Theres a problem Merging with SIMPLE ALCHEMY REFILL (LEGO) When merging gameplay\alchemyManager.ws from these two mods, the script merger asks you to resolve a conflict.
if you choose both lines, the items spent on the recipes will be doubled (the recipes will only show 1 item of each, but 2 will be deducted) If you chose the Simple Alchemy Refill line, all recipes made with inventory items will not use up the items.
BUT, if you chose the Friendly Stash line, it APPARENTLY will work fine
@EDIT: still having problem with Refill while meditating. It uses vanilla ingredients (alcohol, fat) to refill all potions with these 2 mods merged. Definitely needs a compatibility patch
Here's a patch that fixes an issue on synced stash mode with Vlad UI (link). The issue is, whenever you open up the stash menu and activate synced mode, the tab you choose on your inventory displays the wrong item categories in the stash window.
It works on 1.32, it will need some adjusting on Next-Gen, but since I don't have NGE installed I didn't bother. If anyone wants to port this fix on NGE as well, the lines that I changed are:
guiBaseInventoryComponent.ws: line 680 to 737
guiContainerInventoryComponent.ws: line 134 to 189
To Wasteland Ghost: Feel free to add this "fix" in your optional files if you want! Also I'm not sure if I said this before, but thank you for all those amazing mods you have made for this game. They all are absolutely indispensable! I'm using all of them and the last one you made Friendly Controls is really the icing on the cake!
The friendly stash for next gen patch on the drive seems to be working excellent however for does that got same problem as me here is manual instructions
Bin in mod folder needs to be in games Bin folder but do NOT drop it, it will f*** up all the changes you done for other mods
1: Copy modFriendlyStashConfig.xml to bin\config\r4game\user_config_matrix\pc 2: Add "modFriendlyStashConfig.xml;" whiteout the quotes to the end of dx11filelist and dx12filelist 3: manually edit games Input .xml if other mods made changes to it in the bottom before "VisibleVars" Copy and paste Line 19 to 21 of the Input .xml located in Mods\modFriendlyStash\bin\config\r4game\user_config_matrix\pc. (I tried to paste the code instead but cant get the forum to show it right)
in user.settings located C:\Users\YourUsername\OneDrive\Dokument or C:\Users\YourUsername\Dokument Paste in the bottom of the file ,the text in user.settings.part.txt located in your mod folder
in input.settings located C:\Users\YourUsername\OneDrive\Dokument or C:\Users\YourUsername\Dokument Follow the instructions in input.settings.part.txt located in your mod folder however change U for something else currently not in use (U=Photo mode) if you want to use photo mode . Or alternative do like me and keep U for Stash and change default key for Photo Mode seeing that function probably not used very often
modSigns is the old name of Ghost Mode. Friendly Stash was once a part of Ghost Mode and it was later separated into a file of its own. Old signatures are there for the reference and compatibility reasons as GM retains parts of the code to make it easier to merge with FS.
Just managed to install it perfectly at the first try. I only have 2 other mods so along with the merger and following your instructions I managed to install it and it works perfectly. I just want to thank you personally, I only wish I had discovered these mods time ago, it has eased my gaming experience a LOT. Hell it even filters the items in the stash based on the window you have open in your inventory... It's amazing. Many many many thanks.
I play with a gamepad and also don't need all of these features, especially since it introduces too many incompatibilities with my list of multiple minor mods. Wish it was possible to use just the Roach Stash with some simple gamepad input to access it when close.
Hello all, I just want a simple version of this. Just a stash menu. Thats it. No other merchants options. Can i do it with just using one or two files? or is it just too complicated?
There is a conflict between Friendly Stash and Ultimate Roach Improvement (modMine). I think this is because URI allows galloping in cities, and FS blocks galloping when over-encumbered(?). Here is my guess on a solution: private function CanCanter() : bool { //return ( thePlayer.m_SettlementBlockCanter < 1 ) || ( thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= // Vanilla //return true; // modMine (Ultimate Roach Improvement) //return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); //modSigns/modFriendlyStash return thePlayer.IsActionAllowed( EIAB_RunAndSprint ); //modSigns/modFriendlyStash+modMine } File: content\scripts\game\vehicles\horse\states\exploration.ws Line 1967 in Vanilla script.
