The Witcher 3
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Partoutatix

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64 comments

  1. 01DarkLord04
    01DarkLord04
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    Locked
    Sticky
    Still works on 4.04 (modified scripts were not touched by the update)
  2. delular100
    delular100
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    • 3 kudos
    Any chance of a version that does "no weapons below Master tier and no junk items that aren't precious drop as enemy loot"?
    1. Partoutatix
      Partoutatix
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      • 195 kudos
      Yes, see earlier comment by ShadowDragoon.
    2. delular100
      delular100
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      • 3 kudos
      Tyvm
  3. SangvinPingvin
    SangvinPingvin
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    I like this mod and use pretty much all of the LOOT mods for next gen. One thing I think would improve this mod is adding a few repair kits to some opponents that used to drop swords. Swords are more scarce sith this mod, so you’re really just using your best sword all the time - repair costs aren’t cheap, especially in a loot economy, and repair kits are kinda scarce too early on. 

    This would also give you something when slaughtering a pack of bandits/deserters, rather than half a dozen completely empty corpses. Maybe 1/10 or so could have a repair kit?
  4. Ka1am33t
    Ka1am33t
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    Hi Partoutatix, I need a bit of help as I cannot imagine playing this game without your mods anymore, and I use most of them, cannot thank you enough!
    About a question I'm truly hoping you can answer, I really would like to exclude a raw meat from a lootdrops or at least significantly reduce the chance it drops, so making a food supplies much harder to accumulate before the battle.
    I remember I managed to include pelts and hides as drops by tweaking those lines (thank you!!!), could this be achieved in a similar manner as well?
    Oh I'm playing on v1.31 still.
    1. Partoutatix
      Partoutatix
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      • 195 kudos
      Yes, likely using something like 
      itemIds = inventory.GetItemsByCategory('edibles');

      for(i=0; i<itemIds.Size(); i+=1)
      {
      if(!inventory.IsItemQuest(itemIds[i]) && inventory.GetItemName(itemIds[i]) == 'Raw meat' )
      {
      inventory.RemoveItem(itemIds[i]);
      }
      }
    2. Ka1am33t
      Ka1am33t
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      • 0 kudos
      Thank you so much!
  5. Gergo900410
    Gergo900410
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    • 0 kudos
    On the game what broke ?
  6. Ikoniq
    Ikoniq
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    • 0 kudos
    looks like this broke with 4.04!
    1. DJEDJE33
      DJEDJE33
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      • 0 kudos
      Broke for me too :/
  7. deleted74275798
    deleted74275798
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    It's a interesting mod at least, I spent much time looting ( it's a obsession really ) and I'm tired of carrying around loads of garbage just because I don't feel it right to leave it behind. XD
    I'm concerned about one thing, will pelts disappear from the loot boxes and animals too? I often use those to dismantle / craft armors and swords? Thanks for you efforts it's much appreciated.
    1. Partoutatix
      Partoutatix
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      "I'm concerned about one thing, will pelts disappear from the loot boxes and animals too?"
      With nojunkweapondrops, no. With nojunkweaponandnojunkyjunkdrops, pelts disappear from animals, not containers. It's not like you can't get hundreds of those from containers to begin with.
    2. deleted74275798
      deleted74275798
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      Thank you for a quick response. Yes, I tested it and it works exactly as you described it, no misguides there and it's a very useful mod. I saw someone asked about sword tiers loot tweak, I changed the cap from a relic to magic. Yet i wonder, is there a similar way to move pelts from a " junk" category to some other category, just curious? XD
    3. Partoutatix
      Partoutatix
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      • 195 kudos
      ModNoJunkyJunkDropsRemoveJunkyJunk.ws, replace line 20 with :

      if(!inventory.IsItemQuest(itemIds[i]) && !inventory.ItemHasTag(itemIds[i], 'mod_precious') && !StrContains(inventory.GetItemName(itemIds[i]), "pelt") )

    4. deleted74275798
      deleted74275798
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      Thank you so much Partoutatix, endorsed! XD
    5. Ka1am33t
      Ka1am33t
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      This line tweak works excellent for rabbits, wolfs, bears etc. but no matter how many deers elks and does i looted i cannot get anything else but fresh meat. Is this intentional?

      I'm playing still on 1.31 and i cannot process how i didn't found this gem earlier, endorsed. XD
    6. Partoutatix
      Partoutatix
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      • 195 kudos
      Try


      if(!inventory.IsItemQuest(itemIds[i]) && !inventory.ItemHasTag(itemIds[i], 'mod_precious') && !StrContains(inventory.GetItemName(itemIds[i]), "pelt") && !StrContains(inventory.GetItemName(itemIds[i]), "hide")  )
  8. tk423
    tk423
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    • 1 kudos
    Can anyone confirm if this works with the new next gen update?
    1. MadridistaPL
      MadridistaPL
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      • 0 kudos
      Yes it does
    2. Partoutatix
      Partoutatix
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      • 195 kudos
      Yup.
  9. TiramisuCivFo
    TiramisuCivFo
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    It seems like you cannot loot keys with this mod, if it is from a bandit.
    1. TiramisuCivFo
      TiramisuCivFo
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      I stand corrected. This mod works perfectly fine. If you cannot find a key, then it is because you have run away from the fight, so it is a vanilla bug.
  10. Garrold
    Garrold
    • supporter
    • 10 kudos
    Excellent and simple mod. Merges without problems with my other 100+ mods. You have my thanks and endorsement.
  11. BruceGolden
    BruceGolden
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    • 0 kudos
    Still working on 1.32 ?