The Witcher 3
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Tomixx1111

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Tomixx1111

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  1. Tomixx1111
    Tomixx1111
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    First things first:
    Praise is always welcome, of course :-) Tell me your stories of interesting finds! What did you do with my mod?

    About questions and asking for help:
    Please no comments like "doesn't work". About 5000 people are using this mod and it got a lot of recommendations and praise. I can assure you it works :-). If it doesn't work on your system and you want me to help you, you need to provide some information!

    Some tips:
    -Google your question and use your brain before you write something!
    -Be specific! What steps did you do? What happened? What did you expect to happen? Where there any error messages? Witcher 3 version?
    -If you are new to modding read a guide!

    Installing mods:
    Basic Guide to Installing Witcher 3 Mods
    The Witcher 3 Mod Manager
    Script Merger - The Most Important Modding Tool for Witcher 3

    Editing text files and working with files and directories:
    Find and replace text with Notepad for Win 10
    Working with files and directories

    Now to the real questions:
    Q: I installed the mod using vortex and nothing works!
    A: Vortex doesn't work for more complex mods. Use W3MM if you don't want to install everything manually.

    Q: F1 and F2 work but F9 teleport does not.
    A: Did you try the other keys F10, F11, F12? I bet they don't work either. In that case the mod script isn't correctly installed. You can tell if it works when you press F11 for instance and you see a text message in the middle of the screen "friendly mode" or "enemy mode". You have to follow the installation instructions very carefully. The version of the game shouldn't matter.

    Q: I don't have \Documents\The Witcher 3\Input.settings
    A: This line refers to your windows documents folder. On my pc its C:\Users\Tom\Documents. On your pc its a similar path but with your user name of course :-) If you use a non-english version of windows the breadcrumb navigation shows the path in your language. Just click in the empty part right and it shows the real path.

    Q: I don't understand step 2.Keybinds of manual installation. Where do i have to make changes?
    A: The keybinds are set in Input.settings. There are headings like [Exploration] for instance. Listed under each heading are key definitions like IK_Alt=(Action=Sprint). Now you open input.settings.part.txt from my mod and look under [Exploration] and copy the definitions you find there directly under the corresponding heading in Input.settings, but check first if they are not already there. Repeat that for each section in input.settings.part.txt

    Q: The keybinds of the mod don't show up in the keybinds menue / step 3 of manual installation
    A: The menu entries in Options\Key Bindings are set in Input.xml. These are optional. The keybinds work without the menu entries, but it might be a good idea to add them just to check if the keybinds are set correctly and its more convenient to change the bindings this way. Copy the lines from input.xml.part.txt to Input.xml just above the line with <!-- [BASE_CharacterMovement] --> It should look like this:

    -->
    <!-- [modGoAnywhere-Start**] -->
    <Var builder="Input" id="GaTeleport" displayName="GaTeleport" displayType="INPUTPC" actions="GaTeleport" />
    <Var builder="Input" id="GaSaveLocation" displayName="GaSaveLocation" displayType="INPUTPC" actions="GaSaveLocation" />
    <Var builder="Input" id="GaFriendly" displayName="GaFriendly" displayType="INPUTPC" actions="GaFriendly" />
    <Var builder="Input" id="GaUnlock" displayName="GaUnlock" displayType="INPUTPC" actions="GaUnlock" />
    <!-- [modGoAnywhere-End**] -->
    <!-- [BASE_CharacterMovement] -->

    Q: I can't find \mod0000_MergedFiles
    A: The Folder \mod0000_MergedFiles is in the mod-Folder of your Witcher 3 directory. It is usually created by script merger. If you don't use script merger you can create it yourself. You only need to merge scripts if you have another mod installed that changes the same files as my mod. This whole merging scripts thingy is only necessary because Witcher normally only supports the use of exactly one mod :-) If you have several mods installed which change the same files you have to merge the changes into one file which then goes into \mod0000_MergedFiles simply because it's the first mod folder Witcher looks at.

