The Witcher 3
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DrawingDrag0ns

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KiroKobra

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About this mod

All items in the game are normalized, enemies stats don't change (much), and Geralt is only as strong as his build and gear make him. No more out-leveling zones and suddenly being on easy-mode.

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STATIC WORLD

by DrawingDrag0ns

Static World is part of a modular overhaul series.
You can use each module separately,
but using them together is my personal preference.
Each module can be merged without conflicts using Script merger.

Module 1....... Master Training
Module 2............. Static World
Module 3......................... Vigor
Module 4.. Alchemy Enhanced



I'M TAKING A BREAK
Thank you all for your feedback, I love to see that you're all enjoying the mods I make! I'm taking a break from modding. As-of November 1st, 2020, my wife is due to give birth to our first child in less than 30 days. I'm very busy with getting the nursery put together and working overtime to prepare for hospital expenses. I hope you all understand.
I have recently enabled DONATIONS on my Nexus account.
However, I will only be allowing donations on mods which I consider "complete" - It wouldn't feel right to receive a donation for an incomplete mod.
The following mods are eligible for donation: Static World, Master Training, Alchemy Enhanced, Vigor, and Kaer Morhen Upgradeable Gear.
If you would like to leave a donation, please click the image below, which will take you to my Nexus Account Donation Page.
THANK YOU EVERYONE for using my mods and I hope to return to the Nexus in a few months :)




"I think I found a bug, should I submit a bug report?"

With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod their games. This means there are a lot of people who don't know what they're doing, how to troubleshoot their mod issues, or even know better than to install multiple incompatible mods.
This also means that mod authors are getting a lot of false-positive bug reports!

When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work.

Before submitting a bug report:
1. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes.
2. Double-check the mod description page of your installed mods, and see if you've installed any mods which are know to be incompatible.
3. Once you have eliminated incompatible mods, you need to deleted your "Merged Scripts" mod folder and re-run Script Merger.
4. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods.
If you have done all 4 steps, please submit a bug report!

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Eh, what do?

Gear:
  • All item level requirements have been removed, and any references to level requirements have been hidden in the GUI.
  • All items are dynamically scaled up or down from their vanilla attributes to reach a power that is equivalent to around lvl 20-ish.
  • Some offsets are in-place to further scale gear based on their quality level and value. This means end-game gear is still better.
  • Raw stats (armor/damage values) are much less important now. Players should rather consider their secondary stats and number of upgrade slots.
  • Crossbows bolt damage is roughly doubled, and deals a guaranteed + 0.3% of the target's max HP on top of it's normal damage. What this means is that 4 basic crossbow shots is equivalent to about 1 light sword attack.
  • All Bomb damage has been nearly tripled, and deals a guaranteed + 1% of the target's max HP on top of it's normal damage.

Buffs:
  • Buffs for Weapon Grindstones and Armor Fortification have been reduced from 20% > 10%, but the duration is doubled. 
  • Food health-over-time has been nerfed by 10%, but duration is increased by 10% also.
  • Food only heals 1 HP/sec while in combat - food is no longer a pseudo health potion. 

NPCs:
  • All enemy levels have been hidden from UI elements
  • All enemies scale to Geralt's level, and their per-level bonus have been dramatically changed to remain roughly the same difficulty throughout the game.
  • Enemies scale based on Geralt's level (roughly 0.5% boost to all stats per level).
  • The way enemies scale is sort of a "tapering off" approach, so that Geralt's upgraded gear, stats, and skills actually make the player feel like it's making a difference. If I scaled enemies absolutely perfectly with Geralt, then gear would be meaningless.
  • Essentially no matter where you go or what you do, enemies will pose a threat, while simultaneously won't be stupid OP because they're "high level". That being said, a lvl 50 geralt should be able to kill a drowner in about 3-4 hits, while a lvl 1 Geralt may take 6-8 hits. Your gear and level still matter.
  • NPCs for Ciri-specific quests and Geralt fist-fighting quests have been unchanged. For a better experience using this mod, it is recommended that you enable the in-game option "enemy upscaling" (this is a vanilla option), this should keep fist fight quests and Ciri quests from being too easy.

Experience and Rewards:
  • All quests which provide currency rewards have been normalized. No more killing a big bad monster and only getting 50 gold.
  • Quests which normally give currency rewards will now give AT LEAST 90 gold, with some exceptions when you help "poor" or "homeless" people.
  • Quests which give low currency for dangerous tasks such as Monster Hunt quests or main story quests have been increased significantly for early-game quests, and later-game quests taper-off and are nerfed compared to vanilla values.
  • Experience points from quests and killable NPCs have been normalized. The player should gain roughly 3 exp per kill, multiplied by your level.
  • Additional exp modifiers have been added to specific NPC types such as "large" monsters and Quests NPCs.
  • Quests which award exp have had their level calculations removed, and their recommended levels have been hidden in the GUI. No matter what level you are, quests will always give 100% exp value.

