The Witcher 3

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PuppyUnicorn

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88 comments

  1. XKN
    XKN
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    working on next Gen?

    Edit: This Mod Broken my game and all my another Mods now cannot unistall it and my game dont run
    DONT INSTALL THIS MOD ON NEXT GEN!!!
  2. Reynar
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    I'm on the GOG GOTY 1.32 version. This mod doesn't work for me. Keep getting errors. First time I haven't been able to get a mod to work. It's a shame.

    Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }

    That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.
    1. rg1261
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      hey Reynar , Glad to hear it solved for you !
      I am pretty new at this but still want to use this mod , can you please attach a screen shot of the notepad file where you edited this !
      I am trying since 30 minutes and still could not figure it out !
    2. Reynar
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      Sure. Find the dlcManager.ws file in your game's directory. Should look like this image:



      Copy that file and paste it into the Combat Redux mod folder. Open the mod folder, go into the content folder, then scripts, then game. Paste it in the game folder like this:



      Open the dlcManager.ws file in your preferred app, like Notepad, and add this string at the very bottom: public function IsAllDLCsAvailable() : bool { return true; }

      Like this:



      Let me know if that solved the issue for you.
    3. rg1261
      rg1261
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      Thanks a ton !! It helped !!
      I was pasting the line incorrectly and that was the culprit !
      Finally I can play with this mod !! 
    4. cBadMo0nZ
      cBadMo0nZ
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      Thank you so much!
    5. PuppyUnicorn
      PuppyUnicorn
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      Thank you for finding this fix!  Once I get some new localizations, I'll add my 'dlcManager.ws' to the next update and credit you in the description.
    6. stegg001
      stegg001
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      Thank you this fixed it for me
    7. Dymista
      Dymista
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      This was still required, I just fixed my game not starting up with @Reynar's fix. Thanks.
    8. Huntermonk
      Huntermonk
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      Thanks man 
  3. wickedsicklol
    wickedsicklol
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    Please, update this mod!
  4. Styfros
    Styfros
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    Hello is this compatible with 4.0 I can't get it to run properly
  5. Aradin89
    Aradin89
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    Hi.
    I installetd the mod correctly, following the guide.
    But in the in-game mods menu appears the slot but without any name.
    If I click on it I can see settings, but in a strange way.
    I'm playing on Steam GOTY 1.32 version.

    I put here two screen to help to understand better.

    Of course I put "CombatHudReduxMenu.xml" in "..\bin\config\r4game\user_config_matrix\pc\" directory.

    1. Aradin89
      Aradin89
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      ANY HELP?
    2. PuppyUnicorn
      PuppyUnicorn
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      Check out the Community Patch - Menu Strings mod.  If memory serves me right that should be the reason you're having that issue.
    3. Aradin89
      Aradin89
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      Ok, thanks.

      I have already installed the mod, I should try the proposed modification into the config xml file.
    4. Aradin89
      Aradin89
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      Community Patch Installed and modifications suggested in the page description applied.
      Nothing changed....
    5. PuppyUnicorn
      PuppyUnicorn
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      Whoops, I just payed more attention to your image.   Currently the mod is only in German and English.  What language are you playing in?
    6. Aradin89
      Aradin89
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      Ahhh ok. 
      So maybe the localization is the problem...?

      My version is in Italian. I'm italian.
    7. Aradin89
      Aradin89
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      Ahhh ok. 
      So maybe the localization is the problem...?

      My version is in Italian. I'm italian.
    8. Aradin89
      Aradin89
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      Anyway I read now your call for collaboration.
      I can help to transalte in Italian, if it help...should be easy.
      But I'd like to see the option in the mod panel to do it
    9. PuppyUnicorn
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      So I've taken a break from Witcher 3 modding for a bit so I'm rusty, but if I recall correctly it's pretty easy to modify the strings.  So if you want to DM me your Italian translations, I'll see if I can whip up an update!

