The Witcher 3
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KainPrimus

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KainPrimus

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21 comments

  1. Dyvalas
    Dyvalas
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    Is this mod compatible with Next Gen? Or even needed?
    1. KainPrimus
      KainPrimus
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      It is no longer required with Next Gen, as it was incorporated into it by CDPR.
  2. kingofbadass
    kingofbadass
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    is this compatible with the witcher 3 Redux?
    1. KainPrimus
      KainPrimus
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      Unknown.
  3. deleted100945843
    deleted100945843
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    Can I install the new Grandmaster Wolven Gear craft fix despite Besserwisser containg the old version? Ill make sure the Grandmaster Wolven Gear craft fix overrides Besserwisser in Script Merger :)
    1. KainPrimus
      KainPrimus
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      It is highly recommended, as the old version introduced some severely breaking bugs with the diagrams, which have been since fixed in 1.02.
  4. Kaa07111917
    Kaa07111917
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    Hmm, for some reason all grandmaster schemes disappeared, although the mod was established without conflicts. Or should it be installed before picking up the drawings?
    1. KainPrimus
      KainPrimus
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      If you install the mod after picking up the schematics, they will disappear from the inventory, and cannot be added again through console commands for that particular playthrough. The game sees them as being in the crafting list, even though they've disappeared.

      Your only option is to revert to a save before you picked up the schematics.
    2. Kaa07111917
      Kaa07111917
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      It didn't help ... I started with saving before moving to Toussaint, now I'm standing in front of the witcher-bear's chest, the game shows that
      it is necessary to take blueprints from it, but they are not in it. Removing the mod does not help: the chest remains empty, and the quest
      mark hangs above it.
    3. Cadex
      Cadex
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      I think version 1.01 of the mod has a bug: when I looked at the XML in Script Merger, the line you changed (for the Red Wolf Gloves 1 schematic) is missing the "<ingredients>" start tag (it looks like it was accidentally deleted). Maybe that is what is breaking things?
    4. KainPrimus
      KainPrimus
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      Possibly. I've corrected the oversight in 1.02.
    5. Kaa07111917
      Kaa07111917
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      Thank you, now with the diagrams everything seems to be fine ... Grand thanks again!
    6. KainPrimus
      KainPrimus
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      You're welcome.
  5. kyann1
    kyann1
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    it has portuguese translation? 
  6. Aslawk
    Aslawk
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    Thanks for this mod.

    I'd like to point out that after you craft the grandmaster version, runes attached to the previous craft don't carry over. I know it's kinda minor but is there a way to fix this?

    Thanks again!
    1. KainPrimus
      KainPrimus
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      There's this - https://www.nexusmods.com/witcher3/mods/3167
  7. wintez
    wintez
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    Dude rly good mod!! but i think i found a bug, when i try craft Manticore gloves now requires Master Wolven gloves WTF?)) Wolven pieces requires master pieces as well, but manticore gloves and only gloves))
    1. SorceressJ
      SorceressJ
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      I saw that bug, too. I have fixed it, will upload later, if there is interest.
    2. KainPrimus
      KainPrimus
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      It's been sorted in the new update.
  8. fendy83
    fendy83
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    thank you for this mod. i wouldn't know if the diagram is actually wrong in-game without this mod.
    if the author is willing maybe this mod can be merged with besser? many player can benefits as well
    1. KainPrimus
      KainPrimus
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      I wouldn't be against it.