272 comments
Please, move NGE questions and discussions there.
Classic version of the mod will stay here for everyone who prefers the good-old classic.
When merging gameplay\alchemyManager.ws from these two mods, the script merger asks you to resolve a conflict.
if you choose both lines, the items spent on the recipes will be doubled (the recipes will only show 1 item of each, but 2 will be deducted)
If you chose the Simple Alchemy Refill line, all recipes made with inventory items will not use up the items.
BUT, if you chose the Friendly Stash line, it APPARENTLY will work fine
@EDIT: still having problem with Refill while meditating. It uses vanilla ingredients (alcohol, fat) to refill all potions with these 2 mods merged. Definitely needs a compatibility patch
This patch contains 2 scripts:
It works on 1.32, it will need some adjusting on Next-Gen, but since I don't have NGE installed I didn't bother. If anyone wants to port this fix on NGE as well, the lines that I changed are:
To Wasteland Ghost: Feel free to add this "fix" in your optional files if you want! Also I'm not sure if I said this before, but thank you for all those amazing mods you have made for this game. They all are absolutely indispensable! I'm using all of them and the last one you made Friendly Controls is really the icing on the cake!
Bin in mod folder needs to be in games Bin folder but do NOT drop it, it will f*** up all the changes you done for other mods
1: Copy modFriendlyStashConfig.xml to bin\config\r4game\user_config_matrix\pc
2: Add "modFriendlyStashConfig.xml;" whiteout the quotes to the end of dx11filelist and dx12filelist
3: manually edit games Input .xml if other mods made changes to it in the bottom before "VisibleVars" Copy and paste Line 19 to 21 of the Input .xml located in Mods\modFriendlyStash\bin\config\r4game\user_config_matrix\pc.
(I tried to paste the code instead but cant get the forum to show it right)
in user.settings located C:\Users\YourUsername\OneDrive\Dokument or C:\Users\YourUsername\Dokument Paste in the bottom of the file ,the text in user.settings.part.txt located in your mod folder
in input.settings located C:\Users\YourUsername\OneDrive\Dokument or C:\Users\YourUsername\Dokument
Follow the instructions in input.settings.part.txt located in your mod folder however change U for something else currently not in use (U=Photo mode) if you want to use photo mode .
Or alternative do like me and keep U for Stash and change default key for Photo Mode seeing that function probably not used very often
Wish it was possible to use just the Roach Stash with some simple gamepad input to access it when close.
Select the Roach preset on the menu and add this to your input.settings
[BASE_PanelsShortcuts]
IK_Pad_LeftThumb=(Action=PanelStash)
[Boat]
IK_Pad_LeftThumb=(Action=PanelStash)
[BoatPassenger]
IK_Pad_LeftThumb=(Action=PanelStash)
[Combat]
IK_Pad_LeftThumb=(Action=PanelStash)
[Exploration]
IK_Pad_LeftThumb=(Action=PanelStash)
[Horse]
IK_Pad_LeftThumb=(Action=PanelStash)
[Diving]
IK_Pad_LeftThumb=(Action=PanelStash)
[Swimming]
IK_Pad_LeftThumb=(Action=PanelStash)
I just want a simple version of this. Just a stash menu. Thats it. No other merchants options. Can i do it with just using one or two files? or is it just too complicated?
I think this is because URI allows galloping in cities, and FS blocks galloping when over-encumbered(?). Here is my guess on a solution:
private function CanCanter() : bool
{
//return ( thePlayer.m_SettlementBlockCanter < 1 ) || ( thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= // Vanilla
//return true; // modMine (Ultimate Roach Improvement)
//return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); //modSigns/modFriendlyStash
return thePlayer.IsActionAllowed( EIAB_RunAndSprint ); //modSigns/modFriendlyStash+modMine
}
File: content\scripts\game\vehicles\horse\states\exploration.ws
Line 1967 in Vanilla script.
I haven't tried it yet.