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Changelogs
Version 1.02
Fixed RT Shadows not working on the swords and scabbards
Version 1.01
Added Tangent Shading to both steel and silver swords
Added 4K E3 Runes textures for both swords
Fixed tiny gap between silver sword handle and crossguard
Increased render distance for both swords
Reduced compression artifacts on textures
Version 1.00
1.00 - Release
This mod restores some of the swords used for the VGX Trailer (not to be confused with the Debut Trailer Swords/Dark Swords) using the actual models seen in the video (not a recreation) with proper textures and proportions. They can also be seen in other footagefrom that time in the game's development. I've also added a variant of the swords seen in some promotional renders for the game and that are also the ones that have been seen on the Man At Arms show (which are the same with just swapped pommels). They replace all 5 levels of the Wolf set. I made sure to make them to conflict as little as possible with other stat-editing mods. This mod also lets you choose from a selection of scabbards for you to use and have working and enabled runes. Compatible with patch 1.32. Enjoy :)
Installation:
1. Download the file 2. Extract the mod and choose one of the files (see image for reference) 3. Go to your game directory and place the folder in \The Witcher 3\Mods\ (if it doesn't exist, make one) 4. Run the game.
Uninstallation:
1. Remove the installed folder from \The Witcher 3\Mods\
Note: If you are going to post about an issue you are having, be sure to post any other mods that you are using that may conflict with it and your game version and beware the mod limit. For version 1.32 of the game.
Credits:
CD Projekt Red for the game and assets CAPA14 for helping me restore the broken normal maps from the source files Mezziaz for letting me use his silver scabbard for the alt3 and alt8 variants KamehamehaNudel for the silver sword icon for the Render versions