The Witcher 3

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Created by

KoalaNalle Gerignak chuckcash and banmenot

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KoalaNalle

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About this mod

A collection of fixes for issues that are present in the vanilla game. Now inludes The Nitpickers Patch

Requirements
Permissions and credits
Changelogs
Donations
C o m m u n i t yP a t c h
T h eB e s s e r w i s s e r & N i t p i c k e r s P a t c h


Etymology:
Borrowed from German Besserwisser, from besser (“better”) + Wisser (“knower”). The latter is a neologism from wissen (“to know”, verb).
Noun: Besserwisser (plural Besserwissers) A know-it-all, wiseguy, wiseacre, smart aleck.

Besserwisser has grown from a collection of personal fixes to community wide patch, including many fixes from many modders. So thanks mod-makers and mod-users.

Please feel free to open up vanilla (or mod related) issues in their respected bugs - section

Team Besserwisser now has two modders: KoalaNalle and Gerignak

This patch is a collection of fixes. And it's done in the same spirit as
Nitpicker's Patch. There's also a couple of issues with said patch, and this is supposed to correct some that are present in there.

Version 2.1 Modules
Main File:
  • "modZzBesserwisser2" this includes the "cooked" fixes, the 'armor dye part' is not included in version (see optional files); most armor mods will be compatible by default (this is basically the noArmorEdits version)
  • "modZeBesserwisserScripts" this includes the script modifications of Besserwisser. This can be removed for compatibility with EE or GM.
  • "besserwisser.bundle" (to be place in content/content0/bundles) includes all the LOD and draw distances edits; this reduce the size of besserwisser mod dramatically.


Optional files (you still need the main version; this is additional/optional stuff):
  • "modZBesserwisserLOD_ForTheLazy" also includes all the LOD changes but is way bigger. Only use this if you are to dumb/lazy to put the the besserwisser.bundle include in the main file in content\content0\bundles .
  • "modZBesserwisserOldColors_experimental" includes the armor edits of the previous versions. The witcher armors use the pre patch 1.21 textures but are still dyeable.
  • "modZBesserwisserOldColors_noDyes" is basically just a texture mod, that restores the old textures.



New in version 2.0+:
Version 2.1
  • Made the mod more modular
  • Fixed sailing boat LOD's, this will cause bobbing boats in distance, they have been set to spawn to wrong height
  • Removed Sun direction Fix in White Orchard (to restore vanilla lighting)
  • Added Banmenots Fix for some skellige warriors pants not casting shadows
  • Added Banmenots Fix for red bright clothes on multiple bandits during the quest "The Family Blade"
  • Added Banmenots Fix for cubic shadows on wolves during the quest "Family Matters"
  • Added Banmenots Increase of the draw distance of Ermion's staff so it does not fade in/fade out during his eulogy of king Bran
  • Added Banmenots Fix for a too small table of one of the quests givers
  • Incorporated Grandmaster Wolven Gear craft fix by ElectronicOldManPrime
  • Updated Thaler Fix to the newest version by Klubargutan


Version 2.0

READ THESE:
Uninstall Nitpickers normal patch if you used it, no matter what version. But please endorse chuckcash original Nitpickers!!

Besserwisser now has merged Old High Quality textures as the main texture for witcher armors. But they are kept dyable, when dyed, the armors will revert to the dyed-armor-type-texture. This will brake armor mods, and they will not function.

Thus for people that use armor mods, should use the dye fix disabler mods, for the set they have other mod for.


How to install:
(delete previous version when updating)

Unzip the mod to /Witcher 3/mods/ folder. If you don't have mods folder there, create one.

Use Script Merger if neccessary. There are bucket loads of non-mergeable conflicts, but ignore these with your mods. Just set Besserwisser to load after those mods. Ie. set the low priority.

Scabbards mod should have even lower priority than Besserwisser, there are some overlapping fixes now.

Conflictions:
As a rule of thumb. This fix is intended to be a low-priority patch. So other mods should override Besserwisser.

