The Witcher 3
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About this mod

Makes a new fix to the file.

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This fix was made by youngjdef and he posted the fix with instructions on the Custom Localization Fix page. He linked the file to his Pastebin with instructions on how to make the fix. All I did was make the .TXT file from his Pastebin to be the needed .WS file. I am uploading it here to make it easier for others. You do not need to get the Custom Localization Fix, the one I am uploading is all you need. Uacvax, the original creator and up-loader for the fix has made it a open permission file. I'm still giving Uacvax the credit for making the fix and above is the link to the original mod page.

Youngjdef is the creator of the file

Below is the original instructions and features from Uacvax's mod page


If you decide to use W3Strings Encoder for localization support PLEASE include the unencoded file for people to edit themselves. With so many mods
these days, menu clutter is real and we should provide users an easier time merging and clean it up as they see fit. Providing unencoded string .csv files
also allows you to give your community an opportunity to offer you translations. What is the point of having localization support if you aren't even going to localize?


    Preserves CDPR localization. Fixes issues with broken CDPR menu items and names
    Removes "Panel_" from custom Options groups being shown by mods
    Removes "MISSING_LOCALISATION_KEY_NAME" from combat

1. Extract "modCustomLocalizationFix" to <Witcher 3 Dir>\Mods\
2. Copy "modCustomLocalizationFix\bin" folder to <Witcher 3 Dir> and overwrite preexisting files to repair damaged localization.ini from other mods
3. Use Script Merger as needed if you have other mods that modify the following files:,,

Note for Modders
If you are creating a menu structure please try to maintain consistency with the rest of the community and put your menu inside the Mods submenu.
To do this, in your custom \bin\config\r4game\user_config_matrix\pc\myMod.xml file that you make, make sure that your <Group> element is using the
displayName attribute consistent with the following nomenclature: Mods.myModName.optionalAdditionalSubMenus

Ex: If you don't have additional submenus, just add your options into a group with your mod name.
<Group id="myMod" displayName="Mods.myModName">

Ex: If you have additional submenus your mod group wants to display, just create them accordingly after myModName.
<Group id="myModGeneral" displayName="Mods.myModName.General">
<Group id="myModExtras" displayName="Mods.myModName.Extras">