      In the mean time, if you'd prefer to see the English translations in the menu do the following:
      (1) Go to 'modCombatHudRedux\content'
      (2) Make a copy of 'en.w3strings'
      (3) Rename the copy to 'it.w3strings'
    10. slawoon
      slawoon
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      Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Name identifier can contain only digits and letters
      Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Name identifier can contain only digits and letters
      Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Unexpected end of file found after '{' at line 11

      Nice 1001 try
  6. Dymista
    Dymista
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    ?What to do here? Who do we listen to? 

    https://i.imgur.com/z15sYoM.png
  7. cocovalpo
    cocovalpo
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    You just can't see the mod menu, in the mod menu I read some solutions out there but nothing.
    some help?
  8. rg1261
    rg1261
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    Error [modcombathudredux]game\gui\main_menu\ingamemenu.ws(740): Could not find function 'IsAllDLCsAvailable'
    HOW TO SOLVE THIS ?
    1. Pharaam
      Pharaam
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      I got the same, any help?
    2. PuppyUnicorn
      PuppyUnicorn
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      User Reynar solved this issue down below.

      Quote: 
      Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }

      That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.

      TL;DR
      (1) Go to your base Witcher 3's '\content\content0\scripts\game' directory.
      (2) Copy 'dlcManager.ws'
      (3) Paste into the 'modCombatHudRedux\content\scripts\game' directory.
      (3) Add 'public function IsAllDLCAvailable() : bool { return true; }' to the bottom of the file, BEFORE the closing bracket '}' on the last line.
      Hope this fixed your issue.
  9. naro1080P
    naro1080P
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    TO MODDERS 2021----  If you are using this mod (recommended) and want the status/buffs to turn on with combat.... then this mod will do it:
                                          
    Buffs In Radial Menu and also Combat
    https://www.nexusmods.com/witcher3/mods/505

    I found it irritating that this functionality was not included in this mod but thankfully someone else caught it.... now you can have full customisation without compromise. You will have to do a very simple manual merge in script merger.... Im running it and the two are working perfectly. Since this modding scene is pretty dead... meaning not many modders active and responding to questions/requests... I thought Id post this link here since I noticed other people had the same issue.... Hope this helps :)


    Btw I am running the game on GOG 1.32
    1. milAR0
      milAR0
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      On the map page it says the mod is not nessecary anymore because it is in vanilla game
    2. naro1080P
      naro1080P
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      in combination with this mod (Combat HUD) i could not achieve the buffs appearing and disappearing with the HUD... with vanilla the buffs would either always be on or off... so when HUD was turned off with this mod... the buffs would be floating alone on the screen which looks really stupid... otherwise you can turn them off and not see them at all unless in the radial menu.. personally i wanted to see the buffs along with the HUD while in combat... so this mod i posted has an option to do that.... you do not need it for putting the buffs in the radial menu... you need it for bringing it back during combat.
    3. Reynar
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      I had two conflicts between Buffs and Combat. Which one did you choose to go with?

      Edit: never mind, this mod doesn't even work for me. Sigh.

      Edit #2: Ok, I figured out how to add the Combat mod. But I was still getting 1 conflict between Combat and Buffs. I had to laugh at your "very simple manual merge in script merger" bit lol. I spent a good hour trying to figure it out. For anyone else reading this and having a similar issue with r4player.ws file where the section "Combat started" conflicts in both mods: go with Buffs when the conflict page opens up in script merger and then add in the Combat lines after. So if Buffs was your section "B" and Combat was section "C", merge conflict by adding B and then right clicking the highlighted area and add C. That should insert the Combat lines immediately after the Buffs lines. That is how I resolved the issue.
    4. naro1080P
      naro1080P
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      you just choose one then the other... look at the script... the conflict comes when you put one line of code within another code... all you have to do is make sure the one code completes itself then put the other one before or after.  Im sorry i said it was simple... it is on my installation... of course it depends on what mods you are using... however... if you try to merge again... just pay attention to the source... you should be able to figure out which one is interrupting and just put it outside the other code... sorry i cant be any more clear... im just learning this stuff myself... just wanted to post a solution i found to a common problem... hope this helps somehow
    5. naro1080P
      naro1080P
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      haha just read the end of your post... glad u got it... yes... just keep the codes seperate... this is what we must do in every merge.. bit of a learning curve
  10. KConstantineK
    KConstantineK
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    Wish someone with the knowledge how would go ahead and rip out the 3D map markers. It's a pain to always be looking at the minimap to know where to go.
    1. milAR0
      milAR0
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      +1 friendly hud is simply not compatible with 100 mods