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- The Witcher 3
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- Alchemy and Crafting
- Alchemy Enhanced - Definitive Edition
Alchemy Enhanced - Definitive Edition
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Version4.2.7
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- Manual
File information
Last updated
Original upload
Created by
DrawingDrag0nsUploaded by
KiroKobraVirus scan
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Activity logs
This page was last updated on 10 February 2021, 8:00AM
- Changelogs
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Version 4.2.7
- Implemented a way to update the inventory menu if empty bottles/vials/glass are added from consuming an alchemy item from within the inventory menu. Previously, the game didn't update inventory tabs when alchemy items were consumed, but now it should. (This isn't necessarily a bug fix since the game didn't do this already)
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Version 4.2.6
- Fixed a bug where consuming potions from the radial menu would result in recovering 2x bottles
- Fixed a bug where mutagen potions were not returning bottles
- Fixed a bug where mutagen potions had a max charge of 4 instead of 2.
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Version 4.2.5
- Bug fix: You can no longer gain an empty bottle by consuming non-bottled consumables
- New feature: Regular alcoholic beverages also recycle the bottle (beverages contained in "mugs" do not count)
- New feature: If oils or potions are consumed while in combat, there is a 50% chance that the bottle/vial will break and you will instead gain x1 Glass (used for bomb recipes)
- If a bottle/vial breaks, you will receive a notification. NOTE: The notification uses a string value, so language translators will need to update their translation file. Otherwise the notification will be blank unless you're playing in English.
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Version 4.2.1
- Fixed a bug where consuming sword oils did not consume the same amount of charges if Preparations mod is installed. Now, regardless of if that mod is installed or not, charges will be consumed at the same rate.
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Version 4.2
- Added a new feature: Bottle and Vial recycling. Drinking a potion will return an empty bottle into your inventory. Using sword oil will return an empty vial into your inventory.
- Re-enabled the player's ability to create base substances such as Albedo, Quebrith, ...ect.
- All sword oils now require x1 "empty vial"
- All bombs now require x1 "glass"
- Added a new alchemy recipe: Glass. Glass can be created from empty bottle or empty vials.
- Re-balanced all alchemy recipe ingredient requirements.
- Fixed a bug where applying sword oil consumed 2 charges instead of 1
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Version 4.1.1
- Fixed a bug where custom "Starting" recipes were not being checked and applied to Geralt if missing. Such as Dwarven Spirit and Alchemy Paste/Powder recipes.
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Version 4.1
- Alchemy Enhanced is now compatible with Preparations Mod out-of-the-box. No patches required! Simply re-run script merger.
- Consolidated even more custom scripts into the /local directory to reduce vanilla edit bloat. This is a technical change and users will not notice anything.
- No actual features were changed in this version - I just made it compatible with Preparations Mod. Have fun!
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Version 4.0.5
- Fixed a bug where the item "Fifth Essence" was being converted into an Alchemy Base ingredient when it shouldn't.
- Consolidated many custom scripts into the "/local" folder to keep things separated from vanilla files. Users will not notice a difference, this is just a technical change.
- Monsters now have a 40% chance to drop a different Alchemy Base ingredient than what they normally drop.
- Monsters now have a 10% chance to drop a different Alchemy Base ingredient AND their normally-dropped Base Ingredient.
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Version 4.0
- 4.0 BETA, NEW AND IMPROVED!
- Mod no longer uses custom item names, and so should be useable by every language.
- Mod no longer replaces vanilla items with custom items, and so should be useable by every language.
- Mod now uses "base" alchemical substances in ALL alchemy recipes (Albedo, Rebis, Quibrith... ect)
- Monster parts are now processed through a custom script that applies the "recycle" mechanic, in addition to adding a base alchemical ingredient. For example: Instead of a Nekker dropping a "Nekker eye" it will instead drop all of the items you'd get from recycling a Nekker eye, plus alchemical substance "Vitriol"
- ^ The reason monster parts have been replaced with their respective recycled parts is to prevent the Player from struggling to obtain crafting parts needed for armors/weapons
- ^ Monster parts have a 50% chance to get recycled, otherwise the monster drops ONLY the base alchemical ingredient. The reason monster parts don't get recycled on every drop is because monster constantly dropping crafting parts didn't feel right. If a monster part fails to recycle, it simply will not drop at all.
- NPC Shops now sell base alchemical ingredients if they would normally sell monster parts.
- NPC shops are now filtered through a custom script that checks for common alchemy items, and adds them if necessary. For example, if a shop normally sells alcohol, "useful" alcohol items are added to the shop - this means shops such as Innkeepers actually sell useful stuff!
- All alchemy recipes have been re-done, each rank of an alchemy recipe is now different from the previous rank.
- ^ All ranks of alchemy items can be crafted at any time. New ranks do NOT overwrite old ranks.
- ^ All ranks are now organized by with either one *, two **, or three *** next to the name. This helps to keep the alchemy menu organized. All item ranks are together.
- This mod no longer edits loot table .xml files, ALL loot alterations are handled via scripts. This means the mod is now highly compatible with other mods.
- This mod no longer uses the DLC folder /dlcalchemymod, please delete it.
- All vanilla base alchemical substances are hidden from the alchemy menu. You can no longer craft items such as Albedo, Negredo, Quebrith... ect. These items can only be bought and/or found.
- Overall, alchemy is much simpler compared to previous versions due to no longer having to manually convert monster parts into base ingredients.
