The Witcher 3

File information

Last updated

Original upload

Created by

Anyswayze

Uploaded by

Anyswayze

Virus scan

Safe to use

Tags for this mod

22 comments

  1. kicker044
    kicker044
    • supporter
    • 1 kudos
    Is there any Next Gen chance by any chance?
  2. kicker044
    kicker044
    • supporter
    • 1 kudos
    Seems like the documents you get in the HoS-Quest where you need to find Kluivert still sparkle.
  3. Deepk
    Deepk
    • premium
    • 60 kudos
    Hi, your mod is pretty immersive.

    I found that the chest that contains the tunics for the funeral in Yennefer's room in Skellige is still glowing.

    Cheers!
    1. SorceressJ
      SorceressJ
      • supporter
      • 65 kudos
      +1
  4. SorceressJ
    SorceressJ
    • supporter
    • 65 kudos
    Keys for the doors in Kaer Morhen right at the beginning of the game still sparke.
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      Yeah must be a unique tag

      Can't find it in the vanilla scripts

      Sorry sweetheart
  5. Deepk
    Deepk
    • premium
    • 60 kudos
    deleted
  6. band1tt0
    band1tt0
    • BANNED
    • 21 kudos
    Version 1.31. Don't Work.
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      That's weird, because I have 1.32 with 1.31 UPatch and that's what I edited from. Did you run Script Merger?
    2. SorceressJ
      SorceressJ
      • supporter
      • 65 kudos
      Works as described.
  7. wackoj94
    wackoj94
    • member
    • 3 kudos
    Thanks, I love these simple yet immersive little mods. Nice job and great thinking - the sparks seem unnecessary when Geralt already has the witcher senses! Going to endorse this.
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      Glad you enjoy it. Cheers!
  8. gogozzzz
    gogozzzz
    • member
    • 1 kudos
    do u know how to reduce the distance radius of detecting enemy(red outline) when using witcher sense?
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      I haven't been able to figure that out yet...

      Instead I use this mod with the Witcher Clues color set to a very deep shade of red that really tones down the effect. Makes it more difficult to see the red glow at long distances. It also takes longer in focus mode for the deeper red color to become very visible, which I see as Geralt's witcher senses honing in on the monster's scent...
    2. gogozzzz
      gogozzzz
      • member
      • 1 kudos
      yeah, i use it too. just feel detecting cheating, because its too long.

      do u know how to remove herb's yellow outline in witcher sense?
    3. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      Using the Color Customizer try these settings:

      Quest Color = #390a08 // 0.2 Opacity - Clues are easily seen, but distant enemies are almost undetectable.
      Interact Color = #222222 / 0.2 Opacity - Containers are very very faint, and herbs don't glow at all.
    4. gogozzzz
      gogozzzz
      • member
      • 1 kudos
      thanks, anyway to remove herb outline by script? similar to your mod Loot Drops Don't Sparkle, just herbs (plant)
    5. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      Not that I've come across in my travels. I'm actually cool with the color solution, but I'll keep my eyes peeled.
  9. jakester12
    jakester12
    • member
    • 0 kudos
    are they supposed to sparkle ?

    in my game, I've noticed that only loot sparkles (but I use the minimap anyway, to get that, so it's as good as not existing anyway), everything else doesn't sparkle for me, and I'm pretty sure I dont have any mod that changes it xD
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      In vanilla any container marked "HasQuestItem" should sparkle like in my before screenshots, both in and out of focus mode.
  10. band1tt0
    band1tt0
    • BANNED
    • 21 kudos
    This is a really useful mod. Thank you so much and success in your work!
    1. Anyswayze
      Anyswayze
      • BANNED
      • 8 kudos
      Cheers!