Tweaking alchemy in a way that won't totally break the initial design but make it less disbalanced and lazy.
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Changelogs
Version 0.2.0
Alcohest is the only item that can refill potions now but it doesn't serve as a base alcohol for any recipes any more.
Base alcohol for a number of recipes was changed.
Beer restores health now.
Minor changes to Dragon's Dream, Samum and Grapeshot.
Minor changes to Oil icons.
0.2.0 is here! Some rather major changes to refilling, a couple of small tweaks to shops, prices, bombs and oil icons, and beer restores health now!
DESCRIPTION
As it was with Witcher 2, Witcher 3 has a lot of alchemy related problems - some stuff is unbalanced, some not even works at all. The ultimate idea of this mod is to fix this and to rebalance alchemy without breaking the initial design with main directions being: 1) changing the refill system to be a bit more sophisticated while keeping charges for potions/bombs/oils; 2) tweaking different aspects of alchemy (bombs/skills/etc.) to be less OP or less useless.
CHANGES
REFILLING Only Alcohest refills potions and bombs now, and its recipe was changed so that you would be able to cover most of its production cost by just gathering herbs (you will need much more of them, though) rather than buying expensive base alcohol. Alcohest is no longer used as a base alcohol for any potions or decoctions. Base alcohol used for T2 and T3 potion creation is now far more expensive than in vanilla (that may require more balancing in the future). See below for details.
potions and bombs can now only be refilled with Alcohest
Alcohol bases are now as follows:
T1 potions - Temerian Rye (was Dwarven Spirit) T2 potions - Dwarven Spirit (was Alcohest) T3 potions - White Gull (no changes) Concoctions - White Gull (was Alcohest) Substances - White Gull (no changes)
White Gull's recipe: 1 empty bottle, 1 Mandrake Cordial, 1 Cherry Cordial, 1 Nilfgaardian Lemon, 5 Nostrix, 5 Green Mold
SHOPS AND LOOT
Alcohest and Dwarven Spirit can't be found in drop or containers any more, they are also removed from some of the shops (innkeepers, generic merchants, etc.)
Mahakam Spirit added to more shops
Alchemist Paste and Powder removed (as loot) from most of the common containers (crates, sacks, etc.).
Different regions and taverns now sell different alcohol (vodkas, beers, wines, etc): you will find more Temerian alcohol in Velen and White Orchard taverns; Oxenfurt and Redanian areas around Novigrad will predominantly have Redanian alcohol, while Novigrad itself will have all of the alcohol but it will seriously depend on the tavern; Skellige will have lots of beer and Mahakam Spirit, but not a lot of wine and definitely none of your fruity Rivian kriek. Some vital alcohol (like Redanian Herbal) will be sold in most of the shops but may have far lesser quantities depending on the region.
PRICES
Redanian Herbal: 13 (was 36)
Alcohest: 65 (was 10)
Temerian Rye: 25 (was 32)
Mahakam Spirit: 45 (was 8)
Dwarven Spirit: 100 (was 20)
Mandrake Cordial 65 (was 45)
Nilfgaardian Lemon: 32 (was 40)
Cherry Cordial: 28 (was 25)
OILS
all oils of all tiers now have 30 charges (was 20/40/60)
bonus damage: 15%/25%/35% (was 10/25/50)
new icons
BOMBS
all bombs of all tiers now have 3 charges (was 2/3/4)
changes to icons
Samum. Duration: 8/10/12 sec (was 4/6/8).
Dragon's Dream. Damage: 400/600/600+200 (was 300/400/400+20). Duration: 25/25/25 sec (was 15/30/30). Chance of applying the burning effect: 100%/100%/100% (was 0/50/50).
Dancing Star. Impact fire damage: 100/250/400 (was 100/100/100). Fire duration: 6+2/6+2/6+2 sec (was 4+0.3/7+0.3/10+3). +X means that everyone who steps into the fire will receive an X seconds burning effect. DOT (fire on the ground): 10/20/30 (was 20/30/40).
Grapeshot. Damage: 350/600/700 (was 350/600/600).
Northern Wind. Duration: 5/6/7 sec (was 4/5/6). Added a slowdown effect that will last for 10 sec (all tiers) after the impact no matter the duration of freezing. Basically all tiers now give a 10 seconds slowdown but the higher the tier the more a target will spend completely frozen.
make critical chance from Samum and bonus damage from Northern Wind work - right now it looks like they are broken (?)
create new custom abilities in effects.xml (e.g. 1 second slowdown to be used as bomb loop effects)
make refilling optional when meditating
make every alcohol (or other base) count for a full refill of only one item not all of them at once
make every potion use its base alcohol to refill - Dwarven Spirit/Alcohest/White Gull, and bombs - to use their own separate bases for that (saltpeter, etc)
import some icons (bombs and oils)
create two additional oil icons (right now there are 10 icons for 12 oils) and edit the blue bomb icons (Samum and Northern Wind) to be more distinguishable
EDITED FILES
def_item_alchemy_oils.xml
def_item_alchemy_petards.xml
def_item_alchemy_recipes_alcohol.xml
def_item_alchemy_recipes_mutagens.xml
def_item_alchemy_recipes_potions.xml
def_item_edibles.xml
def_loot_containers.xml
def_loot_shops.xml
geralt_skills.xml
effects.xml
New Game+ is not supported yet. Considering that this mod is WIP feel free to comment on what you think should be changed. AND IF YOU FIND ANY BUGS OR EXPLOITS CREATED BY THIS MOD, PLEASE DON'T HESITATE TO REPORT THEM! THANKS!