Increases the distance at which the main (high poly) hair mesh, shifts to medium and low LODs.
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Update:
- New optional file “Geralt Beard Lod”, fixes the non-HairWorks beard bug during cut scenes and extends its lods
- New optional Geralt file: lod tweaks, removes the slight blonde tint all hairs had and makes all hairs slightly whiter
- Uploaded version 1.2 for patch 1.10, all in one file.
DESCRIPTION
Don’t know if others were as annoyed by this as me,but might as well put this up.
Currently all npcs should be covered. of course no edits for Letho, Dijkstra, etc.
This mod increases the distance at which the main (high poly) hair mesh, shifts to medium and low LODs. It seems originally this change occurred at 3 meters, for the majority, and 5 meters for some other few. So unless you got within 3m, you were looking at very low poly meshes, since it’s so close no wonder it also occurred during some cut scenes. I have changed this to 20 meters, so know it’s very unlikely you will see the shift.
REQUIREMENTS version 1.08 (or later) -So far I have seen no performance impact on my end, but there could be on some systems.
COMPATIBILITY -Compatible with any mods that change hair color or texture. -Not compatible with mods that change hair meshes for the below mentioned characters.
OPTIONAL FILES
- optional file increasing LODs for Geralt’s non HWhair.