The Witcher 3
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Partoutatix and woodbyte

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Partoutatix

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174 comments

  1. Partoutatix
    Partoutatix
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    Let me know if you still spot random monsters during the day or if they don't come back at night, or if monsters that shouldn't be random (POI/quests) are missing or any other bugs.

    You can easily point out a location with the Witcher 3 Interactive Map by clicking on a location and then sharing the url/address.

    In the unlikely event you get a crash somewhere in Toussaint it's likely a typo in a nearby monster's spawn tree file, just delete the mod and please let me know which monsters are nearby when it crashes so that I can quickly fix it.
  2. BlueGunk
    BlueGunk
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    At last. No more drowners every 10 seconds. Thank you so much.
  3. Banjomir777
    Banjomir777
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    I love the idea of this mod, but it kind of breaks the game in places. Guarded Treasures for example become unguarded during the day.
    1. Partoutatix
      Partoutatix
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      AFAIK there's only about 8 or so generic guarded treasures where it happens out of hundreds (over a thousand?) POIs. If you've found an unguarded treasure that isn't already listed in the bug section please do add it to the list it so that it can be fixed once someone figures out a way to do it (might require the upcoming redkit).
  4. the7nightmare
    the7nightmare
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    Fantastic mod. Makes the world more immersive and monster encounters more meaningful.
  5. GroveJr
    GroveJr
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    Will you update this for v4.00?
    1. Partoutatix
      Partoutatix
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      It doesn't work for 4.00? Did you try it?
    2. GroveJr
      GroveJr
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      Scratch this. Turns out it's working fine on v4.00.
    3. Partoutatix
      Partoutatix
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      Cool, I hadn't tested it yet and not sure if the current tools would allow remaking the mod for the nextgen version so soon.
  6. greybatallions45
    greybatallions45
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    Would be cool if they would still appear during the day, but at night they would be more powerful and would get buffs or regeneration
  7. Dymista
    Dymista
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    Is this safe to be used throughout an entire playthrough? How is the balance with all of LEGOs components? 
    1. Partoutatix
      Partoutatix
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      There's a handful of guarded treasures that only have their monsters spawn at night. Also a handful of wolfpack spawns that still spawn during the day. @baldapaca below says there's a HoS quest-connected griffon that only shows up at night, but I haven't been able to test it.

      Doesn't make much of a difference balance-wise with LEGO or without. You get the same monster parts that you need for unlocking new alchemy item tiers about as early as before, you'll just be accumulating fewer useless repeated copies of those items.
    2. Dymista
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      So it disables also animals like wolves, wild dogs, bears, etc.?

      My main interest in this mod has to do with the Witcher 1 lore that most monsters come out at night, as well as the practicality of what you mentioned, not having so many time-waster useless fights.
    3. Partoutatix
      Partoutatix
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      Check the changed file list for a list of changed spawns/enemies.

      Yes, respawning wolves, bears & other pests that are randomly sprinkled on the map for the player to have something to kill every 15 seconds, that prevent nearby peasants from realistically surviving or ever getting work done etc are also reduced to night-only schedules.

      A mod that lenghtens the game's timescale or how long nights last might also be interesting if you're ever purposefully hunting those respawning creatures.
  8. gignrus45
    gignrus45
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    Great idea, but guarded treasures are unguarded now))
    1. Partoutatix
      Partoutatix
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      There are about 10 daytime unguarded treasures in the bug section, please feel free to add any new ones you find so they can be fixed if someone eventually figures out how to do so.
  9. baldalpaca
    baldalpaca
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    HoS has a treasure hunt sidequest where you have to fight a griffon to enter a basement. With this mod, the griffon does not spawn except at night.

    I know the mod has not been updated for long time, but if anybody has any insights on how to fix that, I would appreciate it.
    1. Partoutatix
      Partoutatix
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      Got a savefile I can use for testing?
  10. reesoll
    reesoll
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    idk why but it doesn't work for me. There are still monsters everywhere during daytime. I set the priority to 1 but it didn't change anything. Any help would be appreciated <3
    1. Partoutatix
      Partoutatix
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      Did you make sure you placed the latest version of the mod in the right place? No conflicts in script merger? There are still a handful of wolf spawns during the day I couldn't get rid of.
  11. Inetora
    Inetora
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    After removing the mod, the monsters still do not appear. Ruined the entire save, tysm.
    1. Partoutatix
      Partoutatix
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      How did you remove the mod?