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radish modding tools
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Versionv2020-11-21
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rmemrUploaded by
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This page was last updated on 05 December 2023, 6:13PM
- Changelogs
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Version v2020-11-21
- radish.modding.tools-v2020-11-21:
- + questgraph-editor: support for automatic extraction of custom quest function templates from scripts folder in project
- + questgraph-editor: (optional) snap to grid for block placement
- ~ questgraph-editor: silenced most of the placeholder todo warnings and added some validation of settings
- ~ questgraph-editor: store backups in dedicated backup subdirectory to prevent filling up definition dir with backup files
- !Fix questgraph-editor: do not create zip if no yml files are found (first time save of new project)
- + quest encoder: support for optionally specifiying (suggested) level for a quest in the journal definition
- + quest encoder: auto generating questlevels csv (basename of quest journals now automatically prefixed with modid)
- + quest encoder: support for additional external rtti definitions to add new (script) classes or extend already supported native classes with additional attributes as defined in scripts
- ~ quest encoder: more deterministic encoding (e.g. order of generated strings)
- ~ quest encoder: silenced unnecessary validate placeholder warnings
- !Fix quest encoder: always treat journal info ids as lowercase (reading now in sync with encoding)
- !Fix quest encoder: suppport more than 64 components in an entity
- !Fix quest encoder: take care of imports with different flags in the same file
- !Fix quest encoder: change array:handle for detected structs to array:struct in custom rtti definitions automatically
- + scene encoder: support for shave, haircut and pay actions with (money) parameter in dialog choice sections
- + world encoder: encoding foliage as editable debug information in specialized layer entities
- + phoneme extractor: new gui option to force rename all files (update duration, textlines)
- + phoneme extractor: -force--rename commandline option to rename all files with id prefix to <id>[<duration>]<texthint>.<ext>
- + phoneme extractor: -log-missing-audio option to log missing audio files based on input strings csv
- ~ phoneme extractor: increased contrast of phoneme labels in phoneme blocks
- !Fix phoneme extractor: escaping text from line to be used in filename
- !Fix phoneme extractor: pad renamed file string id prefix with leading zeros
- + repo.quests: a subset of vanilla classes as custom external rtti definitions
- + repo.scenes: example repo templates for custom animation meta information
- + docs: updated info about dialog choice actions shave, haircut and pay (test_dialogscript_choice_action.yml)
- radish.ingame.bundle-v2020-11-21:
- + foliageplanter-ui: interactive planting of foliage in new hubs
- + storyboardui: new asset effects mode (by nikich340) to preview and activate one template effect per asset per shot
- + storyboardui: support for faster/slower hotkeys for movement/rotation control in camera and placement mode (by nikich340) (same as in radishquest ui)
- + storyboardui: support for dialogset actor placement and camera presets based on vanilla scene definitions
- + storyboardui: dedicated camera settings mode with all camera settings envui-style editable
- + storyboardui: support for toggling between all rotation axis in placement mode (also pitch & roll)
- + storyboardui: support for referencing custom animations, mimics and pose idle animations via script functions
- + storyboardui: autolog of definitions every ~5 mins
- + storyboardui: spawn flag as marker for current scene origin whenever in placement mode (to show where dialogsets will be centered around)
- + storyboardui: use provided startup scenepoint in dumped scene description, too
- + storyboardui: support for gamepad camera/placement (by jato)
- + storyboardui: support of radishseeds-style autostartup via hotkey (default F7)
- ~ storyboardui: moved custom voicelines, templates, animation category to top of selection lists
- ~ storyboardui: increased of actor and item count to encoder supported values (10)
- ~ storyboardui: (BREAKING CHANGE) normalized asset selection hotkey to E (except placement mode because it would move actor directly)
- ~ storyboardui: (BREAKING CHANGE) toggling move/rotate button is now spacebar (same as in radishquest ui)
- - storyboardui: (BREAKING CHANGE) removed camera settings hotkeys (use new camera settings mode instead)
- - storyboardui: (BREAKING CHANGE) removed stepsize adjustment hotkeys for placement and camera settings (use faster/slower hotkeys & camera settings mode)