Besserwisser contains fixes for:
  • BlackSpider fix, which makes the Black Spider to be registered as insectoids, like in bestiary. These are set as spectres in Vanilla game.
  • Yennefer's torso fix, most visible in couch at Corvo Bianco
  • Vespula's torso fix, NPC in sidequest named: Broken Flowers (Torso tweaked more in Version 1.0 so that Irina Renagades torso won't portrude through the shirt
  • Ciri sleeping at Corvo Bianco bed. And the bed itself also fixed.
  • All (But Wild Hunt Ships that already have good and consistent distances) Boat Masts and Boat Hulls now appear at the same time. HMS Oxenfurt-Tretogor
  • All 400 eye meshes changed to have better "Auto Hide Distance" this should mean no more eyeless NPCs in cutscene background
  • Added a missing stove to Winter White Orchard. Thanks ScoutBr0 for your help!
  • Fixed Vivienne moving to Skellige after finishing Blood and Wine. Must have finished "Ugly Baby". Vivienne will move to the same room Yennefer stayed in Skellige.
  • Added the missing scene. "Cooking for Yennefer" It will be initiated, if Yennefer teleports you to the lake in quest "Disturbance" or you behave with poor manners with the call made with the fixed Megascope. Flow chart added to images
  • Fixed Vernon Roches floating sword, now closer to hip. The Sword is tweaked for All NPC Scabbards 1.22 including DLC, So use that for very best outcome.
  • Fixed Iris' Greatest Fear - Ethereals to be registered as spectres, like in bestiary. Now one can use spectre oil to gain a little upper hand. These were previously set as human.
  • Fixed Wild Horse Cube Shadow
  • Added fixed mage by Gerignak
  • Added fixed Painting of Hierarch Hemmelfart by Gerignak
  • Fixed Triss Bloody and Tortured Appearances not loading (Partly fixes the killing of menge)
  • Fixed Oxenfurt port ship masts disappearings
  • Fixed Novingrad port all ship masts and hulls
  • Reworked Dialogue scene with Irina Vegelbud. Appearing and disappearing well.
  • Margaritta now heals after leaving Dandelions Cabaret. I used these two mods for the best result: Clean skin for Margaritta By Krzych29 and Healed Margarita by Kingsegg
  • Fixed Mulbrydale floating poster. It's now on the dead treetrunk at the south end of the town.
  • Fixed HOS Beard Growth
  • Fixed White Orchard Sun direction now rises from the east and sets to the west, like the rest of the maps.
  • Hair LOD's increase throughout the game to 60
  • Fixed Arinbjorn Blacksmith Dialogue
  • Fixed Melusine when hit by Aard
  • Fixed DLC beards with Hearts of Stone Mark
  • Added thighs to Pricilla.
  • Fixed parry with Ethereals [SCRIPT]
  • Incorporated Polakowicz's Ciri Sword fix [SCRIPT]
  • Ciri Boots Texture Fix
  • GM Ursine reworked
  • Incorporated AsarGiN's Fix for Avalach Lab Music
  • Incorporated wghost81's Fix for Vivienne's Feather (item)[Ghost Mode compatible]
  • Fixed Crafted Relic sword sheath bug, swords like Negotiator_Crafted or Harpy
  • Added Panties to Pricilla thighs fix (see v1.6)
  • "High Stakes" Quest will now properly unlock a dialogue option with Fringilla Vigo
  • Increased draw distance of Nilfgaardian(DLC5) and Temerian(DLC1) Saddlebags
  • Made Succubusses use Essence and to actually be Hybrids (WTF CDPR, These are fucking hybrids, m.a.g.i.c.a.l. creatures!!!)
  • Fixed Triss DLC outfit at the Corvo Bianco
  • Moved the DLC part of Besserwisser to Mod
  • Added some rendering distance to Windmills, should loke much nicer specially in Toussant
  • Vanilla dye system infused with Old Quality textures.
  • Added compatibility fix for Nitpickers
  • Incorporated Alternate Aard Water Ripple Fix
  • Fixed Caparison of Lament Eye (Thanks MonarchX)
  • Fixed Kaer Morhen Flickering Clouds
  • Added shoes to Keiras Velen appearance, color adjustments... (see image)
  • Fixed the effect in the Triss;Menge cutscene (also changed bloody face texture)
  • NGP Crafted relics XML fix (Internal fix)
  • Upped LOD's on some torches, noticable in Vegelbud Racetrack
  • Fixed The Whales, still not perfect, but atleast they don't spasm out anymore.
  • Fixed Snow Hares giving loot.
  • Fixed lightning in opening cutscene
  • Fixed a fex npcs equipping their items properly (Thanks to Radiant_Wings)
  • Changed Whoreson Junior's Sword placement
  • All Horse equipment Level Of Detailes increased, and hide distances unified (incl. trophies, not HW!) and fixed Nilfgaardian Saddlebags bug (Besserwisser 1.8 bug)
  • Healed Margarita Bug fixed by banmenot
  • Incorporated Cutscenes lighting fix by TookaFace
  • Incorporated: Thaler's monocle fix by Klubargutan
  • Incorporated: Han Fiber Fix by BlurredNotions
  • Fixed Piercing Cold effect on Geralt swapping hair models.
  • Fixed Sword effects on some basic swords.
  • Priscillas Legs on Horseback Fix by banmenot
  • Some adjustments of new "old" armor textures and color


Using FCR3? Now there's a compatibility patch for you.
Install the compatibility patch from the downloads. If you do not use mods.settings - file, you do not need to worry about priorities. If you do, make sure the compatibility patch will load before, FCR3, Nitpickers and Besserwisser.

With all recommended mods and FCR3, the priorities should look like this:
Correct priorities and conflicts

You will have these conflicts, and I advise not to merge them, if you do not know what are you merging. The files are delivered as incremental patches to the previous files, so you don't need to do anything with them