    Q: I don't understand step 4.Script changes of manual installation. Where do i have to add or change lines?
    A:
    player.ws (3 lines added):
    ...
    var myNewGoal: GoAnywhere; //modGoAnywhere
    ...
    myNewGoal = new GoAnywhere in this; //modGoAnywhere --start
    myNewGoal.Init(); //modGoAnywhere --end
    ...

    fastTravelEntity.ws (6 lines changed):
    ...
    var TELEPORT_TIMER : float = 99999; //modGoAnywhere
    ...
    mapManager.AllowSaving( true ); //modGoAnywhere
    ...
    //thePlayer.BlockAction(EIAB_MeditationWaiting,'EndOfTheWorld', false, false, true ); //modGoAnywhere --start
    //thePlayer.BlockAction(EIAB_MountVehicle,'EndOfTheWorld', false, false, true );
    //thePlayer.BlockAction(EIAB_DismountVehicle,'EndOfTheWorld', false, false, true );
    //thePlayer.BlockAction(EIAB_Explorations,'EndOfTheWorld', false, false, true ); //modGoAnywhere --end
    ...

    Q: I want to use another mod for the "No Borders" part or I want to have the forced teleport back
    A: Just delete fastTravelEntity.ws in ..\YourWitcher3directory\Mods\modGoAnywhere\content\scripts\game\gameplay\fast_travel_entities. Then start Script Merger. The other functions of the mod will still work as before, except for the "No Borders" part.
  2. Daddyfathersfather
    Daddyfathersfather
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    次世代不适用,不用尝试了,卸载所有MOD然后用W3MM安装都无法运行,检查本地文件完整性,然后删掉所有MOD和自己添加的DLC,然后用W3MM安装不依然行。然后作者还嘴臭死不承认自己MOD有问题,所以如果有更新,可以试试看,不然就别浪费时间了。
    Not applicable in patch 4.02, even if you follow the author's steps exactly, or use W3MM to install, or remove all mods, and then use W3MM to install, even if you check the integrity of local files, then delete all mods, and then install manually, or install with W3MM, it will not work, and the author still disregard to admit that he has a problem with MOD.
    1. ElementaryLewis
      ElementaryLewis
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      I didn't read anything of that behaviour. Neither someone saying this mod is Next Gen Compatible or the author deny any users problem.
    2. ajgdasfgdsf
      ajgdasfgdsf
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      你真是个傻逼
  3. Jayden22Hott
    Jayden22Hott
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    Guys, dont install it if u not sure its gonna work on ur witcher 3 or not. I installed it but I found out it wont work cuz its showing "pattern 48 8B 05 ? ? ? 01 C6 44 24 30 01 89 4C 24 28. found: 0 expected: 1", then I proceed to delete the file I had installed and uninstall every file of this mod. But it f***ed up my witcher game. It keep showing same thing "pattern 48 8B 05 ? ? ? 01 C6 44 24 30 01 89 4C 24 28. found: 0 expected: 1". And I had to delete my file and verify to get back my original file, and need to reinstall my other mods again.

    update: I uninstalled this mod, and reinstalled my other mods, but witcher 3 still cant launch, my script merger also cant detect the problem. Regretted trying to install this mod. 
    1. Bassywassy27
      Bassywassy27
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      Exactly the same problem, although as long as you dont press ok on the error message you can still play. Careful guys.
    2. ElementaryLewis
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      It's a very specific problem that something is wrong.
      I suggest to rename "mods" into "~~mods" and launch the game. If it didn't work, ask Steam/GOG to verify the files, or disable Cloud Save and delete "Witcher 3/Document" (Backup your savegame).

      After that, I suggest to remove the mods "mod0000_mergedfiles" and launch Script Merger. This force you to merge again at the beginning.
  4. TrueBorn201990
    TrueBorn201990
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    when i go to my xml input there is no  <!-- [BASE_CharacterMovement] -->  in the code  where would i find it it at that this point?
    1. ElementaryLewis
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      It is where you set the movement input, aka wsad in QWERTY.
      So copy/past under those line. If you got a problem, send me your input.xml files so I will fix it.
  5. ElementaryLewis
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    Hello Tomixx1111

    I was in the way to download Sensible Map Border, but it was deleted. Only your mod is similar but I don't want the teleportation part nor the unlock doors.
    Which files should I install to only get the "no border" version, please?
    [I don't mean the last question in your F.A.Q. It's the opposite].
    1. deme1323
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      1. go to your witcher directory ~ /The Witcher 3\content\content0\scripts\game\gameplay\fast_travel_entities  -  fastTravelEntity.ws
      2. backup fastTravelEntity.ws
      3. open fastTravelEntity.ws with Wordpad or something
      4. Ctrl + F find 'var TELEPORT_TIMER : float = 5'
      5. change 'var TELEPORT_TIMER : float = 5;' to 'var TELEPORT_TIMER : float = 500000;'  <- this number delays the opening the map 
      6. save this script

      i found this from          https://www.nexusmods.com/witcher3/mods/1072 - World Border Remover
  6. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    Good
  7. Platond0g
    Platond0g
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    Hello!

