Hey menschfeind, couldn't reach you by PM anymore. You remember our conversation about this kind of modding, as i worked on a similar aspect. I guess you won't have something against it, when i use portions/structures of your code, credits sure thing, of course. I hope you see this post sooner than later :)
I like this idea, but I made my own version of it, instead of dropping and losing the sword when it reaches 0 durability, Garalt will just drop it, but it will still be in your inventory. Now I'm trying to find something that makes armor weaker as it loses durability.
Inside "inventoryComponent.ws" search for "//mod swords durability +++". Just replace "remove_sword_from_inv" and "should_remove_silver_sword" with "UnequipItem" for anyone who wants it. You can also delete r4Player.ws after making these changes.
Gotta say THANK YOU VERY MUCH!!! I use Endure and i hope it wil be perfect with this mod, still havent tested it but i hope it works...I was looking everywhere for this typing everything in google and only some stupid Indestructable immersion breaking mod always pops up and now i find this by accident, THANK YOU SO MUCH AGAIN!!!!
11 comments
Have it finally as i planned fe. swords not lost, and still more complex with different quality conditions and durability rates.
Inside "inventoryComponent.ws" search for "//mod swords durability +++".
Just replace "remove_sword_from_inv" and "should_remove_silver_sword" with "UnequipItem" for anyone who wants it.
You can also delete r4Player.ws after making these changes.