As far as I can see, you're missing the following in effectTypes.ws from line 310:
EET_ReinaldPhiltre,
EET_Bleeding1, EET_Bleeding2, EET_Bleeding3,
I'm not 100% sure, but I think it's what is giving me this error. Would make sense. Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
I'll report back when I have time to troubleshoot it properly. Thanks for sharing the update :)
Thank you so much for making this! I was looking for something similar like this but applied to extreme cold weather like blizzard. Be amazing if you have plans to add to this mod. Either way great mod!
I'm having a issue where the potion and recipe don't show up/cant be added through console but the water effect is working. ANy ideas on what the problem can be?
Update: After copying the ID from the bundle it worked ??? Anyway, will see if it shows up on stores now
The name of the Skua potion is lowercase in the Polish version and should be uppercase like the names of other potions. Could you correct this please? Example: https://i.imgur.com/JorhaTa.png
174 comments
What have I done:
I adjusted the changes of the mod in the following scripts:
- effectTypes.ws
- gameEffectManager.ws
- swimming.ws
- r4Player.ws
I've tested the mod in my modded next gen version and haven't found any problems so far.
all credit goes to Karpfenfrosch for creating an awesome mod!
thank you for sharing this. works perfect. people like you make the world go round
As far as I can see, you're missing the following in effectTypes.ws from line 310:
EET_ReinaldPhiltre,
EET_Bleeding1,
EET_Bleeding2,
EET_Bleeding3,
I'm not 100% sure, but I think it's what is giving me this error. Would make sense.
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value
I'll report back when I have time to troubleshoot it properly. Thanks for sharing the update :)
if its the vfx, how can i replace it with a small hud icon? thanks
Woould you mind updating this mod to Next Gen please?
Update:
After copying the ID from the bundle it worked ???
Anyway, will see if it shows up on stores now
Example:
https://i.imgur.com/JorhaTa.png