The Witcher 3

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rmemr

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Trial 7 - Advanced Communities (1 comment)

  1. rmemr
    rmemr
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    Trial 7 - Advanced communities

    The basic communities you learned to define allow to turn a static world into a more lively area. However it's also possible to use more advanced settings to get finer control over communities. This trial will concentrate on tweaking communities based on the community phase, specifying some different reactions of non-friendly communities to the player and using scripts to get even more control over some actor events.

    Your task is to:

    • create an area guarded by one or more monsters which pursue the player only within a specified area, they should have some schedule in the area (e.g. eating, sleeping, etc)
    • create another area with animals or monsters that respawn in waves after some time and guard their area but do not pursue player
    • a third community of humanoid actors should guard an area and pursue the player only to a certain range
    • one of the communities should spawn at defined spawnpoints (one or multiple)
    • setup a spawntime table for a community
    • use different of the available initializers for specific phases/actors of a community
    • use custom scripted initializer for at least one community to init some attributes of the spawned actors that cannot be defined in the community definition (e.g. random level?)
    • pick one type of monster/animal from the defined community and display a small HUD notice with a "killed"-counter on every kill of that monster/animal
    • post a video of your communities
    • ask questions if something is not clear and provide feedback if important information to accomplish the tasks is missing
    • help your fellow apprentices

    >> article with background information and tips for trial 7 <<