- All games
- The Witcher 3
- Mods
- Visuals and Graphics
- Serenity Lighting Mod - A Toussaint Lighting Project
Serenity Lighting Mod - A Toussaint Lighting Project
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.96a
- Download:
- Manual
File information
Last updated
Original upload
Created by
FaramHUploaded by
FaramHVirus scan
Tags for this mod
Activity logs
This page was last updated on 22 March 2022, 8:49PM
- Changelogs
-
-
Version 1.96a
- Removed the Detlaff fight lighting in hopes to remove that sunset bug. Until I get a savefile before the Detlaff fight I can't figure out exactly why it happens.
- Reverted some noon tonemapping. The highlights can looks a litlle too green. Gonna experiment further.
-
Version 1.95
- Tried to fix the Detlaff fight bug.
-
Version 1.94
- Some changes to cutscene exposure.
-
Version 1.93
- Some color balance changes. Tried to remove some overexposure.
-
Version 1.92
- Tried to improve the cursed fog transition.
-
Version 1.91
- Minor changes to night lighting.
- Removed some cloud files to hopefully resolve some cloud issues in the base game.
-
Version 1.90
- Added puffy pseudo volumetric clouds courtesy of Took, Majime and Nudel.
- Improved interiors during rain. No longer bright but gray to reflect the overcast weather.
-
Version 1.89
- Some mild tree color changes.
-
Version 1.88
- Some minor fixes.
-
Version 1.87
- Fixed the foggy weathers. I had botched them in a previous update.
- Some cloud changes.
- Some bugfixes.
-
Version 1.86
- The Detlaff final fight env now uses Serenity's nights. The mod is basically 95% complete with regards to locations and quests.
- Some tonemapping changes.
-
Version 1.85
- Now includes the Night of Long Fangs.
- Greener grass for sunny weathers.
-
Version 1.82
- Distant moonlight changes
- Some color tone changes
-
Version 1.81
- Slight desaturation to foliage and reds. Should reduce the bleeding foliage effect.
-
Version 1.80
- Increased distant moonlight intensity.
- Some night fog changes. Less blue tint.
-
Version 1.79
- Reduced the pink highlights during mid day.
- Fixed an instance of vanilla fog values for rainy weather.
-
Version 1.78
- Improved dusk fog color and sky. Reduced the extreme bright blue fog.
- Some minor bugfixes.
-
Version 1.77
- Incorporated my HD B&W Dry grass mod with custom shading for consistency.
- Dusk and dawn improvements.
- Reduced brightness of blowing leaves during rain storms.
- Less reflective lighting at dusk so things don't glow and some other minor bug fixes.
-
Version 1.75
- A lot of improvements so I'll probably forget a few.
- Cirrus clouds are more red during sunsets.
- Improvements to the sunset transition.
- Improvements to distant sunlight during almost all midday instances.
- Improved rainy weathers with more translucent drops and fog. Also improved rain during sunsets. Some purple clouds thrown here and there for more dramatic effect. Brighter chimney smoke for rainy weathers.
- Changes to distant fog value brightness for most weathers.
- Some bloom changes.
-
Version 1.72
- Redid the foggy weather. Much better now imo.
- Mitigated the water bloom at night. Also, some vignette changes.
- Improvements to night rain lighting.
- Improved fire color during rainy weathers at night.
-
Version 1.71
- Fixed the pre-mature orange sun and sunset issue.
- Improvements to midday. Less vanilla.
- Moon changes.
- Foggy weather improvements.
-
Version 1.70a
- Re-enabled the moon godrays at night.They were long overdue.
- Some foliage changes.
- Completely redid most of the rainy weather. Much more stylized and atmospheric imo.
- Fixed an instance of excessive bloom during rainy weathers.
-
Version 1.70
- Re-enabled the moon godrays at night.They were long overdue.
- Some foliage changes.
- Completely redid most of the rainy weather. Much more stylized and atmospheric imo.
-
Version 1.68
- Changes to night bloom. Torches will give off better bloom now.
- Some changes to distant mountain light. Increased distant light intensity.
- Increased distant cloud brightness.
-
Version 1.67
- Changes to distant lighting. Beauclair palace will be visible from farther away now.
-
Version 1.66
- Changes to daytime (noon) tonemapping. Less green.
- Changes to night moon lighting on distant structures.
Also, deeper shadows on NPCs at night. Looks less video gamey imo - Moon intensity changes.
- Some distant fog changes.
-
Version 1.65
- Increased moonlight intensity at night.
-
Version 1.64
- Reduced water brightness.
- Saturation changes to foliage.
- Reduced a weird bloomy moon transition with the cursed fog env.
-
Version 1.63
- Fixed the intense bloom during sunrises.
- Changed fog back color during dawn to be more blue and less vanilla green to be more in line with the new nights.
-
Version 1.62
- Fixed the issue where the characters were pitch black in caves during certain TODs. Now the caves and characters will both be dark.
- Added bloom to the catacombs. The vanilla catacombs lack bloom of any kind.
