The Witcher 3

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DrawingDrag0ns

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KiroKobra

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About this mod

An alchemy overhaul mod that aims to implement similar mechanics that TW1 and TW2 use. Lightweight, highly compatible, and polished to perfection. Brew potions individually like TW1-2, collect Substances, Herbs, and Monster Parts - now with re-balanced Potion/Oil effects!

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  • Spanish
  • Russian
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ALCHEMY ENHANCED

v4.0
by DrawingDrag0ns

Alchemy Enhanced is part of a modular overhaul series.
You can use each module separately,
but using them together is my personal preference.
Each module can be merged without conflicts using Script merger.

Module 1....... Master Training
Module 2............. Static World
Module 3......................... Vigor
Module 4.. Alchemy Enhanced


"I think I found a bug, should I submit a bug report?"

With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod their games. This means there are a lot of people who don't know what they're doing, how to troubleshoot their mod issues, or even know better than to install multiple incompatible mods.
This also means that mod authors are getting a lot of false-positive bug reports!

When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work.

Before submitting a bug report:
1. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes.
2. Double-check the mod description page of your installed mods, and see if you've installed any mods which are know to be incompatible.
3. Once you have eliminated incompatible mods, you need to deleted your "Merged Scripts" mod folder and re-run Script Merger.
4. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods.
If you have done all 4 steps, please submit a bug report!

---------------------------------------------------------------------------------------

Eh, what do?

Alchemy Menu:
  • "Re-fill" mechanic has been removed, and replaced with the ability to re-create potions/bombs/oils/decoctions one at a time as long as you have the required ingredients.
  • All alchemy recipes now have new/different ingredient requirements.
  • Alchemy items are easier to create compared to the vanilla game, but that is because each ammo charge must be created one at a time.
  • Once you learn a new rank of a particular alchemy item, the previous rank remains available to create.

Alchemy Creations:
  • Potions, bombs, and oils have a maximum ammo capacity of 4.
  • Decoctions have a maximum ammo capacity of 2.
  • All potions with a toxicity of less than 25 has been changed to 25, with the exception of Killer Whale and Cat.
  • All potions have a duration of 75 seconds, with the exception of Killer Whale and Cat.
  • All potions that directly effect spell power, adrenaline, attack power, and stamina have been nerfed to accommodate for longer potion duration. Example: Thunderbolt (each rank) increases attack power by 10% > 15% > 20%.
  • Potion "Rafford's decoction" has been nerfed (each rank) 20% heal > 40% heal > 60% heal and no longer provides 3 second of invulnerability
  • All oils have a maximum "charge" capacity of 35 regardless of rank.
  • Rank 1 oils have been buffed while Rank 3 has been nerfed. Example: Spectre oil (each rank) increases attack damage by 15% > 30% > 45%.
  • Bombs, aside from ammo capacity, have not been touched.
  •  Apon using the last of your ammo, the item will disappear from your inventory rather than showing as "0/4".

Monster Loot/Items:
  • Species-specific items that are in the "alchemy" category are no longer used for creating alchemy items. Instead, monsters drop a monster part's respective recycled items, and a base alchemy ingredient such as Albedo, Quebrith, Rebis...ect. Example: Nekkers no longer drop "Nekker Eye", but instead drop items which come from recycling a Nekker eye, in additional to dropping Vitriol (a base alchemy ingredient).

Shops:
  • Almost all innkeepers and bartenders sell alcohol which is actually useful for alchemy.
  • Alchemists and Herbalists sell more useful goods.

Alchemy Skills:
  • Character Skill "Acquired Tolerance" has been changed: "Increases maximum toxicity by 1/2/3 for each active Alchemy skill, multiplied by their skill ranks." - The reason for this change is because the original ability scaled off of how many recipes Geralt knows. This mod adds quite a few recipes, so the original effect would be over powered.
  • Character Skill "Efficiency" has been changed: Now increase maximum bomb ammo capacity by +1 per skill rank.
  • Character Skill "Heavy Artillery" has been changed: Now increase bomb damage by 200%, but at the cost of reducing maximum bomb capacity by 3.


INSTALL INSTRUCTIONS:
  • Place folder "modD004_AlchemyEnhanced" into your "/mods" directly
  • Run script merger
  • Done!

UNINSTALL INSTRUCTIONS:
  • Remove folder "modD004_AlchemyEnhanced" from your "/mods" directly
  • Run script merger
  • Done!


FAQ:
  • Q) Does this mod have any in-game options? A) No. This mod is a "set it and forget it" mod, zero options.
  • Q) Can this mod be installed onto a pre-existing save? A) Yes! The only down side is that you won't have any of the mod-exclusive monster items for alchemy creation, so you'll have to go farm for them, or buy them from vendors.
  • Q) I think I found a bug, but I'm also using mods X Y and Z. Should I submit a bug report? A) When it comes to Witcher 3 modding, you have to have at least some understanding of what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just chuck a bunch of mods together and have it work. Before submitting a bug report, you first need to isolate the issue by uninstalling other mods which may be conflicting. If the issue persists, then yes, by all means please submit a bug report.

COMPATIBILITY

  • NOT compatible with sweeping gameplay overhauls (Ghost Mode, W3EE, or any other "complete overhaul") Generally speaking, those types of mods specifically state that they're not compatible with much.
  • NOT compatible with other "alchemy overhaul" mods
  • Compatible with all of my other modules, listed above. Give 'em a try!
  • Compatible with texture/mesh and audio mods
  • Compatible with Friendly HUD!
  • Compatible with Immersive Cam!
  • Compatible with Preparations Mod!
Preparations Mod note: Enhanced Alchemy overrules some Preparations options that effect alchemy recipes, refill behavior, and oil charges. Changing these settings will have no effect.
  • Should be compatible with just about any mod which doesn't edit the same scripts or XML files. Just use Script Merger, and if everything auto-merges, you should be fine.
THIS MOD USES CUSTOM ENGLISH STRINGS TO CHANGE CERTAIN ITEM/SKILL DESCRIPTIONS. PLAYING THIS MOD IN ANY OTHER LANGUAGE MAY RESULT IN CONFUSING/INACCURATE DESCRIPTIONS.