This doesn't change anything for me. FPS stay the same, as quality does. Setting the AA to 0 doesn't cause that dreaded ugly look that I read about here, nor does it increase performance. Tried editing the original rendering.ini file myself, replacing it with the ones provided here in the directory: C:\The Witcher 3 Wild Hunt\bin\config\base\ Using 1.06 version. Have a Radeon R9 290 (in uber mode and max fan set at 100%), 8gb ram, i7-2600 and I get 15-20 fps maxed What worked for me, up to this point was following AMD's directions for increasing performance while having HairWorks on, by making an application profile in AMD Catalyst CC and setting the tessellation to x8. Looks as good but with around +10 fps. Having even more FPS gain, using this modification in rendering.ini would be sweet :3 ...But to no avail; tried both with and without the CCC profile; nothing.
I'd like an option to put it on everyone but Geralt. Geralt's hair is really nice without hairworks but looks quite bad for the most part with it. Everyone else looks great, though, and furry animals looks fantastic.
YES thank you, that option would be best, it's kinda weird why they didn't include that in the first place even in the demos they did not show Geralt's hair as the main star of hairworks it was the fur on animals and such. The only better thing about hairworks Geralt hair is the wet effect.
Use the driver that is optimized for GTAV (350.something). Didn't really give me any more FPS but it removed a lot of unprovoked frame drops. Tested with Geforce 760GTX, by the way.
Also, using FXAA (at desired level but x4 is enough) from nvidia settings (override application setting) along with multisample (performance) transparency setting gives a near perfect result at no frame drop what so ever. Turn off the ingame and hairworks AA setting (ini tweak) completely.
If you struggle with FPS, tweak texture filtering (anisotropic - on, quality - performance) and also make sure that you have no more than 1 pre-rendered frame enabled for responsiveness reasons. Pre-rendered frames overloads CPU and doesn't directly affect GPU in any way, but it affects how responsive your character is in the game in TW3.
All he did is go into his Rendering.ini file with notepad and change HairWorksAALevel=8 from 8 to a 0. For me this file was under Witcher wild hunt/bin/config/base. So make sure you're installing it under the right folder.
Really good idea on his part. I have applied this to my own ini file. So there's the instructions.
Yep, though I find 4 is a good balance between performance and visuals. The complete lack of AA just looks... eugh, to me. Worse than non-Hairworks hair.
Ive actually been using this in combination with E3FX - Simulated 2013 Graphics Reshade and I don't even really notice a difference in AA enabled hair works and AA disabled hairworks. I know that before I couldn't happily run that mod and hair works at the same time. Using this mod and that mod was the fix for me. Because I love what they did with hair in this game. Especially when you have that griffon head tied to your horse. The hair looks awesome.
35 comments
Tried editing the original rendering.ini file myself, replacing it with the ones provided here in the directory: C:\The Witcher 3 Wild Hunt\bin\config\base\
Using 1.06 version.
Have a Radeon R9 290 (in uber mode and max fan set at 100%), 8gb ram, i7-2600 and I get 15-20 fps maxed
What worked for me, up to this point was following AMD's directions for increasing performance while having HairWorks on, by making an application profile in AMD Catalyst CC and setting the tessellation to x8. Looks as good but with around +10 fps. Having even more FPS gain, using this modification in rendering.ini would be sweet :3 ...But to no avail; tried both with and without the CCC profile; nothing.
Any ideas?
Also, using FXAA (at desired level but x4 is enough) from nvidia settings (override application setting) along with multisample (performance) transparency setting gives a near perfect result at no frame drop what so ever. Turn off the ingame and hairworks AA setting (ini tweak) completely.
If you struggle with FPS, tweak texture filtering (anisotropic - on, quality - performance) and also make sure that you have no more than 1 pre-rendered frame enabled for responsiveness reasons. Pre-rendered frames overloads CPU and doesn't directly affect GPU in any way, but it affects how responsive your character is in the game in TW3.
Could you please walk me through how to do this? I have basic file editing experience.
Really good idea on his part. I have applied this to my own ini file. So there's the instructions.
Good idea.
Here's hoping ol' Nozi catches this one.
Edit: Fixed it.