man i thought this was way too fast when i first added it i was doing the final race, where ever that place is with the horse track north of oxenfurt east of novigrad. the one where you go meet that dwarf to get whatever crap dandalion needed for his bar. Lol sorry I am new to the game. I don;t know the names of many people or places and my adhd makes it hard to remember the details.
but im sure with the way i described it any experienced player would know which horse track i am talking about. The one that has couple different variations that you are suppose to ride. anyway race started and boom roach is going nutty fast and i ran off the course and somehow lost the race in like 5-10seconds...Lol
It might be useful for exploring, but no way i could do a horse race that fast when the track has lots of windy turns.
Anyways, does anyone know how to manually configure just the speed so that it works with the Rolls-Roach mod? I tried disabling all the functions related to the triple tap thing, and even tried playing around with the speed values (speed restrictions, CANTER_SPEED, GALLOP_SPEED, etc.) but it didn't work. I don't understand how the values 3.f or 4.f work because whenever i tried altering these values, Roach was always in galloping mode. Any help would be much appreciated.
just a bit lower from what u edit, find this below and replace modRoachMotoGP_SPEED_MULTIPLIER value (default 2.2) and if u find it difficult to trigger the third tap increase modRoachMotoGP_TRIPLE_TAP_WINDOW value to at least 1.0f (have to be in decimal) means 1 sec i think
PS: i find it seamless with 1.2 speed (+20% speed)
// modRoachMotoGP BEGIN const var modRoachMotoGP_SPEED_MULTIPLIER : float; const var modRoachMotoGP_TRIPLE_TAP_WINDOW : float; private var modRoachMotoGP_triedSpeedTripleTap : bool; private var modRoachMotoGP_speedTapCount : int; private var modRoachMotoGP_isOn : bool; default modRoachMotoGP_SPEED_MULTIPLIER = 2.2f; default modRoachMotoGP_TRIPLE_TAP_WINDOW = 0.7f; // modRoachMotoGP END
Hi, it seems there's a misunderstanding here. I don't want to use the triple tap function at all (I just want the speed boost to apply universally even when I don't triple tap).
Is it not possible to do this? e.g: // modRoachMotoGP BEGIN const var modRoachMotoGP_SPEED_MULTIPLIER : float; // const var modRoachMotoGP_TRIPLE_TAP_WINDOW : float; // private var modRoachMotoGP_triedSpeedTripleTap : bool; // private var modRoachMotoGP_speedTapCount : int; private var modRoachMotoGP_isOn : bool; default modRoachMotoGP_SPEED_MULTIPLIER = 2.2f; // default modRoachMotoGP_TRIPLE_TAP_WINDOW = 0.7f; // modRoachMotoGP END
Anyways, appreciate your help and sorry I wasn't being clear enough :)
The mod works fine for me. Running it along side several other mods. I'm running 1.32 GOTY Steam version. To everyone having trouble, use the merge tool. It's really simple to use and it clears up a lot of issues with mods.
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but im sure with the way i described it any experienced player would know which horse track i am talking about. The one that has couple different variations that you are suppose to ride. anyway race started and boom roach is going nutty fast and i ran off the course and somehow lost the race in like 5-10seconds...Lol
It might be useful for exploring, but no way i could do a horse race that fast when the track has lots of windy turns.
Anyways, does anyone know how to manually configure just the speed so that it works with the Rolls-Roach mod? I tried disabling all the functions related to the triple tap thing, and even tried playing around with the speed values (speed restrictions, CANTER_SPEED, GALLOP_SPEED, etc.) but it didn't work. I don't understand how the values 3.f or 4.f work because whenever i tried altering these values, Roach was always in galloping mode. Any help would be much appreciated.
PS: i find it seamless with 1.2 speed (+20% speed)
// modRoachMotoGP BEGIN
const var modRoachMotoGP_SPEED_MULTIPLIER : float;
const var modRoachMotoGP_TRIPLE_TAP_WINDOW : float;
private var modRoachMotoGP_triedSpeedTripleTap : bool;
private var modRoachMotoGP_speedTapCount : int;
private var modRoachMotoGP_isOn : bool;
default modRoachMotoGP_SPEED_MULTIPLIER = 2.2f;
default modRoachMotoGP_TRIPLE_TAP_WINDOW = 0.7f;
// modRoachMotoGP END
Is it not possible to do this?
e.g: // modRoachMotoGP BEGIN
const var modRoachMotoGP_SPEED_MULTIPLIER : float;
// const var modRoachMotoGP_TRIPLE_TAP_WINDOW : float;
// private var modRoachMotoGP_triedSpeedTripleTap : bool;
// private var modRoachMotoGP_speedTapCount : int;
private var modRoachMotoGP_isOn : bool;
default modRoachMotoGP_SPEED_MULTIPLIER = 2.2f;
// default modRoachMotoGP_TRIPLE_TAP_WINDOW = 0.7f;
// modRoachMotoGP END
Anyways, appreciate your help and sorry I wasn't being clear enough :)
To everyone having trouble, use the merge tool. It's really simple to use and it clears up a lot of issues with mods.