could happen in a cutscene.
- changed files: activemedallion.ws
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Version 1.02
- Fixed a bug where game could crash on load if medallion isn't present (ex: bath scene in Vizima after WO)
- changed files: activemedallion.ws
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Version 1.01
- Place of Power commentary range (default 15) changed to match Active Medallion detection range in options
- Added static mesh option so that the medallion never changes appearance (prevents vanilla medallion appearance from loading)
- Fixed missing localization strings in sonar options
- changed files: activemedallion.config (in the bin folder), placeofpowerentity.ws (new file), activemedallion.ws(local file)
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- Author's activity
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January 2024
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26 Jan 2024, 1:23AM | Action by: plasticmetal
Changelog added
'Change log added for version 2.13'
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26 Jan 2024, 1:20AM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.13]'
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26 Jan 2024, 1:20AM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.13]'
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15 Jan 2024, 9:51PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.12'
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15 Jan 2024, 9:48PM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.12]'
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15 Jan 2024, 9:48PM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.12]'
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14 Jan 2024, 11:07PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.11'
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14 Jan 2024, 11:05PM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.11]'
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14 Jan 2024, 11:04PM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.11]'
September 2023
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09 Sep 2023, 9:50PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.10'
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09 Sep 2023, 9:48PM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.10]'
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09 Sep 2023, 9:48PM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.10]'
August 2023
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23 Aug 2023, 1:18AM | Action by: plasticmetal
Changelog added
'Change log added for version 2.08'
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23 Aug 2023, 1:16AM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.08]'
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23 Aug 2023, 1:16AM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.08]'
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13 Aug 2023, 9:56PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.07'
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13 Aug 2023, 9:53PM | Action by: plasticmetal
File added
'Active Medallion - Previous Gen 1.32 [version 2.07]'
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13 Aug 2023, 9:52PM | Action by: plasticmetal
File added
'Active Medallion - Next Gen 4.04 [version 2.07]'
July 2023
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19 Jul 2023, 8:13PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.06'
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19 Jul 2023, 8:13PM | Action by: plasticmetal
Changelog added
'Change log added for version 2.05'
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- Mod page activity
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April 2024
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24 Apr 2024, 9:14PM | Action by: iABnormal69
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'Active Medallion'
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