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TalosLXIX

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TalosLXIX

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6 comments

  1. deleted34106890
    deleted34106890
    • account closed
    • 16 kudos
    A mod like this has already been made: https://www.nexusmods.com/witcher3/mods/3196
    1. mik19143
      mik19143
      • member
      • 5 kudos
      Fair enough, I realise this mod becomes rather redundant then, especially given how theother mod also allows switching between multipliers. I will decide on either deleting this mod or incorporating one of the ideas suggested in the other comment here.
    2. JulianGroove
      JulianGroove
      • premium
      • 8 kudos
      Anyway, thank you for you work Mik. :-)
    3. nickraven
      nickraven
      • member
      • 8 kudos
      A mod like this has already been made: https://www.nexusmods.com/witcher3/mods/3196

      That mod didnn't work for me but this mod does
  2. Aleksver
    Aleksver
    • member
    • 0 kudos
    По настоящему урон от болтов должен быть таким- по людям (не разрывной или составной болт)1 болт в 90% смерть 2 болта 100% смерть, по монстрам в зависимости от класса монстра, летающие в воздухе 90% смерть при падении при попадении 50% хп (очков жизни) големы 3 -5% не более, гуманоидные монстры (водная баба, туманник и т.д от поражения зоны голова 80% смерть составным или разрывным болтом) 
  3. Mairoyx
    Mairoyx
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    • 6 kudos
    I do not want to be rude, and this mod is good.
    But i think that just like skills and bombs that deal damage, crossbows should also scale their damage or take a set % of vítality or essence away from enemies.

    So that the base damage is always enough. Different types of bolts should only have different effects, and those should be scaled too.

    Maybe take the base damage of the player and divide that by 10 and that is your crossbows damage, other alternative is to just have different grade of crossbows.

    Witcher grade crossbows should count towards gear bonuses from B&W.