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This page was last updated on 16 July 2022, 2:18PM
- Changelogs
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Version 1.4
- New:
Harpies:
- flying speed factor increased by 12,5%;
- wings flapping animations decelerated by 2,5%;
- flying glide animations accelerated by 25%;
- flying knockdown animation accelerated by 40%;
- flying death animation accelerated by 40%;
- flying hit animations accelerated by 25%;
- ground hit animations accelerated by 37,5%;
- ground getting up animation accelerated by 25%;
- ground stagger animation accelerated by 12,5%;
- flying attack animations accelerated by 15-25%;
- ground attack animations accelerated by 10-40%.
Sirens:
- flying speed factor increased by 12,5%;
- wings flapping animations accelerated by 15%;
- flying knockdown animation accelerated by 30%;
- flying death animation accelerated by 30%;
- flying attack animation accelerated by 25%;
- ground attack animations accelerated by 15%.
- New:
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Version 1.3
- Tweaks:
- two-handed hammer humans' attack animations decelerated from 12,5-30% to 10-20%. - New:
Dogs/Wolves:
- running animation accelerated by 12,5%;
- walking animation accelerated by 12,5%;
- howling start animation accelerated by 25%;
- howling stop animation accelerated by 50%;
- hit animation accelerated by 50%;
- stagger animation accelerated by 37,5%;
- getting up animation accelerated by 50%;
- burning animation accelerated by 37,5%;
- attack animations accelerated by 12,5%.
Bears/Berserkers:
- running animation accelerated by 12,5%;
- taunt animation accelerated by 12,5%;
- hit animation accelerated by 12,5%;
- stagger animation accelerated by 12,5;
- burning animation accelerated by 25%;
- death animation accelerated by 12,5%;
- attack animations accelerated by 12,5-30%;
- counter attack animation accelerated by 25%.
- Tweaks:
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Version 1.2
- Tweaks:
- one-handed sword humans' combo attack animations accelerated by 5% (now they balanced properly);
- two-handed humans' parry animation accelerated from 12,5% to 20%;
- two-handed humans' parry animation delay decreased from 500% to 1000% (now they can parry you immediately);
- wyverns' taking off animation decelerated from 12,5% to 7,5%);
- Roach's canter jumping animation decelerated from 37,5% to 30%;
- Roach's trot/spot jumping animation decelerated from 35% to 30%. - New:
- two-handed halberd humans' attack animations accelerated by 12,5-20%;
- all animations of arachas decelerated by 25% (they're using the same animations as endriagas and had the same speed, huge enemies should be slower than smaller ones); - Compatibility:
- added compatibility for Ghost Mode;
- added the stable compatibility for W3EE and Lazarus Project.
- Tweaks:
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Version 1.1
- Tweaks:
- one-handed sword humans' attack and combo attack animations decelerated from 20-30% to 15-30% (they were OP);
- one-handed mace humans' vanilla attack animation decelerated by 12,5% (even with vanilla speed this animation was too fast);
- two-handed spear humans' attack animations accelerated from 10-20% to 12,5-30%;
- Roach's gallop jumping animation accelerated from 12,5% to 15%;
- wyvern's attack landing animation decelerated from 15% to 12,5%. - New:
- two-handed, shielded, fist-fighter and archer humans' burning animation accelerated by 12,5%;
- all humans' stagger animation accelerated by 12,5%;
- all humans' knockdown animation accelerated by 12,5%;
- two-handed humans' parry animation accelerated by 12,5%;
- two-handed humans' parry animation delay decreased by 500% (now while parrying they won't just stand and wait untill you dodge away);
- two-handed sword humans' attack animations accelerated by 5-17,5%;
- sworded archers' mellee attack animations accelerated by 20-30%;
- Roach's trot/spot jumping animation accelerated by 35%; - Compatibility:
- added compatibility for W3EE and Lazarus Project.
- Tweaks:
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Version 1.0
- Initial release:
- Monsters
Werewolves:
- running attack animation accelerated by 35%.
Ekimma/Katakans:
- jumping attack animation accelerated by 35%.
Nekkers:
- flip attack animation accelerated by 25%;
- running attack animation accelerated by 25%.
Wyverns:
- flying speed factor increased by 17,5%;
- taking off animation accelerated by 12,5%;
- landing animation accelerated by 25%;
- flying retreat animation accelerated by 12,5%;
- landing attack animation accelerated by 15%;
- ground attack animations accelerated by 12,5-25%. - Roach
- canter jumping animation accelerated by 37,5%;
- gallop jumping animation accelerated by 12,5% - Humans
One-Handed:
- burning animation accelerated by 12,5%;
- charging animation accelerated by 20%;
- sword attack animations accelerated by 20-30%;
- axe combo attack animation accelerated by 12,5%;
- mace attack animations accelerated by 12,5-25%.
Shielded:
- attack animations accelerated by 12,5%;
- shield pushing animations accelerated by 25%.
Two-Handed:
- spear attack animations accelerated by 10-20%;
- hammer attack animations accelerated by 12,5-30%;
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