Can confirm it does work on NG. It also is compatible with convenient looting but you'll need to manually patch a script... If you don't know how to I can DM mine
Is there any way to properly merge this with Convenient looting? Or some way to get them to work together with most of either mods function?
EDIT......Ok I just found out YOU made a convenient looting mod as well which is "out of the box" compatible! Love both of the mods and thank you for what you do!
Hi, I was searching but I didn't find anything related, have you thought about making a simpler, minimal or non-intrusive loot menu mod? A popup menu that doesn't appear covering Geralt... Just a thought thanks!
Love this mod, it's extremely useful. Only thing I'd like to see changed, is that the displayed value of the item takes into account changes from mods. I'm using Lore Friendly Economy, and Loot Popup Plus is showing items' vanilla values rather than the actual in-game value. I'd imagine item weight is also affected by this.
Is Loot Popup maybe looking at vanilla files for those values? Perhaps it can be made to look at the actual items in-game and display those values, if that makes sense?
w3ee already has its own weight / value looting information. IMO it would not make sense to use my mod with it. It would require a lot of editing in w3ee scripts to remove its own looting information system.
1) Could you make a font size (numbers) a little bit larger? (maybe it would be too big and ugly but idk) - it can be another version of the mod? 2) I would appreciate also a version without weight (for ppl who are using any infinite weight mods like me it is useless there). ...and this will help with small text too (=text can be larger while there will be just 2 rows).
+1 for the idea with the bigger font. But I don't see the need for a version without weight icon. That unlimited weight cheat mods shouldn't be used at all in my opinion. No offense to jerry18, just my thoughts.
Hey thanks! 1) While creating it I tried different font sizes of course. Bigger font means the numbers are bigger than the icons and that really looked odd. I also tried to make the icons bigger as well, but the result was there was basically no space between the icons anymore. Subjectively of course, I settled for the best compromise. 2) This could allow a bigger font, I agree. But I only work on stuff I would use myself and I will always need the weight information. I would allow someone else to do such an edit of course, but I have no intention do create it myself. I hope you understand that :)
I changed targetSize to 0.87. Made the text clear enough without making the loot box too big for my taste. Save the script and run the game to compile.
Note: This only edits the loot window size if your HUD is set to "Small" within your settings. If yours is set to "Large", there is another 'targetSize' value a few lines lower in the script:
Nice fix Paleforce - I just changed targetSize on the line 61 to 0.91 yet -> because with 0.87 the small font wasn't fully sharp on my monitor. I compared several values: 0.85* (Vanilla) / 0.87 / 0.90 / 0.91* / 0.95* ...(* means text was clear). So I recommend to try more values if anyone is not happy with the small font visibility.
Note: If you set targetSize more then 0.87 (not sure exact value though) you have to adjust line 65 yet (=mouse cursor move up a bit). ...otherwise when you open a container with 1 item, the loot isn't highlited = E key isn't working (unless you hover over an item or press arrow)
65 (VANILLA): theGame.MoveMouseTo(0.4, 0.63); 65 (edit for 0.91 value on the line 61): theGame.MoveMouseTo(0.4, 0.6);
33 comments
It also is compatible with convenient looting but you'll need to manually patch a script... If you don't know how to I can DM mine
EDIT......Ok I just found out YOU made a convenient looting mod as well which is "out of the box" compatible! Love both of the mods and thank you for what you do!
thanks!
Is Loot Popup maybe looking at vanilla files for those values? Perhaps it can be made to look at the actual items in-game and display those values, if that makes sense?
1) Could you make a font size (numbers) a little bit larger? (maybe it would be too big and ugly but idk) - it can be another version of the mod?
2) I would appreciate also a version without weight (for ppl who are using any infinite weight mods like me it is useless there).
...and this will help with small text too (=text can be larger while there will be just 2 rows).
1) While creating it I tried different font sizes of course. Bigger font means the numbers are bigger than the icons and that really looked odd. I also tried to make the icons bigger as well, but the result was there was basically no space between the icons anymore. Subjectively of course, I settled for the best compromise.
2) This could allow a bigger font, I agree. But I only work on stuff I would use myself and I will always need the weight information. I would allow someone else to do such an edit of course, but I have no intention do create it myself. I hope you understand that :)
Did it by slightly enlarging the whole loot popup window.
Process below if you'd like to do the same:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the mod's script file:
"content\scripts\game\gui\popups\LootPopup.ws" within the mod's folder.
Navigate to this line:
59: if (StringToInt(theGame.GetInGameConfigWrapper().GetVarValue('Hud', 'HudSize'), 0) == 0)
60: {
61: targetSize = 0.85;
I changed targetSize to 0.87. Made the text clear enough without making the loot box too big for my taste. Save the script and run the game to compile.
Note: This only edits the loot window size if your HUD is set to "Small" within your settings. If yours is set to "Large", there is another 'targetSize' value a few lines lower in the script:
67: else
68: {
69: targetSize = 1;
Edit this one to your liking.
I compared several values: 0.85* (Vanilla) / 0.87 / 0.90 / 0.91* / 0.95* ...(* means text was clear).
So I recommend to try more values if anyone is not happy with the small font visibility.
Note: If you set targetSize more then 0.87 (not sure exact value though) you have to adjust line 65 yet (=mouse cursor move up a bit).
...otherwise when you open a container with 1 item, the loot isn't highlited = E key isn't working (unless you hover over an item or press arrow)
65 (VANILLA): theGame.MoveMouseTo(0.4, 0.63);
65 (edit for 0.91 value on the line 61): theGame.MoveMouseTo(0.4, 0.6);