- Improved the Wight cutscene lighting and transition.
-
Version 1.60a
- The fires would appear too red at times. Fixed them.
-
Version 1.60
- Totally overhauled the nights and night cutscenes, inspired by the 'A Night to Remember' CGI trailer. The new nights are more fitting for the land of love and wine imo. Check the screens to get an idea for the new nights.
>Also fixed the bloom issue where Geralt's face would give off bloom. - Improved the cursed fog . Elven ruins have warmer fog while spectral fog is greener. Inspired by Minas Morgul from LOTR.
- Improved almost all envs across the board.
- Totally overhauled the nights and night cutscenes, inspired by the 'A Night to Remember' CGI trailer. The new nights are more fitting for the land of love and wine imo. Check the screens to get an idea for the new nights.
-
Version 1.50
- Worked a bit on the fairytale forest and cutscenes.
- Brightened the junipers and cupress trees. Improved AO on trees.
- Some changes to indirect lighting and fog
-
Version 1.48
- Changed distant light to be more reaching.
- Completely overhauled the foliage for all times of day.
- Reduced character lighting during rain.
- A lot of minor changes here and there.
-
Version 1.47
- Reduced the Blue moon further.
- Brightened the foliage at night (again). Also lessened the harsh AO on the foliage.
- Worked a bit on the fairy tale lighting.
- Some light edits here and there.
-
Version 1.46
- Reduced the blue moon at night (clearly an unintentional Frank Sinatra reference lol)
-
Version 1.45
- Completely overhauled the sunsets. Sunset timing was also fixed. As a whole, less overpowering orange and greater variation in hues in the sky, fog and clouds.
- Edited some weather types. Added pollen to some clear weather types. Changes to tonemapping.
- Some misc changes here and there. Changes to flares at night. They are now very subtle except for foggy weathers where they are still diffused and visible.
-
Version 1.42
- Began work on interiors.
- Overall worked on almost every env. Rain, fog, sunny.
- Brightened foliage at night.
- Less oversaturated sunsets.
-
Version 1.40
- Overhauled the weather system. No longer will you see the same clouds stuck on the horizon like a static image.
- A new light drizzle weather was added. No longer will you only see rain storms when it rains. It's clear this DLC was rushed.
- Overall small tweaks to the sunny weathers.
-
Version 1.37
- Changes to billboard translucency. The billboards in the sun's direction were too reactive to light, especially during sunsets. Had to find a compromise.
- Saturation changes for different TODs.
- Some small changes to fog and rainy weather.
-
Version 1.30
- Darkened the shadows. In trying to create a pseudo GI I made them too light.
- Changes to foliage brightness.
-
Version 1.25
- Reduced flare intensity to more sane levels.
-
Version 1.1
- Bugfixes.
- Improved some of the envs.
- Started work on the generic cursed fog env.
-
Version 1.0
- Huge update. Heavily inspired by the Witcher 2, especially the new nights and catacombs. More atmospheric with saturated bloom and flares.
- Improved all weather types across almost times type of day.
- Began work on catacombs. Should feel more like crypts and decrepit tombs.
- Changes to almost all parameters. AO, Clouds, Bloom etc
-
Version 0.98
- Changes to foliage.
- Improved the Wight env to be more atmospheric.
-
Version 0.95
- Improvements to AO. Shouldn't be overly dark and inky now.
- Improvements to foliage. Reduced foliage saturation by a bit.
- Improvements to clouds during sunset.
- Slight changes to colour balance, less yellow now.
- Reduced fake character lighting during certain times of day.
-
Version 0.90
- Fixed the folder naming issue. Mod should work out of the gate now.
- Brightened the grass a bit and tried to improve the foliage in general. The dark grass made the mod look less sunny than intended.
- Some changes to fog.
-
Version 0.85
- General improvements across all edited weathers.
- Increased AO all around for all weathers, especially overcast and dimly lit weathers. Part of the reason W3 looks bad in non-sunny weathers is because the AO is so weak making everything seem flat and unshaded, even on HBAO+ .
- Mild edits to the fairytale env.
-
Version 0.80
- Changes to sunny weather. Trees are now slightly darker to add some contrast to the vegetation. In B&W all the foliage sorta has the same colour which doesn't look good imo and has a monotone feel.
- Edits to sunsets.
- Improved foggy weather and rainy weather for more times of the day.
- Began work on the Wight env. Made it more foggy and atmospheric. Increased AO as it was very bare and sparse. Also reduced the exaggerated colour and green which CDPR apparently seems to love.
-
Version 0.70
- Reduced the pink/purple during sunny days to make the lighting seem more natural.
- Increased the lighting in the distance.
- Small changes to fog.
- Small changes to vegetation and billboard lighting.
- Small changes to bloom at night.
- A few more subtle changes.
-
Version 0.60
- Edited foliage brightness and colour. Edited AO around foliage. It was too dark around ivy. Managed to reach a compromise between coverage and darkness.
- Edited weathers. Added fireflies to clear and foggy weather. Added flying leaves to rainy weathers.
