Tweak oils charges and damage bonus, and changes the parameters of repair kits. It will be more logical and fair.
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All oils have 20/30/30 charges and provide 20%/30%/50% damage bonus to their specific monster types( Vanilla game: 20/40/60 charges and provide 10%/25%/50% damage bonus ), so basic oils will be more useful, higher oils are still worth to making but no longer be overpower if you use my mod with Partoutatix 's Simple Alchemy Refill https://www.nexusmods.com/witcher3/mods/3333?tab=posts (Bug fix: now Hanged Man's Venom Can be smeared on silver sword, so you can use right weapen and oil to against Iris' Greatest Fear and Third Form Dettlaff)
Fixative skill become worth investing: Non-alchemist role already get sufficient benefit by invest Protective Coating skill easily, if player wants get more and longer gain from oils, they better invest it enough.
1.1 Update : Repair kits provide 5%/15%/25% repair value( Vanilla game: 15%/40%/90% ), also change their price, weapen repair kits: 18/52/80 Crown, armor repair kits: 20/58/90 Crown, higher quality kits = lesser money spend. Old file :Repair kits provide 5%/10%/25% repair value, also change their price, weapen repair kits: 20/30/60 Crown, armor repair kits: 30/50/100 Crown.
Repair kits should't better and cheaper than breathing blacksmith, blacksmith also should't more greedy or stupid than the Dragon in Country Story, use Deleveled Gear Buying Selling Servicing Prices https://www.nexusmods.com/witcher3/mods/3051