Removes sound effects that interrupt cutscenes and conversations (such as quest updates), and extends the Hide HUD feature to fully affect conversations.
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Credits and distribution permission
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Author notes
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File credits
This mod was made with the help of tools, scripts, and advice from biosmanager, Yog-Sothoth88, and meduslaacis on the official CDPR forums.
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The purpose of this mod is to enable users to capture audio and video from The Witcher 3 without the intrusion of unimmersive sound effects and HUD elements.
The mod does three things: 1. Mute or remove the following sound effects which interrupt cutscenes and conversations: gui_ingame_quest_active (New quest,) gui_ingame_new_journal (Journal update.) gui_ingame_quest_success (Quest completed.) gui_ingame_quest_fail (Quest failed.) gui_ingame_level_up (Level up.) gui_ingame_new_mappin (New map location added.) gui_ingame_new_reward_item (Quest reward received.) gui_global_highlight_01 (Dialogue choice selected.) gui_inventory_buy_failed (Money exchanged.) 2. Prevent Hide HUD Mode (activated with the Home key) from deactivating when a conversation begins. 3. Hide the mouse cursor during dialogue selection. (Choices can still be made with number keys.)
To install, copy the uncompressed mod folder into the The Witcher 3 Wild Hunt GOTY\Mods folder.
This mod was tested on 1.31 GOTY. This mod alters the following files and may conflict with mods which do the same: soundspc.cache -> gui.bnk scripts\game\gui\hud\hud.ws scripts\game\gui\hud\modules\hudModuleDialog.ws scripts\game\gui\hud\modules\hudModuleJournalUpdate.ws