-
Version 0.45
- Improved Foggy weathers.
- Edited billboards colours before sunset, they were too bright.
- Improved bloom at night.
- Improved some weather transitions.
-
Version 0.5
- Improved rainy weather at night. Check images
- Improvements to foggy weather.
- Some slight changes to bloom for all weathers.
-
Version 0.4
- began work on foggy and rainy weathers. Check images to get an idea. The rainy weathers were inspired by GTAV and some of it's mods along with rain in other games.
-
Version 0.3
- Improved the transitions between the orange and pink sunsets. Should blend better now.
- Improved the clouds at sunset.
- Fixed the night bloom issue. Added more godrays to the moon at night.
- Minor changes to global lighting.
-
Version 0.2
- Improved the sunsets. Should appear more natural. Toned down the orange.
- Changes to bloom and AO.
-
- Author's activity
-
March 2022
-
22 Mar 2022, 8:50PM | Action by: FaramH
Attribute change
'file visible to the public'
-
22 Mar 2022, 8:49PM | Action by: FaramH
Changelog added
'Change log added for version 1.96a'
-
22 Mar 2022, 8:47PM | Action by: FaramH
File added
'Serenity Lighting Mod [version 1.96a]'
-
22 Mar 2022, 8:25PM | Action by: FaramH
Attribute change
'file hidden from public viewing'
-
22 Mar 2022, 8:17PM | Action by: FaramH
Changelog added
'Change log added for version 1.96'
-
22 Mar 2022, 8:15PM | Action by: FaramH
File added
'Serenity Lighting Mod [version 1.96]'
January 2022
-
05 Jan 2022, 9:19AM | Action by: FaramH
Changelog added
'Change log added for version 1.95'
-
05 Jan 2022, 9:18AM | Action by: FaramH
File added
'Serenity Lighting Mod [version 1.95]'
June 2021
-
30 Jun 2021, 5:13PM | Action by: FaramH
Changelog added
Change log added for version 1.94
-
30 Jun 2021, 3:11PM | Action by: FaramH
File added
Serenity Lighting Mod [version 1.94]
-
23 Jun 2021, 3:26PM | Action by: FaramH
Changelog added
Change log added for version 1.93
-
23 Jun 2021, 3:26PM | Action by: FaramH
File added
Serenity Lighting Mod [version 1.93]
May 2021
-
20 May 2021, 11:19PM | Action by: FaramH
Changelog added
Change log added for version 1.92
-
20 May 2021, 11:19PM | Action by: FaramH
File added
Serenity Lighting Mod [version 1.92]
April 2021
-
13 Apr 2021, 5:19PM | Action by: FaramH
Changelog added
Change log added for version 1.91
-
13 Apr 2021, 5:18PM | Action by: FaramH
File added
Serenity Lighting Mod [version 1.91]
March 2021
-
25 Mar 2021, 7:50AM | Action by: FaramH
Attribute change
Summary changed.
-
20 Mar 2021, 6:58PM | Action by: FaramH
Attribute change
Description changed.
-
20 Mar 2021, 6:57PM | Action by: FaramH
Primary image changed
-
20 Mar 2021, 6:57PM | Action by: FaramH
Mod image added
-
- Mod page activity
-
April 2024
-
22 Apr 2024, 6:42AM | Action by: User18769275
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
21 Apr 2024, 12:22PM | Action by: qiyiyu1123
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
17 Apr 2024, 6:55PM | Action by: HiddenBush
Tracked
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
17 Apr 2024, 12:38PM | Action by: lvjun
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
12 Apr 2024, 3:46PM | Action by: magmagamer123
Tracked
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
10 Apr 2024, 1:50PM | Action by: MATRESHKA1337
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
07 Apr 2024, 6:04AM | Action by: jcommi
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
02 Apr 2024, 2:10PM | Action by: arieliraqui
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
March 2024
-
28 Mar 2024, 7:24AM | Action by: TeeWolf8898974
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
22 Mar 2024, 11:00AM | Action by: RedK1te
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
21 Mar 2024, 1:31PM | Action by: SPYRIDON518
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
15 Mar 2024, 10:05PM | Action by: Adendrus
Tracked
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
13 Mar 2024, 5:32PM | Action by: Goonz87
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
12 Mar 2024, 8:40PM | Action by: Strahlimeier
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
04 Mar 2024, 1:13PM | Action by: Loiscov
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
04 Mar 2024, 3:36AM | Action by: Davinote
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
01 Mar 2024, 2:11AM | Action by: Polushinbro
Tracked
'Serenity Lighting Mod - A Toussaint Lighting Project'
February 2024
-
27 Feb 2024, 12:59PM | Action by: fud6020
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
26 Feb 2024, 11:56PM | Action by: Witcheringways
Endorsed
'Serenity Lighting Mod - A Toussaint Lighting Project'
-
25 Feb 2024, 7:30PM | Action by: Gideon111
Tracked
'Serenity Lighting Mod - A Toussaint Lighting Project'
-