Fair enough, I realise this mod becomes rather redundant then, especially given how theother mod also allows switching between multipliers. I will decide on either deleting this mod or incorporating one of the ideas suggested in the other comment here.
По настоящему урон от болтов должен быть таким- по людям (не разрывной или составной болт)1 болт в 90% смерть 2 болта 100% смерть, по монстрам в зависимости от класса монстра, летающие в воздухе 90% смерть при падении при попадении 50% хп (очков жизни) големы 3 -5% не более, гуманоидные монстры (водная баба, туманник и т.д от поражения зоны голова 80% смерть составным или разрывным болтом)
I do not want to be rude, and this mod is good. But i think that just like skills and bombs that deal damage, crossbows should also scale their damage or take a set % of vítality or essence away from enemies.
So that the base damage is always enough. Different types of bolts should only have different effects, and those should be scaled too.
Maybe take the base damage of the player and divide that by 10 and that is your crossbows damage, other alternative is to just have different grade of crossbows.
Witcher grade crossbows should count towards gear bonuses from B&W.
6 comments
That mod didnn't work for me but this mod does
But i think that just like skills and bombs that deal damage, crossbows should also scale their damage or take a set % of vítality or essence away from enemies.
So that the base damage is always enough. Different types of bolts should only have different effects, and those should be scaled too.
Maybe take the base damage of the player and divide that by 10 and that is your crossbows damage, other alternative is to just have different grade of crossbows.
Witcher grade crossbows should count towards gear bonuses from B&W.