Looks good on the picture. Which NPC's are considered as "peasant"? Is it just this one guy on the image or do all of them with short "slips" now have long trousers?
EDIT: Now that I think about it, I've never seen such a guy with shorts in my whole game time....
Ok first big thank for this lovely mod (and for the rest of your mods too) Second about the alterante version, the one you posted in 2021, it still gives green pants but unlike the original version, it's a darker green which as a result does not seem out of place, so personally it's completely ok for me
This mod should be considered an essential for any mod list, period. Having to see a grown man in those shorts is immersion, game, and mood breaking. Thank you so much for this mod, and then thank you again.
I donĀ“t get then what was the reason of that green pants problem. Can someone explain why this good man had green pants with the mod limit fix solution and not with the adjuster?
Has anyone figured out a fix for the bright green pants yet? I really love what this mod does and appreciate all the work the mod author has put into it, it's just that having multiple NPCs with bright green pants is even more immersion breaking than having them walking around in those shorts. Would sure love a fix. XD
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EDIT: Now that I think about it, I've never seen such a guy with shorts in my whole game time....
EDIT: One more question, do they all have yellow trousers now or did you make different trousers/colors?
Thanks for this great addition.
Edit: The alternate dirty version works!
Second about the alterante version, the one you posted in 2021, it still gives green pants but unlike the original version, it's a darker green which as a result does not seem out of place, so personally it's completely ok for me
Edit
Using Mod Limit Adjuster instead Mod Limit Fix does not solve the green pants, damn.
On the gray version of the mod, the pants do not look so acidic, but it still seems that this peasant is the driver of Lamborghini.