надо сделать такой мод что бы факелы гарели на скачках указывая пути направления,что бы без интерфэйса можно было разобраться и не смотреть на мини карту .Это единственное что по настаящему полезное можно сделать с факелами
RDR2 is set on the f***ing south-west US of America in the modern era. Witcher 3 is set in another world, whose people are more aking to our late middle ages.
Your post makes no sense. Actually is RDR2 that is unrealistic, since you have snowy mountains right near a desert enviroment and the mexican border.
regardless of the realism of fictional worlds, I too would like to have, for example, the witcher 2's forests in TW3. I agree that tw3's landscape is too monotonous - I'm thinking of e.g. a nice scottish highland-type landscape in Skellige :D
The landscape of RDR2 is a condensed down version of Nebraska, Missouri, Colorado, Texas, the Mojave and Arizona. RDR2s map is closer to what it actually tries to portray. The way the biomes are and the transitions between them are so much better than anything CDPR did with the landscape in the Witcher.
The Witcher 3 is way too dense. Why are there so many forests near settlements with hardly any kind of sparse plains which were actually common in medieval Europe. There are hardly any vast open vistas and Skellige has way way too many trees. Google Irish or Norwegian islands and you'll see for yourself.
@Moonknight1993, You completely misunderstood my statement. I didn't compare America and it's heartlands to a medieval European fantasy setting, I compared how each game's map tried to portray the landscape they were going for. For what RDR2 tried to show with it's landscape, RDR2 does a better job with it's intended presentation.
Well, that is a matter of opinion, with which I disagree. Witcher 3 obivously goes for a less "realistic" style, and a more fantastical and stylized visual presentation. I think the visuals in Witcher 3 (esp. when using various mods to improve LODs, textures, effects etc.), are the best I've ever seen. Also importantly, the way the maps are laid out in Witcher 3 makes sense in terms of city planning, roads, construction etc. RDR2 obviously has a more modern graphics engine, but for me *nothing* beats the visual style of Witcher 3. This game is simply amazing in my opinion.
I can only hope when the next game arrives (probably at least 4-5 years away), that it will feature a strong and macho male protagonist (like Geralt) and doesn't go "woke". Some of the new personal at CDPR makes me a bit uneasy... In these crazy times, a "no-nonsense" and un-politicized game like Witcher 3, being true to the typical Western high-fantasy universe tropes, is becoming a very rare and valuable thing.
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Way way too many trees. RDR2's respective map and the way it's constructed is so much better it's not even fair to compare.
Your post makes no sense. Actually is RDR2 that is unrealistic, since you have snowy mountains right near a desert enviroment and the mexican border.
The Witcher 3 is way too dense. Why are there so many forests near settlements with hardly any kind of sparse plains which were actually common in medieval Europe. There are hardly any vast open vistas and Skellige has way way too many trees. Google Irish or Norwegian islands and you'll see for yourself.
@Moonknight1993, You completely misunderstood my statement. I didn't compare America and it's heartlands to a medieval European fantasy setting, I compared how each game's map tried to portray the landscape they were going for. For what RDR2 tried to show with it's landscape, RDR2 does a better job with it's intended presentation.
I can only hope when the next game arrives (probably at least 4-5 years away), that it will feature a strong and macho male protagonist (like Geralt) and doesn't go "woke". Some of the new personal at CDPR makes me a bit uneasy... In these crazy times, a "no-nonsense" and un-politicized game like Witcher 3, being true to the typical Western high-fantasy universe tropes, is becoming a very rare and valuable thing.