Let me know if you still spot random monsters during the day or if they don't come back at night, or if monsters that shouldn't be random (POI/quests) are missing or any other bugs.
You can easily point out a location with the Witcher 3 Interactive Map by clicking on a location and then sharing the url/address.
In the unlikely event you get a crash somewhere in Toussaint it's likely a typo in a nearby monster's spawn tree file, just delete the mod and please let me know which monsters are nearby when it crashes so that I can quickly fix it.
AFAIK there's only about 8 or so generic guarded treasures where it happens out of hundreds (over a thousand?) POIs. If you've found an unguarded treasure that isn't already listed in the bug section please do add it to the list it so that it can be fixed once someone figures out a way to do it (might require the upcoming redkit).
There's a handful of guarded treasures that only have their monsters spawn at night. Also a handful of wolfpack spawns that still spawn during the day. @baldapaca below says there's a HoS quest-connected griffon that only shows up at night, but I haven't been able to test it.
Doesn't make much of a difference balance-wise with LEGO or without. You get the same monster parts that you need for unlocking new alchemy item tiers about as early as before, you'll just be accumulating fewer useless repeated copies of those items.
So it disables also animals like wolves, wild dogs, bears, etc.?
My main interest in this mod has to do with the Witcher 1 lore that most monsters come out at night, as well as the practicality of what you mentioned, not having so many time-waster useless fights.
Check the changed file list for a list of changed spawns/enemies.
Yes, respawning wolves, bears & other pests that are randomly sprinkled on the map for the player to have something to kill every 15 seconds, that prevent nearby peasants from realistically surviving or ever getting work done etc are also reduced to night-only schedules.
A mod that lenghtens the game's timescale or how long nights last might also be interesting if you're ever purposefully hunting those respawning creatures.
There are about 10 daytime unguarded treasures in the bug section, please feel free to add any new ones you find so they can be fixed if someone eventually figures out how to do so.
idk why but it doesn't work for me. There are still monsters everywhere during daytime. I set the priority to 1 but it didn't change anything. Any help would be appreciated <3
Did you make sure you placed the latest version of the mod in the right place? No conflicts in script merger? There are still a handful of wolf spawns during the day I couldn't get rid of.
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You can easily point out a location with the Witcher 3 Interactive Map by clicking on a location and then sharing the url/address.
In the unlikely event you get a crash somewhere in Toussaint it's likely a typo in a nearby monster's spawn tree file, just delete the mod and please let me know which monsters are nearby when it crashes so that I can quickly fix it.
Doesn't make much of a difference balance-wise with LEGO or without. You get the same monster parts that you need for unlocking new alchemy item tiers about as early as before, you'll just be accumulating fewer useless repeated copies of those items.
My main interest in this mod has to do with the Witcher 1 lore that most monsters come out at night, as well as the practicality of what you mentioned, not having so many time-waster useless fights.
Yes, respawning wolves, bears & other pests that are randomly sprinkled on the map for the player to have something to kill every 15 seconds, that prevent nearby peasants from realistically surviving or ever getting work done etc are also reduced to night-only schedules.
A mod that lenghtens the game's timescale or how long nights last might also be interesting if you're ever purposefully hunting those respawning creatures.
I know the mod has not been updated for long time, but if anybody has any insights on how to fix that, I would appreciate it.