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Version 3.42
- Alchemist vendors now have more alchemy-specific items for sale for all categories (bombs, oils, potions, alcohol, monster parts)
- Herbalist vendors now have more alchemy-specific items for sale for all categories except monster parts (bombs, oils, potions, alcohol)
- Alchemy recipe for Earth Elemental Decoction has been changed, now requires Elemental Essence instead of Monstrous Hair (just didn't make sense)
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Version 3.41
- Fixed an issue where Ciri is unable to create cursed oil due to "Dog Tallow" not dropping from wolves.
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Version 3.31
- "Griffin" vendor at the beginning of the game now sells some alchemy ingredients which are needed to create Specter Oil, for those unlucky players who can't get any to drop and use for the Noonwraith mini-boss.
- Fixed a bug where sometimes plants don't have any loot.
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Version 3.4
- It is no longer possible to run out of "tutorial bombs" when Geralt is in the tutorial state with Vesimir. Previously, if players used all of their bombs in the tutorial, they may have gotten stuck. This issue has been fixed.
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Version 3.3
- Implemented an "on spawn" script for Geralt where it checks for all alchemy ammo count. If the cound is less than 0, (-1), ammo count is set to 2.
- Implemented an "on spawn" script for Geralt where it checks for all alchemy ammo count. If the cound is greater than 7, ammo count is set to 4.
- This change should help new users transition into this mod easier without weird ammo count.
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Version 3.2.5
- Potion "Tawny Owl" regenerated stamina much too quickly and has been nerferd.
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Version 3.2.2
- Decreased the rate at which alchemy items appear at store vendors.
- Increased the rate at which alchemy-specific items drop from killed NPCs
- Changed the required ingredients of some decotions and oils to be more lore-friendly
- Fixed a bug where alchemy_oils.xml was missing from the previous version, thus resulting in "vanilla" oils stats.
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Version 3.2
- Added a patch for Preparations Mod
- Further eliminated "useless" vanilla alchemy items from loot tables
- Reduced the frequency in which alchemy paste, powder, and alcohest drop from containers.
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Version 3.1
- Removed some "useless" alchemy items from shop vendor's loot tables
- Reduced the abundance of alchemy items in shop vendor loot tables, original values were too high
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Version 3.0
- Mod has been overhauled. See updated mod description
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Version 1.1
- Now fully compatible with Friendly Meditation out-of-the-box. No patches required! If you are currently using the "Friendly Meditation Patch 1.0", please uninstall and reinstall Friendly Meditation.
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Version 1.04
- Fixed a bug where consuming food/drink from the radial menu would consume more than 1.
- Adjusted monster loot tables so that Geralt can still acquire items needed for crafting, such as Monster Bones, Monster Blood... ect, ect. All monsters now have a chance to drop these parts, unless they usually drop a kin-specific item. For example, Nekkers will NEVER drop a "Monster eye" because they already have a chance to drop a "Nekker eye".
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Version 1.03
- Fixed a bug where Decotions were not losing charges upon use.
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Version 1.02
- Decreased the chances of getting more than 1 herb while picking herbs in the wild.
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Version 1.01
- We-wrote some scripts for Friendly HUD compatibility. No other changes were made in this version. Uploaded a seperate "patch" files for Friendly Meditation users.
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Version 1.0
- Initial release
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- Author's activity
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February 2021
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10 Feb 2021, 8:00AM | Action by: KiroKobra
Changelog added
Change log added for version 4.2.7
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10 Feb 2021, 7:58AM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.2.7]
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10 Feb 2021, 7:00AM | Action by: KiroKobra
Changelog added
Change log added for version 4.2.6
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10 Feb 2021, 6:58AM | Action by: KiroKobra
Changelog added
Change log added for version 4.2.5
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10 Feb 2021, 6:56AM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.2.6]
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07 Feb 2021, 12:05AM | Action by: KiroKobra
Changelog added
Change log added for version 4.2.5
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07 Feb 2021, 12:00AM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.2.5]
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06 Feb 2021, 8:11PM | Action by: KiroKobra
Changelog added
Change log added for version 4.2.1
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06 Feb 2021, 8:08PM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.2.1]
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05 Feb 2021, 8:28AM | Action by: KiroKobra
Changelog added
Change log added for version 4.2
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05 Feb 2021, 8:24AM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.2]
October 2020
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13 Oct 2020, 10:05PM | Action by: KiroKobra
Permission change
Author no longer defines their own permission instructions.
Author changed their permission instructions.
Author changed their file credits.
Users can no longer use this file in any mods/files that are being sold.
Users can modify this file.
Users can use assets from this file with or without permission.
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13 Oct 2020, 8:00PM | Action by: KiroKobra
Attribute change
Description changed.
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13 Oct 2020, 7:42PM | Action by: KiroKobra
Mod image added
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13 Oct 2020, 7:40PM | Action by: KiroKobra
Mod image added
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13 Oct 2020, 7:40PM | Action by: KiroKobra
Mod image added
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13 Oct 2020, 6:48PM | Action by: KiroKobra
Attribute change
Description changed.
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13 Oct 2020, 6:45PM | Action by: KiroKobra
Changelog added
Change log added for version 4.1.1
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13 Oct 2020, 6:43PM | Action by: KiroKobra
File added
Alchemy Enhanced [version 4.1.1]
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13 Oct 2020, 5:29AM | Action by: KiroKobra
Changelog added
Change log added for version 4.1
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- Mod page activity
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April 2025
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27 Apr 2025, 1:51PM | Action by: Pnevzhenya1
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