The Witcher 3
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mmx1415

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About this mod

This mod makes the shockwave skill and supercharge glyphs skill be scaled with the sign intensity. Also, it allows the enemy with shield to be knocked down and adjust resistance for Aard sign to deal with the well-known problems.

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Brief description

In the new game plus, Aard does not knock down the enemies if their level are above 70.
Also, only little amount of damage is dealt by Aard sign to the monster like bears.
And because of the bug, you can't find right amount of the shockwave skill damage in the charactor stats menu.
In this mod, few scripts were tweaked to solve those problems.
Also, the Shockwave skill and Supercharge glyphs sign damage is scaled with the sign intensity and enemies with the shield can now be knocked down with this mod.
This mod was tested on game version of 1.32




Mods required for this mod

None




What this mod changes

1. Aard resistance does not affect knockdown chance. Thus, no matter how high the enemy's level is, the Aard will knock them down provided that Aard is powerful enough
2. The enemies with shield will be knocked down. This is more plausible because the enemy with shield has more area for the Aard sign.
3. Huge monstar can be knocked down. This is just for fun. I didn't check it. But if The witcher 3 allows big monsters to be knocked down, it should work.
4. Damage resistance for the Aard sign will be counted up to 50% only. This means you can play with the wild bear using Aard only.
5. Aard damage is scaled with the sign intensity. I didn't scale the piercing cold skill as the base damage of it is too big. (It is 1500)
6. Supercharge glyphs is scaled with the sign intensity (5th tier Yrden skill)
7. You can check the Aard damage in the character stats menu. It is Shockwave damage * intensity + piercing cold additional damage



How to install

Just like other mods, put this mod in the mods folder.
I recommend you to use the Witcher 3 Mod Manager and the Script Merger. But not necessary.



Scripts I tweaked

1. Sign resistance changes
a) Percentage damage resistance for the Aard sign is valid up to 50%.
damageManagerProcessor.ws
2. Sign intensity scaling changes
a) Aard damage is now properly displayed in the character stats menu. 
b) The Aard 5 tier skill (i.e., shockwave) is scaled with the sign intensity.
c) Piercing cold is not scaled as its base value is too large; it is 1500.
d) The Yrden 5 tier skill (i.e., Supercharge Glyphs) is scaled with the sign intensity.
CharacterStatsPopup.ws- Aard damage information in the character stats menu
signProjectiles.ws- Shockwave scaling
yrdenHealthDrain.ws- Supercharge Glyphs scaling
3. Aard knockdown changes
a) Resistance does not affect the chance of knockdown anymore. (To prevent the problems caused by aard resistance scaling with respect to level)
b) Aard always knocks down the enemy who is using a shield. (It is more plausible. Shield means larger area for the aard sign)
c) Aard can knock down the huge monsters. (For version b only. Just for fun.)
knockdownTypeApplicator.ws



What I want you guys to

I'm not the one who makes mod.
I'm just sharing my work because I couldn't find mod like this.
I want you guys to change this mod if you want to change something.
That's why I wrote what scripts I changed.
You can find the code line I tweak by searching the word "FIX" for each of the scripts.
You are free to tweak this mod and redistribute.
Please don't ask me to update or tweak this mod.



Update log

Version 1.0:
Original release

Version 1.1:
Piercing cold damage is now properly displayed in the character status menu (which can be accessed in the inventory) when shockwave skill is not used.

Version 1.2:
Minor bug fix for the vanilla game.
Now two version of the mod is provided.
1.2a: Huge monsters do not get knockdown
1.2b: Huge monsters do        get knockdown