- ~ storyboardui: all errors are now colored red
- !Fix storyboardui: invalid posenames
- !Fix storyboardui: typo for camera default setting plane
- + radishquest-ui: support for specialized waterarea definitions to increase/decrease water level (by nikich340) (no in-game preview)
- + radishquest-ui: interactive time mode now accessible directly from community mode
- + radishquest-ui: support for gamepad camera/placement (by jato)
- ~ radishquest-ui: improved area visualization proxy (additional panel edges)
- ~ radishquest-ui: improved visibility of area borderpoint selector
- ~ radishquest-ui: newly created areas are now pentagon shaped
- !Fix radishquest-ui: always scale area borderpoint selector according to area height
- !Fix radishquest-ui: always hide borderpopint selector on leaving borderpoint movement state
- !Fix radishquest-ui: prevent unintended unlocking of community editing flag
- !Fix radishquest-ui: multiple hotkey help message issues/missing info (e.g. in community mode)
- + radishseeds: support for gamepad camera/placement (by jato)
- !Fix radishseeds: include terrain height in heuristic to place the tracked position in front of camera
- radish.tools.unpack.into.r4data-v2020-11-21:
- + additional debug info script classes for foliage editor editable foliage patches
- new-project.template-v2020-11-21:
- !Fix skip speech encoding if there are no strings for speech
- !Fix foliage updates (e.g. adding new types) requires analyze to be run
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Version v2020-06-22
- radish.modding.tools-v2020-06-22:
- + hairworks encoder: support for apx encoding to redfur
- + hairworks encoder: support for overwriting apx fur parameters via additional yml definiton file (compatible to hairworks ui)
- + quest encoder: automatic generation of shadowmesh layer definitions from specially named static layer entities
- + quest encoder/layers: support for showing/hiding vanilla layer via alias layer (aliasname: levels\prolog_village\cemetery)
- + quest encoder/layers: support for key, removekey, enabled_by_fact, facton_unlock_attempt, facton_unlock_success settings in animatedcontainer preset
- !BREAKING CHANGE quest encoder: layers: "key" setting in teleport preset is now defined as an item-reference type. to use (unchecked) vanilla item names a ~ prefix must be used. to use a reference to a radish item definition use <categoryname>/<itemname>
- + scene encoder: support for smooth blending of cams to gameplay camera
- + scene encoder: support for changing actor gamestate (drawing swords, etc.)
- + scene encoder: support for cinematic subtitles in gameplay scenes (always positions subtitles at the bottom prefixes with actors name)
- + scene encoder: support for alternative look-at (gameplay) event for actor templates not supporting normal look-at events (e.g. werewolf)
- + scene encoder dics: additional test examples for new events (gameplay cam blends, alternative look-ats, gamestates, ...)
- + world encoder: encoding of shadowmeshlayers
- !Fix world encoder: potential fix for vanilla hub patching buf of lower lod tiles vanishing
- + patcher: patching normal meshes to shadowmeshes
- + repo.shadowmeshes: batch files for setup of repository of patched shadowmeshes
- + questgraph-editor: option to change width of block property panel
- + questgraph-editor: support for reading shadowmesh definitions/mesh-entity repository data
- + questgraph-editor: support for showing/hiding vanilla layer via alias layer (aliasname: levels\prolog_village\cemetery)
- !Fix questgraph-editor: search for help file at location of executable
- mod.radishquestui-v2020-06-22:
- + support for "shadows" static entity specialization (additional automatic generation of shadowmesh definitions)
- + smarter startup-camera: do not elevate cam upon radui maximizing when player is in an interior env
- ~ moved embedded debuginfo datastructures into radish seeds so that it can be reused in other mods, too
- mod.radishhairworksui-v0.3:
- + ingame mod for adjusting hairworks parameters in realtime with a hairworks component centered camera
- + dumping of parameters as encode-able definitions with radish redfur encoder
- + support for changing textures, texturechannel and strandblendmode (textures must be available in-game)
- + hotkey triggered animated preview with animations that can be added in radhw_preview_animations.ws
- radish.ingame.mods.bundle-v2020-06-22:
- + bundle containing all the radish ingame mods and dependencies (except REQUIRED bootstrap) for easier setup/update
- radish.modHairworks-ExampleProject-v1.0:
- + yennefer hairworks example with more info included (HOWTO.Hairworks.txt). be aware that this only replaces *one* hairmesh for yennefer - but not all appearances do reference this mesh!
