About this mod
OUTDATED. No more random food in containers and enemies. You might have to actually buy some meals or hunt the wildlife for meat in famine-stricken Velen.
Food-shaped containers will only have a single food item..
- Permissions and credits
- Changelogs
No more random food in containers and enemies. You might have to actually buy some meals or hunt the wildlife for meat in famine-stricken Velen.
Food-shaped containers will only have a single food item.
You will feel the famine in Velen versus the bonne vivance of Toussaint.
How it works:
Replaces and/or removes the food entries in the randomized loot lists. Preserves the food entries in the non-random loot lists but reduces their amount to 1 per entry/container.
To prevent issues with empty containers the loot list entries for containers and npc enemies were replaced with a a coin(crowns in the base game, florens in b&w) set with a lower priority than the other items on those lists.
Installation:
Just extract the contents into your The Witcher 3 - Wild Hunt\Mods folder. Run Script Merger + Unofficial SM Patch to merge the files if you have other mods. That means MERGE THE BUNDLED .XML FILES.
Uninstallation:
Unmerge the files if you merged them before. Delete the extracted folder.
Compatibility:
Ghost Mode: Not Compatible
Witcher Book Collection : Not Compatible
Changed files:
\gameplay\items\def_loot_animals.xml
\gameplay\items\def_loot_containers.xml
\gameplay\items\def_loot_livingworld.xml
\gameplay\items\def_loot_quest.xml
\gameplay\items\def_loot_monsters.xml
\gameplay\items\def_loot_unique.xml
\gameplay\items_plus\def_loot_animals.xml
\gameplay\items_plus\def_loot_containers.xml
\gameplay\items_plus\def_loot_livingworld.xml
\gameplay\items_plus\def_loot_quest.xml
\gameplay\items_plus\def_loot_monsters.xml
\gameplay\items_plus\def_loot_unique.xml
\dlc\ep1\data\gameplay\items\def_loot_monsters.xml
\dlc\ep1\data\gameplay\items_plus\def_loot_monsters.xml
\dlc\bob\data\gameplay\items\def_loot_containers.xml
\dlc\bob\data\gameplay\items\def_loot_livingworld.xml
\dlc\bob\data\gameplay\items\def_loot_monsters.xml
\dlc\bob\data\gameplay\items_plus\def_loot_containers.xml
\dlc\bob\data\gameplay\items_plus\def_loot_livingworld.xml
\dlc\bob\data\gameplay\items_plus\def_loot_monsters.xml
TODO:
-Figure out a way to preserve the vanilla game file's prettyprint repeating whitespaces between node attributes for easier merging.