Economy
  • Item values for vendor NPCs have been normalized, both buying and selling prices. Prices have been adjusted in a way that should help prevent the player from simply buying relic-quality gear from vendors and calling it a day.
  • Prices for crafting high-quality gear has been increased as well, again to prevent the player from gaining large power-boosts towards the beginning of the game.
  • The "low" and "high" range for item prices are based on in-game lore and NPC commentary. For example, when a forged city pass costs 50 gold and Geralt says "that's a lot", this mod actually makes that statement true.
  • Please note that this mod is not compatible with other economy-overhaul mods.


Combat:
  • Damage-over-time from any source has been re-worked to prevent absurd damage and cheesing boss fights.
  • Some soft-scaling math has been implemented into the damage processor script, which should help prevent Geralt from straight up getting 1-shot. You can still get 2-shot though!
  • Some damage-calculation math has been added to prevent mobs from being overpowered. It's a soft-scaler though, so enemies which normally hit hard will still hit hard.
  • All above mentioned damage calculation (except for DoT damage) is aware of the player's chosen difficulty level and will adjust accordingly.


INSTALL INSTRUCTIONS:
  1. Place folder "modD002_StaticWorld" into your "/mods" directly
  2. Place folder "dlcstaticworld" into your "/dlc" directory
  3. Run script merger
  4. Done!
IF UPDATING MOD VERSIONS:
  • Install instructions are no different, however, please be aware that if a new version of this mod edits, adds, or deletes any .XML files, Geralt will have his abilities and Mutagens reset (You keep skill points and mutagens, so you can re-built your skills).
  • When updating from specific versions of this mod, the game will check for the version and reset if needed. The reason for this is to prevent the infamous "level 0" bug, which can occur with pretty much ANY mod that edits rewards or leveling .XML files between versions. The level 0 bug is not exclusive to Static World.
  • If a reset between versions is needed, you will see the following message: "Static World successfully initialized. Skills and Mutations have been reset."
  • Please note that Static World has a custom version of the "Cleardevelop" mod baked-in, and so is not compatible with that mod. Please see compatibility notes below.

UNINSTALL INSTRUCTIONS:
  1. Remove folder "modD002_StaticWorld" from your "/mods" directly
  2. Remove folder "dlcstaticworld" from your "/dlc" directory
  3. Run script merger
  4. Done!

Recommended in-game options:
  • Turn "Enemy upscaling" on! NPCs for Ciri-specific quests and Geralt fist-fighting quests have been unchanged. For a better experience using this mod, it is recommended that you enable the in-game option "enemy upscaling" (this is a vanilla option), this should keep fist fight quests and Ciri quests from being too easy.

FAQ:
  • Q) Does this mod have any in-game options? A) No. This mod is a "set it and forget it" mod, zero options.
  • Q) Can this mod be installed onto a pre-existing save? A) Yes! The only down side is that if you're already pretty far into the game, you may have more gold than what the economy is designed for.
  • Q) Has this mod been tested with NG+? A) No. However, user-feedback indicates that NG+ works fine with the mod - I just have not personally tested it.
  • Q) I think I found a bug, but I'm also using mods X Y and Z. Should I submit a bug report?  A) When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work. Before submitting a bug report, you first need to isolate the issue by uninstalling other mods which may be conflicting. If the issue persists, then yes, by all means please submit a bug report.

COMPATIBILITY

  • NOT compatible with sweeping gameplay overhauls (Ghost Mode, W3EE, or any other "complete overhaul") Generally speaking, those types of mods specifically state that they're not compatible with much.
  • NOT compatible with "Cleardevelop" mod (not to be confused the 'cleardevelop' console command). This mod has it's own version of Cleardevelop and so is not needed.
  • NOT compatible with economy/vendor pricing mods
  • NOT compatible with other "no levels required" or "enemy scaling" mods
  • Compatible with all of my other modules, listed above. Give 'em a try!
  • Compatible with texture/mesh and audio mods
  • Compatible with Friendly HUD!
  • Compatible with Immersive Cam!
  • Should be compatible with just about any mod which doesn't edit the same scripts or XML files. Just use Script Merger, and if everything auto-merges, you should be fine.
  • Other mods which edit the "npc.ws" script may not be compatible depending on what they specifically change - mileage may vary.
THIS MOD SHOULD WORK WITH ALL GAME LANGUAGES AS IT DOES NOT CHANGE ANY STRINGS

Credits:

Nexus user woodbyte , although not directly involved with this mod, I did barrow some code from Item Item Levels Normalized and heavily modified it.