    Good Job, i'mlooking for this kind of things since months !!
    I translated it in French, so if you are interested, i can provide you the fr.w3strings.
    Let me know
  8. DerKurde
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    Mod Manager Work but Mod Merger not Work it say (Your Mod_Stettings file is invaild)

    Unrecognized vaule on line 4

    Vk=BugfixForDeadEndDialogueandQuests-5600-1-1-4-1616872544

    Because i Download a Bug Fix Mod is now say this s*** i delete this Mod but its say the Same thing

    (Update) i found Mod stetting and i delete the problem with (BugfixEndDialogue) and i put go anywhere in Mod Manager but Mod Merger still dosent work it say when i refresh Mod Merger it say for second Detecting Conflicts (Ultra gore Mod) and (go anywhere) and the Mod still dosent work i need help? i think i almost at the Finish line. 

    Bruh my Brain is now on are another Level like Bill gate
    1. Tomixx1111
      Tomixx1111
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      I'm flattered by your interest in my mod, really :-) But there isn't much I can do to resolve mod compatibility conflicts on my end. The most probable cause of conflicts is the position where my mod hooks into player.ws. If you have other mods which hook into player.ws you can try to change the position of these two lines manually:

      myNewGoal = new GoAnywhere in this; //modGoAnywhere --start
      myNewGoal.Init(); //modGoAnywhere --end

      Moving them either before or after the conflicting mods might solve your problem. Good luck, hope this helps!
  9. embrionendriagi
    embrionendriagi
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    Thank you, this mod is great! After manual installation (1.32) everything works fine, even if I have many other mods like First Person Horse Riding Camera, Simple Alchemy Refill, Real Time... everything works.
     Friendly Mod allows to... rob Nilfgaardian soldiers  and watching animals :) The teleport works flawlessly, even when Gerd is falling

     The only problem I have is the basement door on Kaer Trolde, where the Place of Power is. The door that I open with the mod displays [open] first, that basement door doesn't have this command and therefore I can't open it. I couldn't find a solution, I wonder if it doesn't work for me?

    Besides, this mod is a great job, thanks!
    1. Tomixx1111
      Tomixx1111
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      Thank you for the praise and the feedback! Opening the basement door worked for me, as far as I can remember ;-) An alternative way would be to use the freecam to go through the door and then teleport. Feel free to leave a comment if you get it to work for you or if you have any questions!
    2. embrionendriagi
      embrionendriagi
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      It works, it WORKS! This mod is so perfect I just want to cry!  :,>  Thank you!
    3. Tomixx1111
      Tomixx1111
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      Thanks for the love, have fun ;-)
  10. zachoshark
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    Everthing works fine about for me except when I was doing a mission with Yen and i could not get activate the helm at all. I press E multiple times but nothing happens. I think this is a bug of some sort, please help.
    1. Tomixx1111
      Tomixx1111
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      I don't understand what you mean by "activate the helm". Please elaborate.
  11. HUares5
    HUares5
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    Hi
    I have a problem about blood and wine dlc. I opened the Playroom door before I started my mission but this door must be locked for the task to begin. How can I lock this door again? my game pleasure is ruined please looking forward to your help.
    Mission: The Night of Long Fangs
    Platform: Steam
    1. Tomixx1111
      Tomixx1111
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      [SPOILERS]
      Afaik, there is no simple way to lock a door once it is unlocked. I had a similar problem with the quest "Payback" where you had to steal some horses with Ciri. When I got to the point where I had to unlock the stable doors, they where already unlocked (not by me, I swear :-) and the quest couldn't proceed. I fixed it by entering addfact(q310_doors_unlocked) in the console. Maybe you can advance your quest in a similar fashion. The quest number of "The Night of Long Fangs" is q704. Here you can find a complete list of all Fact Codes for Witcher 3. 

      A few codes that might help you:
      addfact(q704_fairy_tale_done) - completed Beyond Hill and Dale...
      addfact(q704_geralt_interested_pt2) - listened to Syanna's story after retrieving the red bean from Big Bad Wolf
      addfact(q704_know_syannas_dream) - read the first entry in the diary
      addfact(q704_syanna_blamed) - read the second entry in the diary

      And here is a guide that helps you to get Missed Content

      Hope that helps. I don't have to mention that you can mess up your game with the console pretty bad, right? So, have a backup of your save game ready.