- new-project.template-v2020-06-22:
- + additional runtime check for installed radish modkit extending scripts
- + settings.bat flag to generate release version without debug infos
- + support for shadowmesh generation
- + support for dedicated mod-post-cook and dlc-post-cook additional files
- ! "additional" folder is now deprecated (use "additional.dlc.post-cook" instead)
- + support for hairworks build options
- + support for texture importing build options
- + additional comment about escaping in directory names (DIR_W3 setting)
- - removed occlusiondata generation (this is not included in wcc_lite) as it sometimes crashes the build process
- - example modelid removed
- !Fix: call prepare cooking before first run of wcc
- !Fix: support for blanks in radish tools dir (DIR_ENCODER)
- trial1.modHubTest.project.source-v0.1.3:
- ~ update to latest project template for easier startup with the trials
- trial4.example.scenestarter-utility-v0.1.1:
- !Fix script compilation error
- sublime.radish.modding.tools.support-v0.3.2:
- + support for cam.blend.togame and actor.gamestate events
- + completion for gamestate event action and behavior ids
- + snippet for alternative version of look at events
- + support for texture import build options
- + support for hairworks build options
- !Fix reworked highlighting of error and warnings in build output
- misc:
- + 3dsmax-Yennefer-Hairworks-Project-v0.1: 3dsmax hairworks project used to create the hairworks apx for above radish.modHairworks-ExampleProject
- + 3dsmax-Ciri-UNFINISHED-Hairworks-Project-v0.1: 3dsmax hairworks project used to create an (UNFINISHED!) ciri hairworks apx contained in above radish.modHairworks-ExampleProject
- + Ciri.Female.FBX.models.adjusted.by.ScoutBr0: ciri/female fbx models with skeletons adjusted by @ScoutBr0 used as base for the grothmesh in the 3dsmax examples.
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Version v2020-01-28
- radish.modding.tools-v2020-01-28:
- + quest encoder: support for community phase spawn_hidden flag
- + quest encoder: support for community smartai decorator (wanderarea, wanderpath, dynamicWork)
- + quest encoder: support for additional community decorator: SetAttitude, SetImmortality, SetLevel, AddItems
- + quest encoder: support for react to rain community setting
- + quest encoder: allow referencing newly defined entity templates by id in community definitions
- + quest encoder: support for more actionpoint settings (ignore collisions, tags, etc)
- ~ quest encoder: significantly reduce the bloat of rtti definitions
- - quest encoder: deprecate/ignore flag in community phase decorators setAppearance and addTags (doesn't seem to do anything)
- !Fix quest encoder: more strict handling of checked tag layerentity references
- !Fix quest encoder: static and interactive layer entities do not support checked-tag-names (only autogenerated ids)
- !Fix quest encoder: always transform names of static and interactive layer entities to lowercase to match autogenerated reference tag
- + scene encoder docs: additional info about matching scene actors
- !Fix scene encoder: respect case sensitivity in section_start names to extract inputName value
- + questgraph-editor: support for reading community definitions
- mod.radishquestui-v2020-01-28:
- + general: auto logging of definitions after 10 min
- ~ general: editing bool settings now directly flips the value
- ~ general: decrease speed of "slow" toggle for camera movement and entity placement to allow more precise placement
- + communities: support for phase spawnHidden flag setting
- + communities: support for actor react to rain setting
- + communities: support for smartai phase decorator (wanderarea, wanderpath, dynamicwork)
- - communities: disable writing definition yml stub as nothing there are no serializeable settings anyway
- !Fix communities: parsing of spawntimes
- !Fix communities: interactive cam deactives auto follow cam mode
- + layers: support for cloning layer entity
- + layers: support for ignore collisions in actionspoints. default is set to true for all ap names containing "sit" or "lie" or similar
- + layers: support for wanderpoints in waypoint mode
- + layers: support for waypoint and actionpoint sets (multiple equally named wp and ap)
- + layers: respect distance from actionpoint preview for actor entity while moving to allow more precise placement
- ~ layers: disable collisions for actor proxy while moving
- !Fix layers: listids for additional valuelist csvs
- !Fix layers: sorting runtime for many entities does not explode anymore
- !Fix layers: update mappin proxy placement before readjusting size
- !Fix layers: typo in key for additional asset templates
- !Fix navmeshes: filter by set questid
- new-project.template-v2020-01-28:
- - default values for timeline generation
- sublime.radish.modding.tools.support-v0.2:
- + syntax highlighting for community definitions
- + autocompletion + snippets for community definition files (if the type is set!)
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Version v2019-09-04
- radish.modding.tools-v2019-09-04:
- + scene encoder: support for generating scene debug timelines as ascii gfx
- + scene encoder: shortcut definition for defining NONE look at level
- ~ scene encoder: changed to deterministic ordering of scene elements
- !fix quest encoder/editor: relax lowercase factname restriction (fixes waituntil BookReadState_*)
- new-project.template-v2019-09-04:
- + support for generating debug scene timelines
- + workerthreads setting for phoneme extraction start
- ~ additional folder is now considered root of the projects files, meaning the content is directly copied into dlc/dlc<modname> folder
- - sublime build options now in dedicated sublime package
- sublime.radish.modding.tools.support-v0.1:
- + syntax highlighting for debug scene timelines
- + autocompletion + snippets for scene definition files (if the type is set!)
- ~ sublime build options now contained in the package (->selectable as build system in sublime menu)
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Version 2019-08-10
- new-project.template-v2019-08-10:
- !Fix quoted game directory in log messages (required for characters needing escaping)
- !Fix string files concatenation inserts a new line between files (in case a file does not end with a new line)
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- Author's activity
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December 2023
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05 Dec 2023, 6:13PM | Action by: rmemr
Mod article added
'Trial of the radishes - Trial 8 - More Complex Quests'
November 2020
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21 Nov 2020, 11:51PM | Action by: rmemr
Attribute change
file visible to the public
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21 Nov 2020, 11:50PM | Action by: rmemr
Attribute change
File 'project.template-v2020-11-21' description changed.
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21 Nov 2020, 11:50PM | Action by: rmemr
Attribute change
File 'radish.modding.tools-v2020-11-21' description changed.
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21 Nov 2020, 11:49PM | Action by: rmemr
File added
radish.modding.tools-v2020-11-21 [version v2020-11-21]
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21 Nov 2020, 11:17PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 7 - Advanced Communities
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21 Nov 2020, 11:16PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 6 - Advanced Scenes
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21 Nov 2020, 11:16PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 5 - Custom Entities
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21 Nov 2020, 11:16PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 4 - Scene Basics
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21 Nov 2020, 11:15PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 3 - Community Basics
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21 Nov 2020, 11:15PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 1 - Installation
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21 Nov 2020, 11:15PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 2 - Quest Basics
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21 Nov 2020, 11:14PM | Action by: rmemr
Mod edited
Trial of the radishes - Trial 1 - Installation
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21 Nov 2020, 10:53PM | Action by: rmemr
File added
project.template-v2020-11-21 [version v2020-11-21]
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21 Nov 2020, 10:40PM | Action by: rmemr
Changelog added
Change log added for version v2020-11-21
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21 Nov 2020, 10:13PM | Action by: rmemr
Changelog added
Change log added for version v2020-11-21
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21 Nov 2020, 8:43PM | Action by: rmemr
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File 'radish.ingame-bundle-no-bootstrap-v2020-11-21' description changed.
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21 Nov 2020, 8:42PM | Action by: rmemr
File added
radish.ingame-bundle-no-bootstrap-v2020-11-21 [version v2020-11-21]
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21 Nov 2020, 8:34PM | Action by: rmemr
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File 'radish.full-ingame-bundle-v2020-11-21' description changed.
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21 Nov 2020, 8:29PM | Action by: rmemr
File added
radish.full-ingame-bundle-v2020-11-21 [version v2020-11-21]
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